SIMResolver::SIMResolver(QObject *parent, const char *host) : QObject(parent) { bDone = false; bTimeout = false; #ifdef WIN32 bool bState; if (get_connection_state(bState) && !bState){ QTimer::singleShot(0, this, SLOT(resolveTimeout())); return; } #endif timer = new QTimer(this); connect(timer, SIGNAL(timeout()), this, SLOT(resolveTimeout())); timer->start(20000); dns = new QDns(host, QDns::A); connect(dns, SIGNAL(resultsReady()), this, SLOT(resolveReady())); }
SIMResolver::SIMResolver(QObject *parent, const char *host) : QObject(parent) { bDone = false; bTimeout = false; timer = new QTimer(this); connect(timer, SIGNAL(timeout()), this, SLOT(resolveTimeout())); timer->start(20000); dns = new QDns(host, QDns::A); connect(dns, SIGNAL(resultsReady()), this, SLOT(resolveReady())); }
void ICQClientSocket::connect(const char *host, int _port) { port = _port; log(L_DEBUG, "Connect to %s:%u", host, port); #ifdef HAVE_KEXTSOCK_H sock->setAddress(host, port); if (sock->lookup() < 0){ log(L_WARN, "Can't lookup"); if (notify) notify->error_state(ErrorConnect); } if (sock->startAsyncConnect() < 0){ log(L_WARN, "Can't connect"); if (notify) notify->error_state(ErrorConnect); } #else bConnected = false; QTimer::singleShot(10000, this, SLOT(resolveTimeout())); sock->connectToHost(host, port); #endif }