Example #1
0
static gboolean
on_input (ClutterActor *stage,
	  ClutterEvent *event,
	  gpointer      user_data)
{
  App *app = user_data;

  if (event->type == CLUTTER_KEY_RELEASE)
    {
      if (clutter_timeline_is_playing(app->timeline))
	return FALSE;

      switch (clutter_event_get_key_symbol (event))
	{
	case CLUTTER_Left:
	  rotate_items (app, -1);
	  break;
	case CLUTTER_Right:
	  rotate_items (app, 1);
	  break;
	case CLUTTER_Return:
	  break;
	case CLUTTER_q:
	  clutter_main_quit();
	  break;
	default:
	  break;
	}
    }

  return FALSE;
}
Example #2
0
/**
 * rotate floating items
 */
void sheet_rotate_ghosts (Sheet *sheet)
{
	g_return_if_fail (sheet != NULL);
	g_return_if_fail (IS_SHEET (sheet));

	if (sheet->priv->floating_objects != NULL)
		rotate_items (sheet, sheet->priv->floating_objects, 90);
}
Example #3
0
/**
 * rotate the currently selected on the sheet
 */
void sheet_rotate_selection (Sheet *sheet, gint angle)
{
	g_return_if_fail (sheet != NULL);
	g_return_if_fail (IS_SHEET (sheet));

	if (sheet->priv->selected_objects != NULL)
		rotate_items (sheet, sheet->priv->selected_objects, angle);
}