Example #1
0
void rules_deff (void)
{
	music_disable ();
	music_set (MUS_RESTART_PLUNGER);
	sol_request (SOL_EYELIDS_OPEN);

	rule_begin ();
	rule_msg ("HOW TO PLAY", "FUNHOUSE");
	task_create_gid1 (GID_RULES_LEFF, rules_flasher_leff);
	rule_complete ();

	rule_begin ();
	rule_msg ("ALL TARGETS", "ADVANCE CLOCK");
	task_create_gid1 (GID_RULES_LEFF, rules_clock_leff);
	rule_complete ();

	rule_begin ();
	rule_msg ("REACH 11:30", "TO LIGHT LOCK");
	fh_clock_set (11, TIME_30_MIN);
	lamp_tristate_flash (LM_LOCK);
	rule_complete ();

	rule_begin ();
	rule_msg ("LOCK BALL 1", "FOR 11:45");
	fh_clock_set (11, TIME_45_MIN);
	lamp_tristate_flash (LM_LOCK);
	rule_complete ();

	rule_begin ();
	rule_msg ("LOCK BALL 2", " FOR 12:00");
	fh_clock_set (12, TIME_0_MIN);
	lamp_tristate_flash (LM_MILLION);
	sol_request (SOL_EYELIDS_CLOSED);
	rule_complete ();

	rule_begin ();
	rule_msg ("WAKE RUDY", "FOR MULTIBALL");
	sol_request (SOL_EYELIDS_OPEN);
	rule_complete ();

	rule_begin ();
	rule_msg ("SHOOT TRAP DOOR", "FOR JACKPOTS");
	lamp_tristate_flash (LM_MILLION_PLUS);
	rule_complete ();

	rule_begin ();
	rule_msg ("SHOOT MIRROR TO", "COLLECT AWARDS");
	lamplist_apply (LAMPLIST_MIRROR_AWARDS, lamp_flash_on);
	lamp_tristate_flash (LM_MIRROR_VALUE);
	rule_complete ();

	rule_begin ();
	rule_msg ("HIT RUDY TO", "RELIGHT MIRROR");
	lamplist_apply (LAMPLIST_MIRROR_AWARDS, lamp_on);
	rule_complete ();

	rule_begin ();
	rule_msg ("BLUE TARGETS", "LIGHT THE STEPS");
	lamplist_apply (LAMPLIST_STEP_TARGETS, lamp_flash_on);
	lamplist_apply (LAMPLIST_STEPS_AWARDS, lamp_flash_on);
	rule_complete ();

	rule_begin ();
	rule_msg ("SHOOT STEPS FROM", "LEFT PLUNGER");
	lamplist_apply (LAMPLIST_STEPS_AWARDS, lamp_flash_on);
	lamp_tristate_flash (LM_STEPS_GATE_OPEN);
	lamp_tristate_flash (LM_RAMP_STEPS);
	rule_complete ();

	rule_begin ();
	rule_msg ("SHOOT LOOPS TO", "COLLECT GANGWAYS");
	lamp_flash_on (LM_LEFT_GANGWAY);
	lamp_flash_on (LM_RIGHT_GANGWAY);
	lamplist_apply (LAMPLIST_GANGWAYS, lamp_on);
	rule_complete ();

	rule_begin ();
	rule_msg ("EXTRA BALLS LIT", "AT TOP LOOP");
	lamp_on (LM_EXTRA_BALL);
	lamp_flash_on (LM_MIRROR_EX_BALL);
	lamp_flash_on (LM_GANGWAY_EX_BALL);
	lamp_flash_on (LM_STEPS_EB);
	rule_complete ();

	rule_begin ();
	rule_msg ("PLAY", "FUNHOUSE");
	task_create_gid1 (GID_RULES_LEFF, rules_flasher_leff);
	task_create_gid1 (GID_RULES_LEFF, rules_clock_leff);
	rule_complete ();

	sol_request (SOL_EYELIDS_CLOSED);
	music_enable ();
	deff_exit ();
}
Example #2
0
void rules_deff (void)
{
	music_disable ();
	leff_stop_all ();

	rule_begin ();
	triac_disable (TRIAC_GI_MASK);
	rule_msg ("BACK TO THE ZONE", "", "HOW TO PLAY", "");
	rules_sleep_sec (5);
	rule_complete ();

	rule_begin ();
	rule_msg ("SPIRALAWARD", "EITHER LEFT INLANE STARTS", "A 3 SECOND TIMER", "");
	task_create_gid1 (GID_RULES_LEFF, rules_spiralaward_leff);
	rules_sleep_sec (6);
	rule_complete ();
	
