void draw_axes() 
{
	LLGLSUIDefault gls_ui;
	gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
	// A vertical white line at origin
	LLVector3 v = gAgent.getPositionAgent();
	gGL.begin(LLRender::LINES);
		gGL.color3f(1.0f, 1.0f, 1.0f); 
		gGL.vertex3f(0.0f, 0.0f, 0.0f);
		gGL.vertex3f(0.0f, 0.0f, 40.0f);
	gGL.end();
	// Some coordinate axes
	gGL.pushMatrix();
		gGL.translatef( v.mV[VX], v.mV[VY], v.mV[VZ] );
		renderCoordinateAxes();
	gGL.popMatrix();
}
Example #2
0
void draw_axes() 
{
	LLGLSUIDefault gls_ui;
	LLGLSNoTexture gls_no_texture;
	// A vertical white line at origin
	LLVector3 v = gAgent.getPositionAgent();
	glBegin(GL_LINES);
		glColor3f(1.0f, 1.0f, 1.0f); 
		glVertex3f(0.0f, 0.0f, 0.0f);
		glVertex3f(0.0f, 0.0f, 40.0f);
	glEnd();
	// Some coordinate axes
	glPushMatrix();
		glTranslatef( v.mV[VX], v.mV[VY], v.mV[VZ] );
		renderCoordinateAxes();
	glPopMatrix();
}