void retro_run(void)
{
   bool updated = false;

   if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
      check_variables();

   update_input();

   JaguarExecuteNew();

	static int lastw=STARTWIDTH;

	if(lastw!=TOMGetVideoModeWidth()){
		retro_get_system_av_info(&g_av_info);

		printf("width change:%d-" ,lastw);
		lastw=TOMGetVideoModeWidth();
		printf(">%d\n" ,lastw);

	    game_width = TOMGetVideoModeWidth();
	    game_height = TOMGetVideoModeHeight();
		tomWidth = game_width; tomHeight = game_height;

		printf("new res:%dx%d %f\n",game_width,game_height,(float)game_width/game_height);

		bool ret;
		ret = environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &g_av_info.geometry);
	}

   SDLSoundCallback(NULL,sampleBuffer, vjs.hardwareTypeNTSC==1?BUFNTSC:BUFPAL);

   video_cb(videoBuffer, game_width, game_height, MAXWIDTH << 2);
   audio_batch_cb((int16_t *)sampleBuffer, vjs.hardwareTypeNTSC==1?BUFNTSC/2:BUFPAL/2);
}
Example #2
0
static void check_variables(void)
{
   struct retro_variable var = {0};
   var.key = "test_opt0";
   if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
      log_cb(RETRO_LOG_INFO, "Key -> Val: %s -> %s.\n", var.key, var.value);
   var.key = "test_opt1";
   if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
      log_cb(RETRO_LOG_INFO, "Key -> Val: %s -> %s.\n", var.key, var.value);
   var.key = "test_opt2";
   if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
      log_cb(RETRO_LOG_INFO, "Key -> Val: %s -> %s.\n", var.key, var.value);

   float last = last_aspect;
   float last_rate = last_sample_rate;
   struct retro_system_av_info info;
   retro_get_system_av_info(&info);

   if ((last != last_aspect && last != 0.0f) || (last_rate != last_sample_rate && last_rate != 0.0f))
   {
      // SET_SYSTEM_AV_INFO can only be called within retro_run().
      // check_variables() is called once in retro_load_game(), but the checks
      // on last and last_rate ensures this path is never hit that early.
      // last_aspect and last_sample_rate are not updated until retro_get_system_av_info(),
      // which must come after retro_load_game().
      bool ret;
      if (last_rate != last_sample_rate && last_rate != 0.0f) // If audio rate changes, go through SET_SYSTEM_AV_INFO.
         ret = environ_cb(RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO, &info);
      else // If only aspect changed, take the simpler path.
         ret = environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &info.geometry);
      log_cb(RETRO_LOG_INFO, "SET_SYSTEM_AV_INFO/SET_GEOMETRY = %u.\n", ret);
   }
}
Example #3
0
void retro_run (void)
{
   bool updated = false;
   if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
      check_variables();

   if(NEWGAME_FROM_OSD==1)
   {
	struct retro_system_av_info ninfo;
	retro_get_system_av_info(&ninfo);

	environ_cb(RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO, &ninfo);

	printf("ChangeAV: w:%d h:%d ra:%f %f \n",ninfo.geometry.base_width,ninfo.geometry.base_height,ninfo.geometry.aspect_ratio);
	NEWGAME_FROM_OSD=0;

   }

	retro_poll_mame_input();

	if (draw_this_frame)
      		video_cb(videoBuffer,rtwi, rthe, topw << LOG_PIXEL_BYTES);
   	else
      		video_cb(NULL,rtwi, rthe, topw << LOG_PIXEL_BYTES);

	co_switch(emuThread);
}
Example #4
0
void retro_run( void )
{
  bool updated = false;

  if ( env_cb( RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated ) && updated )
  {
    int res = update_variables();
    
    if ( res & UPDATE_RESET )
    {
      retro_reset();
    }
    
    if ( res & UPDATE_AV )
    {
      struct retro_system_av_info info;
      retro_get_system_av_info( &info );
      env_cb( RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO, &info );
    }
  }
  
  input_poll_cb();
  
  uint16_t* fb = TVFB + WinL + WinT * TVP / 2;

  eo_tick();
  keybovl_update( input_state_cb, state.devices, fb, TVP / 2, state.transp, state.scaled, state.ms, 20 );
  video_cb( (void*)fb, WinR - WinL, WinB - WinT, TVP );
}
Example #5
0
void update_geometry()
{
  struct retro_system_av_info av_info;
  retro_get_system_av_info(&av_info);
  environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &av_info);
}
Example #6
0
void retro_run (void)
{
   struct LayoutData layout;
   bool updated                  = false;
   bool have_touch               = false;

   if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
   {
      check_variables(false);
      struct retro_system_av_info new_av_info;
      retro_get_system_av_info(&new_av_info);

      environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &new_av_info);
   }

   poll_cb();
   get_layout_params(current_layout, screen_buf, &layout);

   if(pointer_device != 0)
   {
      int16_t analogX = 0;
      int16_t analogY = 0;

      float final_acceleration = analog_stick_acceleration * (1.0 + (float)analog_stick_acceleration_modifier / 100.0);

      if(pointer_device == 1)
      {
         analogX = input_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X) / final_acceleration;
         analogY = input_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / final_acceleration;
      } 
      else if(pointer_device == 2)
      {
         analogX = input_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X) / final_acceleration;
         analogY = input_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y) / final_acceleration;
      }
      else
      {
         analogX = 0;
         analogY = 0;
      }


