void SystemView::render(const Transform4x4f& parentTrans) { if(size() == 0) return; // nothing to render Transform4x4f trans = getTransform() * parentTrans; auto systemInfoZIndex = mSystemInfo.getZIndex(); auto minMax = std::minmax(mCarousel.zIndex, systemInfoZIndex); renderExtras(trans, INT16_MIN, minMax.first); renderFade(trans); if (mCarousel.zIndex > mSystemInfo.getZIndex()) { renderInfoBar(trans); } else { renderCarousel(trans); } renderExtras(trans, minMax.first, minMax.second); if (mCarousel.zIndex > mSystemInfo.getZIndex()) { renderCarousel(trans); } else { renderInfoBar(trans); } renderExtras(trans, minMax.second, INT16_MAX); }
void GameFadeEffect::render(kuto::Graphics2D& g) const { switch (state_) { case kStateEncountFlash: renderBattleFlash(g); break; case kStateFadeOut: switch (type_) { case kTypeFade: renderFade(g, (float)counter_ / 30.f); break; case kTypeRandomBlock: case kTypeRandomBlockTopDown: case kTypeRandomBlockBottomUp: renderRandomBlock(g, (float)counter_ / 30.f); break; case kTypeBlind: renderBlind(g, (float)counter_ / 30.f); break; case kTypeStripeVertical: renderStripeVertical(g, (float)counter_ / 30.f); break; case kTypeStripeHorizontal: renderStripeHorizontal(g, (float)counter_ / 30.f); break; case kTypeHoleShrink: renderHoleShrink(g, (float)counter_ / 30.f); break; case kTypeHoleExpand: renderHoleExpand(g, (float)counter_ / 30.f); break; case kTypeImmediate: break; case kTypeNothing: break; default: renderFade(g, (float)counter_ / 30.f); break; } break; case kStateFadeOutEnd: renderFade(g, 1.f); break; case kStateFadeIn: switch (type_) { case kTypeFade: renderFade(g, 1.f - (float)counter_ / 30.f); break; case kTypeRandomBlock: case kTypeRandomBlockTopDown: case kTypeRandomBlockBottomUp: renderRandomBlock(g, 1.f - (float)counter_ / 30.f); break; case kTypeBlind: renderBlind(g, 1.f - (float)counter_ / 30.f); break; case kTypeStripeVertical: renderStripeVertical(g, 1.f - (float)counter_ / 30.f); break; case kTypeStripeHorizontal: renderStripeHorizontal(g, 1.f - (float)counter_ / 30.f); break; case kTypeHoleShrink: renderHoleShrink(g, 1.f - (float)counter_ / 30.f); break; case kTypeHoleExpand: renderHoleExpand(g, 1.f - (float)counter_ / 30.f); break; case kTypeImmediate: break; case kTypeNothing: break; default: renderFade(g, 1.f - (float)counter_ / 30.f); break; } break; default: break; } }