void scramble() { int i, j; int d, d1; par = 0; game_won = 0; //handle server by temporarily merging the two blocks into one board[sourcex][sourceybottom] |= board[sourcex][sourceytop] & 1; for (i=0; i<boardw; i++) { for (j=0; j<boardh; j++) { if (i == sourcex && j == sourceytop) continue; if (board[i][j]) { d = board[i][j] & 15; switch (rand() % 4) { case 1: d1 = rotatecw(d, 1); if (d != d1) par++; break; case 2: d1 = rotatecw(d, 2); if (d != d1) par+=2; break; case 3: d1 = rotatecw(d, 3); if (d != d1) par++; break; default: d1 = d; break; } board[i][j] &= ~15; board[i][j] += d1; } } } board[sourcex][sourceytop] &= ~1; board[sourcex][sourceytop] |= board[sourcex][sourceybottom] & 1; board[sourcex][sourceybottom] &= ~1; }
void MainWindow2::createMenus() { // ---------- File Menu ------------- connect(ui->actionNew, SIGNAL(triggered()), this, SLOT(newDocument())); connect(ui->actionOpen, SIGNAL(triggered()), this, SLOT(openDocument())); connect(ui->actionSave_as, SIGNAL(triggered()), this, SLOT(saveAsNewDocument())); connect(ui->actionSave, SIGNAL(triggered()), this, SLOT(saveDocument())); connect(ui->actionPrint, SIGNAL(triggered()), editor, SLOT(print())); connect(ui->actionExit, SIGNAL(triggered()), this, SLOT(close())); /// --- Export Menu --- connect(ui->actionExport_X_sheet , SIGNAL(triggered()), editor, SLOT(exportX())); connect(ui->actionExport_Image_Sequence, SIGNAL(triggered()), editor, SLOT(exportSeq())); connect(ui->actionExport_Image, SIGNAL(triggered()), editor, SLOT(exportImage())); connect(ui->actionExport_Movie, SIGNAL(triggered()), editor, SLOT(exportMov())); //exportFlashAct = new QAction(tr("&Flash/SWF..."), this); //exportFlashAct->setShortcut(tr("Ctrl+Alt+F")); //connect(exportFlashAct, SIGNAL(triggered()), editor, SLOT(exportFlash())); connect(ui->actionExport_Palette, SIGNAL(triggered()), this, SLOT(exportPalette())); /// --- Import Menu --- connect(ui->actionExport_Svg_Image, SIGNAL(triggered()), editor, SLOT(saveSvg())); connect(ui->actionImport_Image, SIGNAL(triggered()), editor, SLOT(importImage())); connect(ui->actionImport_Image_Sequence, SIGNAL(triggered()), editor, SLOT(importImageSequence())); connect(ui->actionImport_Movie, SIGNAL(triggered()), editor, SLOT(importMov())); connect(ui->actionImport_Sound, SIGNAL(triggered()), editor, SLOT(importSound())); connect(ui->actionImport_Palette, SIGNAL(triggered()), this, SLOT(importPalette())); /// --- Edit Menu --- connect(ui->actionUndo, SIGNAL(triggered()), editor, SLOT(undo())); connect(ui->actionRedo, SIGNAL(triggered()), editor, SLOT(redo())); connect(ui->actionCut, SIGNAL(triggered()), editor, SLOT(cut())); connect(ui->actionCopy, SIGNAL(triggered()), editor, SLOT(copy())); connect(ui->actionPaste, SIGNAL(triggered()), editor, SLOT(paste())); connect(ui->actionDelete, SIGNAL(triggered()), editor, SLOT(clearCurrentFrame())); connect(ui->actionCrop, SIGNAL(triggered()), editor, SLOT(crop())); connect(ui->actionCrop_To_Selection, SIGNAL(triggered()), editor, SLOT(croptoselect())); connect(ui->actionSelect_All, SIGNAL(triggered()), editor, SIGNAL(selectAll())); connect(ui->actionDeselect_All, SIGNAL(triggered()), editor, SLOT(deselectAll())); connect(ui->actionPreference, SIGNAL(triggered()), this, SLOT(showPreferences())); ui->actionRedo->setEnabled(false); /// --- Layer Menu --- connect(ui->actionNew_Bitmap_Layer, SIGNAL(triggered()), editor, SLOT(newBitmapLayer())); connect(ui->actionNew_Vector_Layer, SIGNAL(triggered()), editor, SLOT(newVectorLayer())); connect(ui->actionNew_Sound_Layer, SIGNAL(triggered()), editor, SLOT(newSoundLayer())); connect(ui->actionNew_Camera_Layer, SIGNAL(triggered()), editor, SLOT(newCameraLayer())); connect(ui->actionDelete_Current_Layer, SIGNAL(triggered()), editor, SLOT(deleteCurrentLayer())); /// --- View Menu --- connect(ui->actionZoom_In, SIGNAL(triggered()), editor, SLOT(setzoom())); connect(ui->actionZoom_Out, SIGNAL(triggered()), editor, SLOT(setzoom1())); connect(ui->actionRotate_Clockwise, SIGNAL(triggered()), editor, SLOT(rotatecw())); connect(ui->actionRotate_Anticlosewise, SIGNAL(triggered()), editor, SLOT(rotateacw())); connect(ui->actionReset_Windows, SIGNAL(triggered()), this, SLOT(dockAllPalettes())); connect(ui->actionReset_View, SIGNAL(triggered()), editor, SLOT(resetView())); connect(ui->actionHorizontal_Flip, SIGNAL(triggered()), editor, SLOT(toggleMirror())); connect(ui->actionVertical_Flip, SIGNAL(triggered()), editor, SLOT(toggleMirrorV())); ui->actionPreview->setEnabled(false); //# connect(previewAct, SIGNAL(triggered()), editor, SLOT(getCameraLayer()));//TODO: