void z_restart (void) { static bool first_restart = TRUE; flush_buffer (); os_restart_game (RESTART_BEGIN); seed_random (0); if (!first_restart) { fseek (story_fp, blorb_ofs, SEEK_SET); if (fread (zmp, 1, h_dynamic_size, story_fp) != h_dynamic_size) os_fatal ("Story file read error"); } else first_restart = FALSE; restart_header (); restart_screen (); sp = fp = stack + STACK_SIZE; frame_count = 0; if (h_version != V6) { long pc = (long) h_start_pc; SET_PC (pc); } else call (h_start_pc, 0, NULL, 0); os_restart_game (RESTART_END); }/* z_restart */
void Processor::z_restart() { flush_buffer(); os_restart_game(RESTART_BEGIN); seed_random(0); if (!first_restart) { story_fp->seek(0); if (story_fp->read(zmp, h_dynamic_size) != h_dynamic_size) error("Story file read error"); } else { first_restart = false; } restart_header(); restart_screen(); _sp = _fp = _stack + STACK_SIZE; _frameCount = 0; if (h_version != V6 && h_version != V9) { long pc = (long)h_start_pc; SET_PC(pc); } else { call(h_start_pc, 0, nullptr, 0); } os_restart_game(RESTART_END); }
void z_restore (void) { FILE *gfp; zword success = 0; if (zargc != 0) { /* Get the file name */ /* Open auxilary file */ if ((gfp = frotzopenprompt(FILE_LOAD_AUX)) == NULL) goto finished; /* Load auxilary file */ success = fread (zmp + zargs[0], 1, zargs[1], gfp); /* Close auxilary file */ fclose (gfp); } else { long pc; zword release; zword addr; int i; /* Open game file */ if ((gfp = frotzopenprompt(FILE_RESTORE)) == NULL) goto finished; if (f_setup.save_quetzal) { success = restore_quetzal (gfp, story_fp, blorb_ofs); } else { /* Load game file */ release = (unsigned) fgetc (gfp) << 8; release |= fgetc (gfp); (void) fgetc (gfp); (void) fgetc (gfp); /* Check the release number */ if (release == h_release) { pc = (long) fgetc (gfp) << 16; pc |= (unsigned) fgetc (gfp) << 8; pc |= fgetc (gfp); SET_PC (pc); sp = stack + (fgetc (gfp) << 8); sp += fgetc (gfp); fp = stack + (fgetc (gfp) << 8); fp += fgetc (gfp); for (i = (int) (sp - stack); i < STACK_SIZE; i++) { stack[i] = (unsigned) fgetc (gfp) << 8; stack[i] |= fgetc (gfp); } fseek (story_fp, blorb_ofs, SEEK_SET); for (addr = 0; addr < h_dynamic_size; addr++) { int skip = fgetc (gfp); for (i = 0; i < skip; i++) zmp[addr++] = fgetc (story_fp); zmp[addr] = fgetc (gfp); (void) fgetc (story_fp); } /* Check for errors */ if (ferror (gfp) || ferror (story_fp) || addr != h_dynamic_size) success = -1; else /* Success */ success = 2; } else print_string ("Invalid save file\n"); } if ((short) success >= 0) { /* Close game file */ fclose (gfp); if ((short) success > 0) { zbyte old_screen_rows; zbyte old_screen_cols; /* In V3, reset the upper window. */ if (h_version == V3) split_window (0); LOW_BYTE (H_SCREEN_ROWS, old_screen_rows); LOW_BYTE (H_SCREEN_COLS, old_screen_cols); /* Reload cached header fields. */ restart_header (); /* * Since QUETZAL files may be saved on many different machines, * the screen sizes may vary a lot. Erasing the status window * seems to cover up most of the resulting badness. */ if (h_version > V3 && h_version != V6 && (h_screen_rows != old_screen_rows || h_screen_cols != old_screen_cols)) erase_window (1); } } else os_fatal ("Error reading save file"); } finished: if (h_version <= V3) branch (success); else store (success); }/* z_restore */