void Music::checkRoomMusic(uint16 prevRoom, uint16 newRoom) { if (newRoom == CLOWNROOM) changeMusic("Music:Laugh", true, false); else if (newRoom == DIMROOM) changeMusic("Music:Rm81", true, false); else if (prevRoom == CLOWNROOM || prevRoom == DIMROOM) resetMusic(true); }
void LVL_Section::setData(LevelSection _d) { data=_d; isInit=true; resetMusic(); curBgID = data.background; changeSectionBorders(data.size_left, data.size_top, data.size_right, data.size_bottom); }