Example #1
0
void CCActionManager::resumeTargets(CrossApp::CCSet *targetsToResume)
{    
    CCSetIterator iter;
    for (iter = targetsToResume->begin(); iter != targetsToResume->end(); ++iter)
    {
        resumeTarget(*iter);
    }
}
Example #2
0
void ActionManager::resumeTargets(cocos2d::Set *targetsToResume)
{    
    SetIterator iter;
    for (iter = targetsToResume->begin(); iter != targetsToResume->end(); ++iter)
    {
        resumeTarget(*iter);
    }
}
void EventDispatcher::forceAddEventListener(EventListener* listener)
{
    EventListenerVector* listeners = nullptr;
    EventListener::ListenerID listenerID = listener->getListenerID();
    auto itr = _listeners.find(listenerID);
    if (itr == _listeners.end())
    {
        
        listeners = new EventListenerVector();
        _listeners.insert(std::make_pair(listenerID, listeners));
    }
    else
    {
        listeners = itr->second;
    }
    
    listeners->push_back(listener);
    
    if (listener->getFixedPriority() == 0)
    {
        setDirty(listenerID, DirtyFlag::SCENE_GRAPH_PRIORITY);
        
        auto node = listener->getSceneGraphPriority();
        CCASSERT(node != nullptr, "Invalid scene graph priority!");
        
        associateNodeAndEventListener(node, listener);
        
        if (node->isRunning())
        {
            resumeTarget(node);
        }
    }
    else
    {
        setDirty(listenerID, DirtyFlag::FIXED_PRIORITY);
    }
}
Example #4
0
// XXX DEPRECATED. REMOVE IN 1.0
void CCActionManager::resumeAllActionsForTarget(CCObject *pTarget)
{
	resumeTarget(pTarget);
}