void HUD_SW_Class::update_motion_sensor(short time_elapsed) { if (!(GET_GAME_OPTIONS() & _motion_sensor_does_not_work) && MotionSensorActive) { if (motion_sensor_has_changed() || time_elapsed == NONE) { render_motion_sensor(time_elapsed); ForceUpdate = true; screen_rectangle *r = get_interface_rectangle(_motion_sensor_rect); DrawShapeAtXY(BUILD_DESCRIPTOR(_collection_interface, _motion_sensor_mount), r->left, r->top); } } }
void HUD_Lua_Class::update_motion_sensor(short time_elapsed) { render_motion_sensor(time_elapsed); }