int v_view_aura(struct command *c) { int aura; int where; if (c->a < 1) c->a = 1; aura = c->a; if (!check_aura(c->who, aura)) return FALSE; if (crosses_ocean(cast_where(c->who),c->who)) { wout(c->who,"Something seems to block your magic."); return FALSE; }; where = reset_cast_where(c->who); c->d = where; wout(c->who, "Will scry the current aura ratings of other " "mages in %s.", box_name(where)); return TRUE; }
int v_view_aura(struct command *c) { int aura; int where; if (c->a < 1) c->a = 1; aura = c->a; if (!check_aura(c->who, aura)) return FALSE; where = reset_cast_where(c->who); c->d = where; wout(c->who, "Will scry the current aura ratings of other " "mages in %s.", box_name(where)); return TRUE; }