void processVertex(Vertex *v) {
     prepareVertex(v);
     int maxLen=200000000;
     if(v->getOutEdges().size()!=0) {
         maxLen=v->getOutEdges()[v->getOutEdges().size()-1]->length()+FUZZ;  //take the longest edge+FUZZ
     }
     removeTransitiveEdges(v, maxLen);
     removeShortEdges(v);
     markEliminatedEdgesAndReset(v);
 }
Example #2
0
 void Unitigging::start() {
   removeContainmentEdges();
   removeTransitiveEdges();
   makeContigs(no_transitives_, reads_);
 }