int KyraEngine_v2::o2_runAnimationScript(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_runAnimationScript(%p) ('%s', %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2), stackPos(3)); runAnimationScript(stackPosString(0), stackPos(3), stackPos(2) ? 1 : 0, stackPos(1), stackPos(2)); return 0; }
void KyraEngine_MR::eelScript() { if (_chatText) return; _screen->hideMouse(); if (_inventoryState) hideInventory(); removeHandItem(); objectChat((const char *)getTableEntry(_cCodeFile, 35), 0, 204, 35); objectChat((const char *)getTableEntry(_cCodeFile, 40), 0, 204, 40); setGameFlag(0xD1); snd_playSoundEffect(0x2A, 0xC8); setGameFlag(0x171); switch (_characterShapeFile-1) { case 0: runAnimationScript("EELS01.EMC", 0, 0, 1, 1); break; case 1: runAnimationScript("EELS02.EMC", 0, 0, 1, 1); break; case 2: runAnimationScript("EELS03.EMC", 0, 0, 1, 1); break; case 3: runAnimationScript("EELS04.EMC", 0, 0, 1, 1); break; default: resetGameFlag(0x171); runAnimationScript("EELS00.EMC", 0, 0, 1, 1); } changeChapter(2, 29, 0, 4); _screen->showMouse(); }
void KyraEngine_MR::timerFleaDeath(int arg) { _timer->setCountdown(4, 5400); saveGameStateIntern(999, "Autosave", 0); _screen->hideMouse(); _timer->disable(4); runAnimationScript("FLEADTH1.EMC", 0, 0, 1, 1); runAnimationScript("FLEADTH2.EMC", 0, 0, 1, 0); showBadConscience(); delay(60, true); const char *str1 = (const char *)getTableEntry(_cCodeFile, 130); const char *str2 = (const char *)getTableEntry(_cCodeFile, 131); if (str1 && str2) { badConscienceChat(str1, 204, 130); badConscienceChat(str2, 204, 131); } delay(60, true); hideBadConscience(); runAnimationScript("FLEADTH3.EMC", 0, 0, 0, 1); _deathHandler = 9; _screen->showMouse(); }