void GlobalItemManager::releaseAvatarInventory(AvatarInventoryItem* inventory) { for (int i = 0; i < AVATAR_INVENTORY_SIZE; ++i) { inventory[i].equipped = false; inventory[i].stackable = false; releaseItem(&inventory[i].item); } }
void GlobalItemManager::releaseWorldRegionItems( WorldRegion_LocalItems* local_items, WorldRegion_LocalItems::iterator first, WorldRegion_LocalItems::iterator last) { for (WorldRegion_LocalItems::iterator i = first; i != last; ++i) { releaseItem(&i->second); } local_items->erase(first, last); }
void GlobalItemManager::releaseWorldRegionItems( WorldRegion_LocalItems* local_items) { WorldRegion_LocalItems::iterator lower = local_items->begin(); WorldRegion_LocalItems::iterator upper = local_items->end(); for (WorldRegion_LocalItems::iterator i = lower; i != upper; ++i) { releaseItem(&i->second); } local_items->clear(); }
void CacheHost::requestAcquire(Cacheable *item) { assert(item->getFootprint() < p_limit); item->acquire(); std::unique_lock<std::mutex> lock(p_listMutex); assert(!item->p_alive); item->p_alive = true; p_activeFootprint += item->getFootprint(); // insert the item at the end of the lru queue item->p_moreRecentlyUsed = &p_sentinel; item->p_lessRecentlyUsed = mostRecently(); mostRecently()->p_moreRecentlyUsed = item; mostRecently() = item; while(p_activeFootprint > p_limit) releaseItem(leastRecently(), lock); }
int main(void) { bool isRunning = true; char* pUserInput; char* userInput = NULL; item* it = NULL; userInput = malloc(sizeof(char)*1024); assert(userInput != NULL); pUserInput = userInput; performRotCheck(); system(CALL_DOWNLOAD_SCRIPT); while(isRunning) { printf(">>"); char command = 0; fgets(userInput, MAX_COMMAND_LEN-1, stdin); if(!decodeCommand(userInput, &command)) { printf("\tCommand error.\n"); continue; } else if(command != 0) { it = parseItem(userInput); if(it == NULL) { printf("The creation of item you provided was not successful.\n"); continue; } if(!performCommand(command, it)) { fprintf(stderr, "Error.\n"); } } else { isRunning = false; } releaseItem(&it); } free(pUserInput); }
void GlobalItemManager::releaseAvatarInventoryItem(AvatarInventoryItem* inventory_item) { inventory_item->equipped = false; inventory_item->stackable = false; releaseItem(&inventory_item->item); }