void connectserv(const char *servername, int serverport, const char *serverpassword) { if(connpeer) { conoutf("aborting connection attempt"); abortconnect(); } if(serverport <= 0) serverport = server::serverport(); ENetAddress address; address.port = serverport; if(servername) { if(strcmp(servername, connectname)) setsvar("connectname", servername); if(serverport != connectport) setvar("connectport", serverport); conoutf("attempting to connect to %s:%d", servername, serverport); if(!resolverwait(servername, &address)) { conoutf("\f3could not resolve server %s", servername); return; } } else { setsvar("connectname", ""); setvar("connectport", 0); conoutf("attempting to connect over LAN"); address.host = ENET_HOST_BROADCAST; } if(!clienthost) { clienthost = enet_host_create(NULL, 2, server::numchannels(), rate*1024, rate*1024); if(!clienthost) { conoutf("\f3could not connect to server"); return; } clienthost->duplicatePeers = 0; } connpeer = enet_host_connect(clienthost, &address, server::numchannels(), 0); enet_host_flush(clienthost); connmillis = totalmillis; connattempts = 0; }
void connectserv(const char *name, int port, const char *password) { abortconnect(); if(!port) port = ENG_SERVER_PORT; ENetAddress address; address.port = port; setsvar("serveraddress", ""); setvar("serverconport", 0); if(name && *name) { addserver(name, port); conoutft(CON_MESG, "\faattempting to connect to %s:[%d]", name, port); if(!resolverwait(name, &address)) { conoutft(CON_MESG, "\frcould not resolve host %s", name); connectfail(); return; } setsvar("serveraddress", name); setvar("serverconport", port); } else { conoutft(CON_MESG, "\faattempting to connect to a local server"); address.host = ENET_HOST_BROADCAST; } if(!clienthost) clienthost = enet_host_create(NULL, 2, server::numchannels(), rate, rate); if(clienthost) { connpeer = enet_host_connect(clienthost, &address, server::numchannels(), 0); enet_host_flush(clienthost); connmillis = totalmillis; connattempts = 0; client::connectattempt(name ? name : "", port, password ? password : "", address); conoutft(CON_MESG, "\fgconnecting to %s:[%d]", name != NULL ? name : "local server", port); } else { conoutft(CON_MESG, "\frfailed creating client socket"); connectfail(); } }
void connectserv(const char *servername, int serverport, const char *serverpassword) { if(connpeer) { conoutf("aborting connection attempt"); abortconnect(); } if(serverport <= 0) serverport = server::serverport(); ENetAddress address; address.port = serverport; if(servername) { if(strcmp(servername, GETSV(connectname))) SETVF(connectname, servername); if(serverport != GETIV(connectport)) SETVF(connectport, serverport); addserver(servername, serverport, serverpassword && serverpassword[0] ? serverpassword : NULL); // INTENSITY: Remove? conoutf("attempting to connect to %s:%d", servername, serverport); if(!resolverwait(servername, &address)) { conoutf("\f3could not resolve server %s", servername); return; } } else { SETVF(connectname, ""); SETVF(connectport, 0); conoutf("attempting to connect over LAN"); address.host = ENET_HOST_BROADCAST; } if(!clienthost) clienthost = enet_host_create(NULL, 2, server::numchannels(), GETIV(rate), GETIV(rate)); if(clienthost) { connpeer = enet_host_connect(clienthost, &address, server::numchannels(), 0); enet_host_flush(clienthost); connmillis = totalmillis; connattempts = 0; game::connectattempt(servername ? servername : "", serverpassword ? serverpassword : "", address); } else conoutf("\f3could not connect to server"); }