static SPUFunctions * renderSPUInit( int id, SPU *child, SPU *self, unsigned int context_id, unsigned int num_contexts ) { int numFuncs, numSpecial; GLint defaultWin, defaultCtx; WindowInfo *windowInfo; const char * pcpwSetting; int rc; (void) child; (void) context_id; (void) num_contexts; self->privatePtr = (void *) &render_spu; #ifdef CHROMIUM_THREADSAFE crDebug("Render SPU: thread-safe"); #endif crMemZero(&render_spu, sizeof(render_spu)); render_spu.id = id; renderspuSetVBoxConfiguration(&render_spu); if (render_spu.swap_master_url) swapsyncConnect(); /* Get our special functions. */ numSpecial = renderspuCreateFunctions( _cr_render_table ); #ifdef RT_OS_WINDOWS /* Start thread to create windows and process window messages */ crDebug("RenderSPU: Starting windows serving thread"); render_spu.hWinThreadReadyEvent = CreateEvent(NULL, FALSE, FALSE, NULL); if (!render_spu.hWinThreadReadyEvent) { crError("RenderSPU: Failed to create WinThreadReadyEvent! (%x)", GetLastError()); return NULL; } if (!CreateThread(NULL, 0, renderSPUWindowThreadProc, 0, 0, &render_spu.dwWinThreadId)) { crError("RenderSPU: Failed to start windows thread! (%x)", GetLastError()); return NULL; } WaitForSingleObject(render_spu.hWinThreadReadyEvent, INFINITE); #endif /* Get the OpenGL functions. */ numFuncs = crLoadOpenGL( &render_spu.ws, _cr_render_table + numSpecial ); if (numFuncs == 0) { crError("The render SPU was unable to load the native OpenGL library"); return NULL; } numFuncs += numSpecial; render_spu.contextTable = crAllocHashtableEx(1, INT32_MAX); render_spu.windowTable = crAllocHashtableEx(1, INT32_MAX); render_spu.dummyWindowTable = crAllocHashtable(); pcpwSetting = crGetenv("CR_RENDER_ENABLE_SINGLE_PRESENT_CONTEXT"); if (pcpwSetting) { if (pcpwSetting[0] == '0') pcpwSetting = NULL; } if (pcpwSetting) { /* TODO: need proper blitter synchronization, do not use so far! * the problem is that rendering can be done in multiple thread: the main command (hgcm) thread and the redraw thread * we currently use per-window synchronization, while we'll need a per-blitter synchronization if one blitter is used for multiple windows * this is not done currently */ crWarning("TODO: need proper blitter synchronization, do not use so far!"); render_spu.blitterTable = crAllocHashtable(); CRASSERT(render_spu.blitterTable); } else render_spu.blitterTable = NULL; CRASSERT(render_spu.default_visual & CR_RGB_BIT); rc = renderspu_SystemInit(); if (!RT_SUCCESS(rc)) { crError("renderspu_SystemInit failed rc %d", rc); return NULL; } #ifdef USE_OSMESA if (render_spu.use_osmesa) { if (!crLoadOSMesa(&render_spu.OSMesaCreateContext, &render_spu.OSMesaMakeCurrent, &render_spu.OSMesaDestroyContext)) { crError("Unable to load OSMesa library"); } } #endif #ifdef DARWIN # ifdef VBOX_WITH_COCOA_QT # else /* VBOX_WITH_COCOA_QT */ render_spu.hRootVisibleRegion = 0; render_spu.currentBufferName = 1; render_spu.uiDockUpdateTS = 0; /* Create a mutex for synchronizing events from the main Qt thread & this thread */ RTSemFastMutexCreate(&render_spu.syncMutex); /* Create our window groups */ CreateWindowGroup(kWindowGroupAttrMoveTogether | kWindowGroupAttrLayerTogether | kWindowGroupAttrSharedActivation | kWindowGroupAttrHideOnCollapse | kWindowGroupAttrFixedLevel, &render_spu.pMasterGroup); CreateWindowGroup(kWindowGroupAttrMoveTogether | kWindowGroupAttrLayerTogether | kWindowGroupAttrSharedActivation | kWindowGroupAttrHideOnCollapse | kWindowGroupAttrFixedLevel, &render_spu.pParentGroup); /* Make the correct z-layering */ SendWindowGroupBehind (render_spu.pParentGroup, render_spu.pMasterGroup); /* and set the gParentGroup as parent for gMasterGroup. */ SetWindowGroupParent (render_spu.pMasterGroup, render_spu.pParentGroup); /* Install the event handlers */ EventTypeSpec eventList[] = { {kEventClassVBox, kEventVBoxUpdateContext}, /* Update the context after show/size/move