void RenderTextureTest::restartCallback(Ref* sender) { auto s = new (std::nothrow) RenderTextureScene(); s->addChild(restartTestCase()); Director::getInstance()->replaceScene(s); s->release(); }
void RenderTextureTest::restartCallback(Object* sender) { auto s = new RenderTextureScene(); s->addChild(restartTestCase()); Director::getInstance()->replaceScene(s); s->release(); }