void exit_engine_renderer(void) { glDisable(GL_BLEND); er.vao = rm_vao(er.vao, 2); er.win = rm_win(er.win); glfwTerminate(); }
// Shows the inventory void show_inventory(void) { WINDOW * w_inv; COORDS co; int t_freeze; w_inv = create_win(0, 0, 0, 0, 1, CP_WHITEBLUE); co = get_geometry(w_inv); set_winstr(w_inv, (co.x - (int) strlen("INVENTORY")) / 2, 1, A_BOLD, CP_WHITEBLUE, "INVENTORY"); t_freeze = pause_game(); set_inputmode(IM_KEYPRESS); getch(); rm_win(w_inv); resume_game(t_freeze); }