events */ {kEventClassVBox, kEventVBoxBoundsChanged} /* Clip/Pos the OpenGL windows when the main window is changed in pos/size */ }; /* We need to process events from our main window */ render_spu.hParentEventHandler = NewEventHandlerUPP(windowEvtHndlr); InstallApplicationEventHandler (render_spu.hParentEventHandler, GetEventTypeCount(eventList), eventList, NULL, NULL); render_spu.fInit = true; # endif /* VBOX_WITH_COCOA_QT */ #endif /* DARWIN */ /* * Create the default window and context. Their indexes are zero and * a client can use them without calling CreateContext or WindowCreate. */ crDebug("Render SPU: Creating default window (visBits=0x%x, id=0)", render_spu.default_visual); defaultWin = renderspuWindowCreateEx( NULL, render_spu.default_visual, CR_RENDER_DEFAULT_WINDOW_ID ); if (defaultWin != CR_RENDER_DEFAULT_WINDOW_ID) { crError("Render SPU: Couldn't get a double-buffered, RGB visual with Z!"); return NULL; } crDebug( "Render SPU: WindowCreate returned %d (0=normal)", defaultWin ); crDebug("Render SPU: Creating default context, visBits=0x%x", render_spu.default_visual ); defaultCtx = renderspuCreateContextEx( NULL, render_spu.default_visual, CR_RENDER_DEFAULT_CONTEXT_ID, 0 ); if (defaultCtx != CR_RENDER_DEFAULT_CONTEXT_ID) { crError("Render SPU: failed to create default context!"); return NULL; } renderspuMakeCurrent( defaultWin, 0, defaultCtx ); /* Get windowInfo for the default window */ windowInfo = (WindowInfo *) crHashtableSearch(render_spu.windowTable, CR_RENDER_DEFAULT_WINDOW_ID); CRASSERT(windowInfo); windowInfo->mapPending = GL_TRUE; /* * Get the OpenGL extension functions. * SIGH -- we have to wait until the very bitter end to load the * extensions, because the context has to be bound before * wglGetProcAddress will work correctly. No such issue with GLX though. */ numFuncs += crLoadOpenGLExtensions( &render_spu.ws, _cr_render_table + numFuncs ); CRASSERT(numFuncs < 1000); #ifdef WINDOWS /* * Same problem as above, these are extensions so we need to * load them after a context has been bound. As they're WGL * extensions too, we can't simply tag them into the spu_loader. * So we do them here for now. * Grrr, NVIDIA driver uses EXT for GetExtensionsStringEXT, * but ARB for others. Need further testing here.... */ render_spu.ws.wglGetExtensionsStringEXT = (wglGetExtensionsStringEXTFunc_t) render_spu.ws.wglGetProcAddress( "wglGetExtensionsStringEXT" ); render_spu.ws.wglChoosePixelFormatEXT = (wglChoosePixelFormatEXTFunc_t) render_spu.ws.wglGetProcAddress( "wglChoosePixelFormatARB" ); render_spu.ws.wglGetPixelFormatAttribivEXT = (wglGetPixelFormatAttribivEXTFunc_t) render_spu.ws.wglGetProcAddress( "wglGetPixelFormatAttribivARB" ); render_spu.ws.wglGetPixelFormatAttribfvEXT = (wglGetPixelFormatAttribfvEXTFunc_t) render_spu.ws.wglGetProcAddress( "wglGetPixelFormatAttribfvARB" ); if (render_spu.ws.wglGetProcAddress("glCopyTexSubImage3D")) { _cr_render_table[numFuncs].name = crStrdup("CopyTexSubImage3D"); _cr_render_table[numFuncs].fn = (SPUGenericFunction) render_spu.ws.wglGetProcAddress("glCopyTexSubImage3D"); ++numFuncs; crDebug("Render SPU: Found glCopyTexSubImage3D function"); } if (render_spu.ws.wglGetProcAddress("glDrawRangeElements")) { _cr_render_table[numFuncs].name = crStrdup("DrawRangeElements"); _cr_render_table[numFuncs].fn = (SPUGenericFunction) render_spu.ws.wglGetProcAddress("glDrawRangeElements"); ++numFuncs; crDebug("Render SPU: Found glDrawRangeElements function"); } if (render_spu.ws.wglGetProcAddress("glTexSubImage3D")) { _cr_render_table[numFuncs].name = crStrdup("TexSubImage3D"); _cr_render_table[numFuncs].fn = (SPUGenericFunction) render_spu.ws.wglGetProcAddress("glTexSubImage3D"); ++numFuncs; crDebug("Render SPU: Found glTexSubImage3D function"); } if (render_spu.ws.wglGetProcAddress("glTexImage3D")) { _cr_render_table[numFuncs].name = crStrdup("TexImage3D"); _cr_render_table[numFuncs].fn = (SPUGenericFunction) render_spu.ws.wglGetProcAddress("glTexImage3D"); ++numFuncs; crDebug("Render SPU: Found glTexImage3D function"); } if (render_spu.ws.wglGetExtensionsStringEXT) { crDebug("WGL - found wglGetExtensionsStringEXT\n"); } if (render_spu.ws.wglChoosePixelFormatEXT) { crDebug("WGL - found wglChoosePixelFormatEXT\n"); } #endif render_spu.barrierHash = crAllocHashtable(); render_spu.cursorX = 0; render_spu.cursorY = 0; render_spu.use_L2 = 0; render_spu.gather_conns = NULL; numFuncs = renderspu_SystemPostprocessFunctions(_cr_render_table, numFuncs, RT_ELEMENTS(_cr_render_table)); crDebug("Render SPU: ---------- End of Init -------------"); return &render_functions; }
void renderspu_SystemMakeCurrent( WindowInfo *window, GLint nativeWindow, ContextInfo *context ) { CRASSERT(render_spu.ws.wglMakeCurrent); if (context && window) { if (window->visual != context->visual) { /* * XXX have to revisit this issue!!! * * But for now we destroy the current window * and re-create it with the context's visual abilities */ /*@todo Chromium has no correct code to remove window ids and associated info from * various tables. This is hack which just hides the root case. */ crDebug("Recreating window in renderspu_SystemMakeCurrent\n"); renderspu_SystemDestroyWindow( window ); renderspu_SystemVBoxCreateWindow( context->visual, window->visible, window ); } if (render_spu.render_to_app_window && nativeWindow) { /* The render_to_app_window option * is set and we've got a nativeWindow * handle, save the handle for * later calls to swapbuffers(). * * NOTE: This doesn't work, except * for software driven Mesa. * We'd need to object link the * crappfaker and crserver to be able to share * the HDC values between processes.. FIXME! */ if (context->shared) { /* first make sure we have shared context created */ renderspuChkActivateSharedContext(context->shared); } window->nativeWindow = (HDC) nativeWindow; if (context->hRC == 0) { context->hRC = render_spu.ws.wglCreateContext( window->nativeWindow ); if (!context->hRC) { crError( "(MakeCurrent) Couldn't create the context for the window (error 0x%x)", GetLastError() ); } } if (context->shared && context->shared->hRC && context->hRC) { /* share lists */ render_spu.ws.wglShareLists(context->shared->hRC, context->hRC); } render_spu.ws.wglMakeCurrent( window->nativeWindow, context->hRC ); } else { if (!context->hRC) { if (context->shared) { /* first make sure we have shared context created */ renderspuChkActivateSharedContext(context->shared); } context->hRC = render_spu.ws.wglCreateContext(window->device_context); if (!context->hRC) { crError( "Render SPU: (MakeCurrent) Couldn't create the context for the window (error 0x%x)", GetLastError() ); } if (context->shared && context->shared->hRC && context->hRC) { /* share lists */ render_spu.ws.wglShareLists(context->shared->hRC, context->hRC); } /*Requery ext function pointers, we skip dummy ctx as it should never be used with ext functions*/ if (0 && context->id) { int numFuncs, i; SPUNamedFunctionTable ext_table[1000]; crDebug("Default server ctx created, requerying ext functions"); /*requery ext functions*/ numFuncs = renderspuCreateFunctions(ext_table); numFuncs += crLoadOpenGLExtensions( &render_spu.ws, ext_table+numFuncs); CRASSERT(numFuncs < 1000); /*change spu dispatch*/ crSPUChangeDispatch(&render_spu.self, ext_table); /*cleanup temp table*/ for (i=0; i<numFuncs; ++i) { if (ext_table[i].name) crFree(ext_table[i].name); } } } /*crDebug("MakeCurrent 0x%x, 0x%x", window->device_context, context->hRC);*/ if (!render_spu.ws.wglMakeCurrent(window->device_context, context->hRC)) { DWORD err = GetLastError(); crError("Render SPU: (MakeCurrent) failed to make 0x%x, 0x%x current with 0x%x error.", window->device_context, context->hRC, err); } } renderspuAtiQuirk_ChkApply(); } else { render_spu.ws.wglMakeCurrent( 0, 0 ); } }