Example #1
0
LEVEL_RESULT play_replay_level(const config& game_config,
		const config* level, CVideo& video, game_state& state_of_game, bool is_unit_test)
{
	try{
		const int ticks = SDL_GetTicks();
		int num_turns = (*level)["turns"].to_int(-1);

		config init_level = *level;
		carryover_info sides(state_of_game.carryover_sides);
		sides.transfer_to(init_level);
		state_of_game.carryover_sides = sides.to_config();

		DBG_NG << "creating objects... " << (SDL_GetTicks() - ticks) << "\n";
		replay_controller replaycontroller(init_level, state_of_game, ticks, num_turns, game_config, video);
		DBG_NG << "created objects... " << (SDL_GetTicks() - replaycontroller.get_ticks()) << "\n";
		const events::command_disabler disable_commands;

		//replay event-loop
		for (;;){
			replaycontroller.play_slice();
			if (is_unit_test) { 
				if (replaycontroller.manage_noninteractively()) {
					return VICTORY;
				}
			}
		}
	}
	catch(end_level_exception&){
		DBG_NG << "play_replay_level: end_level_exception\n";
	}

	return VICTORY;
}
LEVEL_RESULT play_replay_level(const config& game_config,
		const config* level, CVideo& video, game_state& state_of_game)
{
	try{
		const int ticks = SDL_GetTicks();
		const int num_turns = atoi((*level)["turns"].c_str());
		DBG_NG << "creating objects... " << (SDL_GetTicks() - ticks) << "\n";
		replay_controller replaycontroller(*level, state_of_game, ticks, num_turns, game_config, video);
		DBG_NG << "created objects... " << (SDL_GetTicks() - replaycontroller.get_ticks()) << "\n";
		const events::command_disabler disable_commands;

		//replay event-loop
		for (;;){
			replaycontroller.play_slice();
		}
	}
	catch(end_level_exception&){
		DBG_NG << "play_replay_level: end_level_exception\n";
	}

	return VICTORY;
}