	rule_begin ();
	rule_msg ("SPIRALAWARD", "SHOOT A RIGHT LOOP TO COLLECT", "A RANDOM AWARD" , "20M FOR COLLECTING ALL");
	task_create_gid1 (GID_RULES_LEFF, rules_spiralaward2_leff);
	rules_sleep_sec (5);
	rule_complete ();
	lamplist_apply (LAMPLIST_SPIRAL_AWARDS, lamp_flash_off);
	lamp_tristate_off (LM_RIGHT_SPIRAL);
	lamp_tristate_off (LM_RIGHT_POWERBALL);

	rule_begin ();
	rule_msg ("ROLLOVERS", "USE FLIPPER BUTTONS TO STEP", "INLANE LIGHTS", "1M FOR COLLECTING ALL");
	task_create_gid1 (GID_RULES_LEFF, rules_rollover_leff);
	rules_sleep_sec (9);
	rule_complete ();
	
	rule_begin ();
	rule_msg ("SUPER SKILL MB", "SHOOT LEFT RAMP", "AND HIT SKILL SHOT", "DURING MULTIBALL");
	task_create_gid1 (GID_RULES_LEFF, rules_sssmb_leff);
	rules_sleep_sec (9);
	rule_complete ();

	rule_begin ();
	rule_msg ("CHAOS MULTIBALL", "HIT CLOCK TO LIGHT JACKPOTS", "JACKPOTS MOVE", "AROUND THE TABLE");
	task_create_gid1 (GID_RULES_LEFF, rules_chaosmb_leff);
	rules_sleep_sec (9);
	rule_complete ();
	
	rule_begin ();
	rule_msg ("FASTLOCK", "SHOOT FAST LOOPS TO", "BUILD UP JACKPOTS", "HIT LOCK TO COLLECT");
	task_create_gid1 (GID_RULES_LEFF, rules_fastlock_leff);
	rules_sleep_sec (9);
	rule_complete ();

	rule_begin ();
	rule_msg ("HITCHHIKER", "SHOOT THE HOLE BETWEEN", "THE FLASHING LAMPS", "TO SCORE A HITCHHIKER");
	task_create_gid1 (GID_RULES_LEFF, rules_hitchhiker_leff);
	rules_sleep_sec (9);
	rule_complete ();

	
	rule_begin ();
	rule_msg ("POWERFIELD", "HITCHHIKERS UNLOCK", "THE RIGHT RAMP", "TO THE POWERFIELD");
	task_create_gid1 (GID_RULES_LEFF, rules_ramp_battle_leff);
	rules_sleep_sec (9);
	rule_complete ();

	rule_begin ();
	rule_msg ("POWERFIELD", "PRESS THE FLIPPER BUTTONS", "TO SHOOT THE BALL INTO", "THE TOP OF THE POWERFIELD");
	task_create_gid1 (GID_RULES_LEFF, rules_powerfield_leff);
	rules_sleep_sec (9);
	triac_disable (GI_POWERFIELD);
	rule_complete ();

	rule_begin ();
	rule_msg ("DOINK MODE", "SHOOT THE LEFT RAMP", "FROM THE RIGHT INLANE", "TO START DOINK MODE");
	task_create_gid1 (GID_RULES_LEFF, rules_doinks_leff);
	rules_sleep_sec (9);
	rule_msg ("DOINK MODE", "HIT THE FLIPPER BUTTONS", "WHILST THE BALL IS BEING HELD", "TO SCORE POINTS");
	rules_sleep_sec (9);
	rule_complete ();
	
	rule_begin ();
	rule_msg ("ODDCHANGE", "HITTING THE YELLOW", "TARGETS RANDOMLY BUILDS", "THE ODDCHANGE POT");
	task_create_gid1 (GID_RULES_LEFF, rules_oddchange1_leff);
	rules_sleep_sec (9);
	rule_complete ();

	rule_begin ();
	rule_msg ("ODDCHANGE", "HIT THE PIANO OR", "THE SLOT MACHINE WHEN", "UNLIT TO COLLECT");
	task_create_gid1 (GID_RULES_LEFF, rules_oddchange2_leff);
	rules_sleep_sec (9);
	rule_complete ();

	rule_begin ();
	rule_msg ("THANKS", "WE HOPE YOU", "ENJOY PLAYING","WWW.ODDCHANGE.COM/FREEWPC");
	rules_sleep_sec (4);
	rule_complete ();
	
	music_enable ();
	leff_start (LEFF_AMODE);
	deff_exit ();
}