      // Convert cartesian coordinate analog stick to polar coordinates
      double radius = sqrt(analogX * analogX + analogY * analogY);
      double angle = atan2(analogY, analogX);
      double max = (float)0x8000/analog_stick_acceleration;

      //log_cb(RETRO_LOG_DEBUG, "%d %d.\n", analogX,analogY);
      //log_cb(RETRO_LOG_DEBUG, "%d %d.\n", radius,analog_stick_deadzone);
      if (radius > (float)analog_stick_deadzone*max/100)
      {
         // Re-scale analog stick range to negate deadzone (makes slow movements possible)
         radius = (radius - (float)analog_stick_deadzone*max/100)*((float)max/(max - (float)analog_stick_deadzone*max/100));

         // Convert back to cartesian coordinates
         analogX = (int32_t)round(radius * cos(angle));
         analogY = (int32_t)round(radius * sin(angle));
      }
      else
      {
         analogX = 0;
         analogY = 0;
      }
      //log_cb(RETRO_LOG_DEBUG, "%d %d.\n", GPU_LR_FRAMEBUFFER_NATIVE_WIDTH,GPU_LR_FRAMEBUFFER_NATIVE_HEIGHT);
      //log_cb(RETRO_LOG_DEBUG, "%d %d.\n", analogX,analogY);

      have_touch = have_touch || input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2); 

      TouchX = Saturate(0, (GPU_LR_FRAMEBUFFER_NATIVE_WIDTH-1), TouchX + analogX);
      TouchY = Saturate(0, (GPU_LR_FRAMEBUFFER_NATIVE_HEIGHT-1), TouchY + analogY);

      FramesWithPointer = (analogX || analogY) ? FramesWithPointerBase : FramesWithPointer;

   }

   if(mouse_enable)
   {
      // TOUCH: Mouse
      if(!touchEnabled)
      {
         const int16_t mouseX = input_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X);
         const int16_t mouseY = input_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_Y);
         have_touch           = have_touch || input_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT);

         TouchX = Saturate(0, (GPU_LR_FRAMEBUFFER_NATIVE_WIDTH-1), TouchX + mouseX);
         TouchY = Saturate(0, (GPU_LR_FRAMEBUFFER_NATIVE_HEIGHT-1), TouchY + mouseY);
         FramesWithPointer = (mouseX || mouseY) ? FramesWithPointerBase : FramesWithPointer;
      }
      // TOUCH: Pointer
      else if(input_cb(0, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_PRESSED))
      {
         const float X_FACTOR = ((float)layout.width / 65536.0f);
         const float Y_FACTOR = ((float)layout.height / 65536.0f);

         float x = (input_cb(0, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X) + 32768.0f) * X_FACTOR;
         float y = (input_cb(0, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y) + 32768.0f) * Y_FACTOR;

         if ((x >= layout.touch_x) && (x < layout.touch_x + GPU_LR_FRAMEBUFFER_NATIVE_WIDTH) &&
               (y >= layout.touch_y) && (y < layout.touch_y + GPU_LR_FRAMEBUFFER_NATIVE_HEIGHT))
         {
            have_touch = true;

            TouchX = x - layout.touch_x;
            TouchY = y - layout.touch_y;
         }
      }
   }

   if(have_touch)
      NDS_setTouchPos(TouchX, TouchY, scale);
   else
      NDS_releaseTouch();

   // BUTTONS
   //NDS_beginProcessingInput();

   NDS_setPad(
         input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT),
         input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT),
         input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN),
         input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP),
         input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT),
         input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START),
         input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B),
         input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A),
         input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y),
         input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X),
         input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L),
         input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R),
         0, // debug
         input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L2) //Lid
         );

   if (!microphone_force_enable)
   {
      if(input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L3))
         NDS_setMic(true);
      else if(!input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L3))
         NDS_setMic(false);
   }
   else
      NDS_setMic(true);


   if(input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R3) && quick_switch_enable && delay_timer == 0)
   {
      switch (current_layout)
      {
         case LAYOUT_TOP_ONLY:
            current_layout = LAYOUT_BOTTOM_ONLY;
            break;
         case LAYOUT_BOTTOM_ONLY:
            current_layout = LAYOUT_TOP_ONLY;
            break;
      }
      delay_timer++;
   }

   if(delay_timer != 0)
   {
      delay_timer++;
      if(delay_timer == 30)
         delay_timer = 0;
   }

   NDS_endProcessingInput();

   // RUN
   frameIndex ++;
   bool skipped = frameIndex <= frameSkip;

   if (skipped)
      NDS_SkipNextFrame();

   NDS_exec();
   SPU_Emulate_user();

   if (!skipped)
   {
      u16 *screen = GPU->GetCustomFramebuffer();
      if (layout.draw_screen1)
         SwapScreen (layout.dst,  screen, layout.pitch);
      if (layout.draw_screen2)
      {
         screen = GPU->GetCustomFramebuffer() + GPU_LR_FRAMEBUFFER_NATIVE_WIDTH * GPU_LR_FRAMEBUFFER_NATIVE_HEIGHT;
         SwapScreen (layout.dst2, screen, layout.pitch);
         DrawPointer(layout.dst2, layout.pitch);
      }
   }

   video_cb(skipped ? 0 : screen_buf, layout.width, layout.height, layout.pitch * 2);

   frameIndex = skipped ? frameIndex : 0;
}