void TileDemoNew::restartCallback(Ref* sender) { auto s = new (std::nothrow) TileMapTestSceneNew(); s->addChild(restartTileMapAction()); Director::getInstance()->replaceScene(s); s->release(); }
void TileDemo::restartCallback(Object* sender) { auto s = new TileMapTestScene(); s->addChild(restartTileMapAction()); Director::getInstance()->replaceScene(s); s->release(); }