Example #1
0
int main(){
    srand(time(NULL));

    //myAI* AI = initAndEvolveAIWithGA();

    myAI* AI = allocAI();
    initAI(AI);
    setAIatRandom(AI);
    
    runAI(AI, 5.0);

    freeAI(AI);


    return 0;
}
void Monster::idle(Uint16 dt) {
    Character::idle(dt);
    runAI(dt);
}
Example #3
0
void AI::runAI(std::vector<Move*> &v)
{
	runAI();
	v.push_back(new Move(lastX, lastY, board->p2));
}
Example #4
0
void Zombie::idle(Uint16 dt) {
    Character::idle(dt);
    runAI(dt);
}