int main(){ srand(time(NULL)); //myAI* AI = initAndEvolveAIWithGA(); myAI* AI = allocAI(); initAI(AI); setAIatRandom(AI); runAI(AI, 5.0); freeAI(AI); return 0; }
void Monster::idle(Uint16 dt) { Character::idle(dt); runAI(dt); }
void AI::runAI(std::vector<Move*> &v) { runAI(); v.push_back(new Move(lastX, lastY, board->p2)); }
void Zombie::idle(Uint16 dt) { Character::idle(dt); runAI(dt); }