void Channel::frameClear( const eq::uint128_t& /*frameID*/ ) { if( stopRendering( )) return; _initJitter(); resetRegions(); const FrameData& frameData = _getFrameData(); const int32_t eyeIndex = lunchbox::getIndexOfLastBit( getEye() ); if( _isDone() && !_accum[ eyeIndex ].transfer ) return; applyBuffer(); applyViewport(); const eq::View* view = getView(); if( view && frameData.getCurrentViewID() == view->getID( )) glClearColor( 1.f, 1.f, 1.f, 0.f ); #ifndef NDEBUG else if( getenv( "EQ_TAINT_CHANNELS" )) { const eq::Vector3ub color = getUniqueColor(); glClearColor( color.r()/255.f, color.g()/255.f, color.b()/255.f, 0.f ); } #endif // NDEBUG else glClearColor( 0.f, 0.f, 0.f, 0.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); }
//----------------------------------------------------------------------------- Int CCampaignManager::preassignmentCampaignList( Int campaignNum,Int armyNum,U32 time ) { clear(); resetRegions(); std::map<RegionIdType,Str16>::iterator itRegion = mRegionsCanCreate.begin(); ///////////////////////////////////////////////////////////////////////////////////// std::vector<CClient*>* clients = ThreadTaskManager::getInstance().getThreadClientVec(mThreadIndex); if (!clients) { return -1; } std::vector<CClient*>::size_type size = clients->size(); if (size < armyNum || size < 2) { return campaignNum; } std::vector<CClient*> tempClientsAttack; std::vector<CClient*> tempClientsDefense; Int i = 0; Int campCount = 0; for (std::vector<CClient*>::iterator it = clients->begin(); it != clients->end(); it++) { if( i % 2 == 0) { tempClientsAttack.push_back(*it); } else { tempClientsDefense.push_back(*it); } if (i % armyNum == armyNum - 1 || i == size - 1) { if (campCount >= campaignNum) { break; } CCampaign* campagin = MG_NEW CCampaign(); campagin->setOwned(true); campagin->addMember(FORCE_ATTACK,tempClientsAttack); campagin->addMember(FORCE_DEFENSE,tempClientsDefense); campagin->setRegionId(itRegion->first); tempClientsAttack.clear(); tempClientsDefense.clear(); campagin->setState(CCAMPAIGN_STATE_PREASSIGNMENT); mPreassignmentCampaigns.push_back(campagin); campCount++; } i++; } if (time) { mEndTime = MGTimeOp::getCurrTimestamp() + time; } mCtrlState = CampaignCtrlState_CanStart; return campaignNum - campCount; }