Example #1
0
void connectserv(const char *servername, int serverport, const char *serverpassword)
{
    if(connpeer)
    {
        conoutf("aborting connection attempt");
        abortconnect();
    }

    if(serverport <= 0) serverport = server::serverport();

    ENetAddress address;
    address.port = serverport;

    if(servername)
    {
        if(strcmp(servername, connectname)) setsvar("connectname", servername);
        if(serverport != connectport) setvar("connectport", serverport);
        conoutf("attempting to connect to %s:%d", servername, serverport);
        if(!resolverwait(servername, &address))
        {
            conoutf("\f3could not resolve server %s", servername);
            return;
        }
    }
    else
    {
        setsvar("connectname", "");
        setvar("connectport", 0);
        conoutf("attempting to connect over LAN");
        address.host = ENET_HOST_BROADCAST;
    }

    if(!clienthost)
    {
        clienthost = enet_host_create(NULL, 2, server::numchannels(), rate*1024, rate*1024);
        if(!clienthost)
        {
            conoutf("\f3could not connect to server");
            return;
        }
        clienthost->duplicatePeers = 0;
    }

    connpeer = enet_host_connect(clienthost, &address, server::numchannels(), 0);
    enet_host_flush(clienthost);
    connmillis = totalmillis;
    connattempts = 0;
}
Example #2
0
void connectserv(const char *name, int port, const char *password)
{
    abortconnect();
    if(!port) port = ENG_SERVER_PORT;

    ENetAddress address;
    address.port = port;

    setsvar("serveraddress", "");
    setvar("serverconport", 0);
    if(name && *name)
    {
        addserver(name, port);
        conoutft(CON_MESG, "\faattempting to connect to %s:[%d]", name, port);
        if(!resolverwait(name, &address))
        {
            conoutft(CON_MESG, "\frcould not resolve host %s", name);
            connectfail();
            return;
        }
        setsvar("serveraddress", name);
        setvar("serverconport", port);
    }
    else
    {
        conoutft(CON_MESG, "\faattempting to connect to a local server");
        address.host = ENET_HOST_BROADCAST;
    }

    if(!clienthost)
        clienthost = enet_host_create(NULL, 2, server::numchannels(), rate, rate);

    if(clienthost)
    {
        connpeer = enet_host_connect(clienthost, &address, server::numchannels(), 0);
        enet_host_flush(clienthost);
        connmillis = totalmillis;
        connattempts = 0;
        client::connectattempt(name ? name : "", port, password ? password : "", address);
        conoutft(CON_MESG, "\fgconnecting to %s:[%d]", name != NULL ? name : "local server", port);
    }
    else
    {
        conoutft(CON_MESG, "\frfailed creating client socket");
        connectfail();
    }
}
Example #3
0
void connectserv(const char *servername, int serverport, const char *serverpassword)
{   
    if(connpeer)
    {
        conoutf("aborting connection attempt");
        abortconnect();
    }

    if(serverport <= 0) serverport = server::serverport();

    ENetAddress address;
    address.port = serverport;

    if(servername)
    {
        if(strcmp(servername, GETSV(connectname))) SETVF(connectname, servername);
        if(serverport != GETIV(connectport)) SETVF(connectport, serverport);
        addserver(servername, serverport, serverpassword && serverpassword[0] ? serverpassword : NULL); // INTENSITY: Remove?
        conoutf("attempting to connect to %s:%d", servername, serverport);
        if(!resolverwait(servername, &address))
        {
            conoutf("\f3could not resolve server %s", servername);
            return;
        }
    }
    else
    {
        SETVF(connectname, "");
        SETVF(connectport, 0);
        conoutf("attempting to connect over LAN");
        address.host = ENET_HOST_BROADCAST;
    }

    if(!clienthost) 
        clienthost = enet_host_create(NULL, 2, server::numchannels(), GETIV(rate), GETIV(rate));

    if(clienthost)
    {
        connpeer = enet_host_connect(clienthost, &address, server::numchannels(), 0); 
        enet_host_flush(clienthost);
        connmillis = totalmillis;
        connattempts = 0;

        game::connectattempt(servername ? servername : "", serverpassword ? serverpassword : "", address);
    }
    else conoutf("\f3could not connect to server");
}