void ScriptOverlay::Remove() { int overlayIndex = find_overlay_of_type(overlayId); if (overlayIndex < 0) { quit("ScriptOverlay::Remove: overlay is not there!"); } remove_screen_overlay_index(overlayIndex); overlayId = -1; }
// [DEPRECATED] but still used by Character_SayBackground, might merge since there are no other instances int DisplaySpeechBackground(int charid, const char*speel) { // remove any previous background speech for this character int cc; for (cc = 0; cc < numscreenover; cc++) { if (screenover[cc].bgSpeechForChar == charid) { remove_screen_overlay_index(cc); cc--; } } int ovrl=CreateTextOverlay(OVR_AUTOPLACE,charid,play.viewport.GetWidth()/2,FONT_SPEECH, -game.chars[charid].talkcolor, get_translation(speel)); int scid = find_overlay_of_type(ovrl); screenover[scid].bgSpeechForChar = charid; screenover[scid].timeout = GetTextDisplayTime(speel, 1); return ovrl; }