void TextureManager::onResetDevice()
{
    if (!initialized)
        return;
    for(UINT i=0; i<fileNames.size(); i++)
    {
        hr = graphics->loadTexture(fileNames[i].c_str(), 
             graphicsNS::TRANSCOLOR, width[i], height[i], texture[i]);
        if (FAILED(hr))
            safeReleaseTexture(texture[i]);
    }
}
void TextureManager::onLostDevice()
{
    try
    {
        if (!initialized)
            return;
        for(UINT i=0; i<texture.size(); i++)
            safeReleaseTexture(texture[i]);
    }catch(...)
    {
        throw(GameError(gameErrorNS::WARNING, 
            "Warning, TextureManager onLostDevice attempted to access an invalid texture."));
    }
}
//=============================================================================
// デストラクタ
//=============================================================================
TextureManager::~TextureManager()
{
	for (UINT i = 0; i<texture.size(); i++)
		safeReleaseTexture(texture[i]);
}