Preview view ui->actionGrid->setEnabled(false); connect(ui->actionGrid, SIGNAL(triggered()), editor, SLOT(gridview())); //TODO: Grid view connect(ui->actionOnionPrevious, SIGNAL(triggered(bool)), editor, SIGNAL(toggleOnionPrev(bool))); connect(editor, SIGNAL(onionPrevChanged(bool)), ui->actionOnionPrevious, SLOT(setChecked(bool))); connect(ui->actionOnionNext, SIGNAL(triggered(bool)), editor, SIGNAL(toggleOnionNext(bool))); connect(editor, SIGNAL(onionNextChanged(bool)), ui->actionOnionNext, SLOT(setChecked(bool))); /// --- Animation Menu --- connect(ui->actionPlay, SIGNAL(triggered()), editor, SLOT(play())); connect(ui->actionLoop, SIGNAL(triggered(bool)), editor, SLOT(setLoop(bool))); connect(ui->actionLoop, SIGNAL(toggled(bool)), editor, SIGNAL(toggleLoop(bool))); //TODO: WTF? connect(editor, SIGNAL(loopToggled(bool)), ui->actionLoop, SLOT(setChecked(bool))); connect(ui->actionAdd_Frame, SIGNAL(triggered()), editor, SLOT(addKey())); connect(ui->actionRemove_Frame, SIGNAL(triggered()), editor, SLOT(removeKey())); connect(ui->actionNext_Frame, SIGNAL(triggered()), editor, SLOT(playNextFrame())); connect(ui->actionPrevious_Frame, SIGNAL(triggered()), editor, SLOT(playPrevFrame())); connect(ui->actionNext_Keyframe, SIGNAL(triggered()), editor, SLOT(scrubNextKeyframe())); connect(ui->actionPrev_Keyframe, SIGNAL(triggered()), editor, SLOT(scrubPreviousKeyframe())); connect(ui->actionDuplicate_Frame, SIGNAL(triggered()), editor, SLOT(duplicateKey())); /// --- Tool Menu --- connect(ui->actionClear, SIGNAL(triggered()), editor, SLOT(clearCurrentFrame())); connect(ui->actionMove, SIGNAL(triggered()), m_toolSet, SLOT(moveOn())); connect(ui->actionSelect, SIGNAL(triggered()), m_toolSet, SLOT(selectOn())); connect(ui->actionBrush, SIGNAL(triggered()), m_toolSet, SLOT(brushOn())); connect(ui->actionPolyline, SIGNAL(triggered()), m_toolSet, SLOT(polylineOn())); connect(ui->actionSmudge, SIGNAL(triggered()), m_toolSet, SLOT(smudgeOn())); connect(ui->actionPen, SIGNAL(triggered()), m_toolSet, SLOT(penOn())); connect(ui->actionHand, SIGNAL(triggered()), m_toolSet, SLOT(handOn())); connect(ui->actionPencil, SIGNAL(triggered()), m_toolSet, SLOT(pencilOn())); connect(ui->actionBucket, SIGNAL(triggered()), m_toolSet, SLOT(bucketOn())); connect(ui->actionEyedropper, SIGNAL(triggered()), m_toolSet, SLOT(eyedropperOn())); connect(ui->actionEraser, SIGNAL(triggered()), m_toolSet, SLOT(eraserOn())); connect(ui->actionResetToolsDefault, SIGNAL(triggered()), this, SLOT(resetToolsSettings())); /// --- Help Menu --- connect(ui->actionHelp, SIGNAL(triggered()), this, SLOT(helpBox())); connect(ui->actionAbout, SIGNAL(triggered()), this, SLOT(aboutPencil())); // --------------- Menus ------------------ openRecentMenu = new QMenu(tr("Open recent"), this); connect(ui->menuEdit, SIGNAL(aboutToShow()), this, SLOT(undoActSetText())); connect(ui->menuEdit, SIGNAL(aboutToHide()), this, SLOT(undoActSetEnabled())); }
int main( int argc, char *argv[] ) { static char picfmt[MAXFMTLEN] = PICFMT; int rval; FILE *fin; SET_DEFAULT_BINARY(); SET_FILE_BINARY(stdout); progname = argv[0]; while (argc > 2 && argv[1][0] == '-') { switch (argv[1][1]) { case 'c': correctorder = 1; break; case 'r': ccw = 1; break; default: goto userr; } argc--; argv++; } if (argc != 2 && argc != 3) goto userr; if ((fin = fopen(argv[1], "r")) == NULL) { fprintf(stderr, "%s: cannot open\n", argv[1]); exit(1); } if (argc == 3 && freopen(argv[2], "w", stdout) == NULL) { fprintf(stderr, "%s: cannot open\n", argv[2]); exit(1); } /* transfer header */ if ((rval = checkheader(fin, picfmt, stdout)) < 0) { fprintf(stderr, "%s: not a Radiance picture\n", progname); exit(1); } if (rval) fputformat(picfmt, stdout); /* add new header info. */ fputs(progname, stdout); if (ccw) fputs(" -r", stdout); if (correctorder) fputs(" -c", stdout); fputs("\n\n", stdout); /* get picture size */ if ((order = fgetresolu(&xres, &yres, fin)) < 0) { fprintf(stderr, "%s: bad picture size\n", progname); exit(1); } /* write new picture size */ fputresolu(neworder(), yres, xres, stdout); /* compute buffer capacity */ nrows = sizeof(buf)/sizeof(COLR)/yres; if (ccw) /* rotate the image */ rotateccw(fin); else rotatecw(fin); exit(0); userr: fprintf(stderr, "Usage: %s [-r][-c] infile [outfile]\n", progname); exit(1); }