void BoneNode::removeChild(Node* child, bool cleanup /* = true */) { ssize_t index = _children.getIndex(child); if (index != cocos2d::CC_INVALID_INDEX) { removeFromChildrenListHelper(child); Node::removeChild(child, cleanup); } }
void BoneNode::removeChild(Node* child, bool cleanup /* = true */) { Node::removeChild(child, cleanup); removeFromChildrenListHelper(child); }