void ResourcesModel::setResource(const QString &name) { if (name != resource()) { Q_D(ResourcesModel); d->resource = name; clear(); emit resourceChanged(); } }
void QTileProperties::changeResource(QGameResource* resource) { if(this->m_tileResource != resource) { this->m_tileResource = new QGameResource(resource); emit resourceChanged(resource); } }
void KoAbstractResourceServerAdapter::emitResourceChanged(KoResource* resource) { emit resourceChanged(resource); }
void KoDocumentResourceManager::setResource(int key, const QVariant &value) { d->manager.setResource(key, value); emit resourceChanged(key, value); }
void KoDocumentResourceManager::clearResource(int key) { d->manager.clearResource(key); QVariant empty; emit resourceChanged(key, empty); }