void ExampleInit() { IW_PROFILE_INIT(); // Initialise IwGxInit(); // Set screen clear colour IwGxSetColClear(0x40, 0x40, 0x40, 0x00); // Turn all lighting off IwGxLightingOff(); // Set field of view IwGxSetPerspMul(0xa0); // Set near and far planes IwGxSetFarZNearZ(0x1000, 0x10); // Set the view matrix along the -ve z axis CIwMat view = CIwMat::g_Identity; view.t.z = -0x200; IwGxSetViewMatrix(&view); //IwGxSetScreenOrient(IW_GX_ORIENT_NONE); s_Accelerometer = (S3E_RESULT_SUCCESS == s3eAccelerometerStart()); m_pAnimator = new CSplineAnimator(); m_pAnimator->Init(); m_pSplinePoly2Tri = new CSplinePoly2Tri(m_pAnimator->GetCurrentSpline()); // ball m_pBall = new CBall(); }
Player::Player(CIw2DImage* image) : Sprite(image) { speed = 0.006; velocity.x = 0; velocity.y = 0; s3eAccelerometerStart(); }
//------------------------------------------------------------------ // // CCAccelerometer // //------------------------------------------------------------------ CCAccelerometer::CCAccelerometer() { s3eAccelerometerStart(); m_pDelegates = new AccDelegateArray; }
bool CIwGameInput::startAccelerometer() { AccelerometerActive = false; if (AccelerometerAvailable && s3eAccelerometerStart() == S3E_RESULT_SUCCESS) { AccelerometerActive = true; return true; } return false; }
void EggDropGameEngine::Start() { g_lastTimeAdd = -1000; g_lineGraph.Clear(); g_distance = 0; Utils::GetLocation(&g_startLocation); IwRandSeed(s3eTimerGetMs()); s3eAccelerometerStart(); g_bBroken = false; g_finalScore = 0; g_iCrackIter = 0; }
void CCAccelerometer::setDelegate(CCAccelerometerDelegate* pDelegate) { m_pAccelDelegate = pDelegate; if (pDelegate) { if (s3eAccelerometerStart() != S3E_RESULT_SUCCESS) { CCLog("s3eAccelerometerStart() - ERROR\n"); } } else { s3eAccelerometerStop(); } }
void AccelerometerHandler::Start(float minShakeMagnitude, int shakeCount, uint64 maxShakeDuration) { s3eAccelerometerStart(); g_minShakeMagnitude = minShakeMagnitude; g_shakeCount = shakeCount; g_maxShakeDuration = maxShakeDuration; g_prevX = s3eAccelerometerGetX(); g_prevY = s3eAccelerometerGetY(); g_prevZ = s3eAccelerometerGetZ(); g_prevDirX = 0; g_prevDirY = 0; g_prevDirZ = 0; g_bIsInit = true; }
int main(int argc, char* argv[]) { g_pointerdown = false; FillDefaultLocalScores(); // Initialisation of Airplay Studio modules Iw2DInit(); // Initialise support for rendering with the standard SW renderer IwGxLightingOff(); IwResManagerInit(); Load(); int16 sw = (int16)Iw2DGetSurfaceWidth(); int16 sh = (int16)Iw2DGetSurfaceHeight(); PAL_InitData_t palInitData; SC_Error_t retCode = SC_Client_New(&g_client, &palInitData, SC_TEST_GAME_ID, SC_TEST_GAME_SECRET, "AIW"); if (retCode != SC_OK) s3eDebugAssertShow(S3E_MESSAGE_CONTINUE_STOP, "Failed to create SC_Client"); IwGetResManager()->LoadGroup("fonts.group"); LoadGlobalImages(); LoadMainControls(); game = new CGame(); mainmenu = new CMainMenu(); profile = new CProfile(); scores = new CScores(); mainmenu->Load(); game->Load(); profile->Load(); scores->Load(); CBaseScene *curscene = (CBaseScene *)mainmenu; g_curSceneType = stMainMenu; uint32 timer = (uint32)s3eTimerGetMs(); g_AccelerometerEnabled = (s3eAccelerometerStart() == S3E_RESULT_SUCCESS); while(curscene) { s3eDeviceYield(0); //// Check for user quit if (s3eDeviceCheckQuitRequest()) break; int delta = uint32(s3eTimerGetMs()) - timer; timer += delta; // Make sure the delta-time value is safe if (delta < 0) delta = 0; if (delta > 100) delta = 100; if (g_AccelerometerEnabled) { if (!g_waiting) { if (g_errorDialog->Get_Visible()) { if (UpdatePointer() == petDown) CloseErrorDlg(); else g_errorDialog->Update(delta); } else { switch (UpdatePointer()) { case petNone: break; case petDown: curscene->PointerDown(g_pointerx, g_pointery); break; case petUp: curscene->PointerUp(g_pointerx, g_pointery); break; case petMove: curscene->PointerMove(g_pointerx, g_pointery); break; } curscene->Update(delta); } } curscene->Render(); if (g_waiting) { Iw2DSetColour(0xeeffffff); Iw2DFillRect(CIwSVec2(0, 0), CIwSVec2(sw, sh)); Iw2DSetColour(0xff000000); Iw2DSetFont(g_font); Iw2DDrawString(g_waitcaption, CIwSVec2(0, 0), CIwSVec2(sw, sh), IW_2D_FONT_ALIGN_CENTRE, IW_2D_FONT_ALIGN_CENTRE); } if (g_errorDialog->Get_Visible()) { g_errorDialog->Render(); } } Iw2DSurfaceShow(); switch (g_curSceneType) { case stNone: curscene = 0; break; case stMainMenu: { if (curscene != (CBaseScene *)mainmenu) { curscene = (CBaseScene *)mainmenu; curscene->Show(); } } break; case stGame: { if (curscene != (CBaseScene *)game) { curscene = (CBaseScene *)game; curscene->Show(); } }break; case stProfile: { if (curscene != (CBaseScene *)profile) { curscene = (CBaseScene *)profile; curscene->Show(); } }break; case stScores: { if (curscene != (CBaseScene *)scores) { curscene = (CBaseScene *)scores; curscene->Show(); } }break; } } Save(); delete game; delete mainmenu; delete profile; delete scores; SC_Client_Release(g_client); UnloadGlobalImages(); UnloadMainControls(); if (g_AccelerometerEnabled) s3eAccelerometerStop(); // Terminate system modules IwResManagerTerminate(); Iw2DTerminate(); return 0; }