Example #1
0
/// ///////////////////////////////////////////////////////////////////////////
/// fonction associée aux interruptions clavier
/// - c : caractère saisi
/// - x,y : coordonnée du curseur dans la fenêtre
void kbdFunc(unsigned char c, int , int )
{
 switch(c) {
		case 27: // quit
			exit(0);
			break;
		case '1': // print
		case '2': // print
		case '3': // print
		case '4': // print
		case '5': // print
      which_test = (int)(c-'0');
			std::cerr<<"Fixe test sur "<<which_test<<std::endl;
			break;
		case 'i': // print
			print();
			break;
		case '<': // aide
			help((char*)"./aSimpleGLSLProg");
			break;
		case 'o': //
			sepiaColor[0] -= 0.05;
			std::cerr<<"Sepia red : "<<sepiaColor[0]<<std::endl;
			break;
		case 'p': //
			sepiaColor[0] += 0.05;
			std::cerr<<"Sepia red : "<<sepiaColor[0]<<std::endl;
			break;
		case 'l': //
			sepiaColor[1] -= 0.05;
			std::cerr<<"Sepia green : "<<sepiaColor[1]<<std::endl;
			break;
		case 'm': //
			sepiaColor[1] += 0.05;
			std::cerr<<"Sepia green : "<<sepiaColor[1]<<std::endl;
			break;
		case 'x': // GPU On / Off
			cerr<<"Switch GPU ";
			flag_shaders = !flag_shaders;
			if (flag_shaders) cout<<" ON"<<endl;
			else  cout<<" OFF"<<endl;
			break;
		case 't': // FPS computation On / Off
			cerr<<"Switch idle compute "<<!flag_test<<endl;
			flag_test = !flag_test;
			break;
		case 's': // Print image
			saveFromGL(width_ecran,height_ecran,"./essai.ppm");
			break;
		case ' ': // DO NOTHING...
			break;
		default :
			cerr<<"Touche non fonctionnelle"<<endl;
	}
	glutPostRedisplay();
}
Example #2
0
/// ///////////////////////////////////////////////////////////////////////////
/// fonction associée aux interruptions clavier
/// - c : caractère saisi
/// - x,y : coordonnée du curseur dans la fenêtre
void kbdFunc(unsigned char c, int , int )
{
 switch(c) {
		case 27: // quit
			exit(0);
			break;
		case '1': // print
		case '2': // print
		case '3': // print
		case '4': // print
		case '5': // print
		case '8':
		case '9':
			which_test = (int)(c-'0');
			std::cerr<<"Fixe test sur "<<which_test<<std::endl;
			break;
		case 'i': // print
			print();
			break;
		case '<': // aide
			help((char*)"./aSimpleGLSLProg");
			break;
		case 'x': // GPU On / Off
			cerr<<"Switch GPU ";
			flag_shaders = !flag_shaders;
			if (flag_shaders) cout<<" ON"<<endl;
			else  cout<<" OFF"<<endl;
			break;
		case 'f': // FPS computation On / Off
			cerr<<"Switch Test FPS compute "<<!flag_test<<endl;
			instantPrec = glutGet(GLUT_ELAPSED_TIME);
			flag_test = !flag_test;
			break;
		case 't': // Timer On / Off
			flag_timer = !flag_timer;
			cerr<<"Switch Timer "<<!flag_test<<endl;
			if (flag_shaders) cout<<" ON"<<endl;
			else  cout<<" OFF"<<endl;
			break;
		case 's': // Print image
			saveFromGL(width_ecran,height_ecran,"./essai.ppm");
			break;
		case 'o': // Improve red of sepiaColor
			sepiaColor[0] += 0.1;
			break;		
		case 'p': // Decrease red of sepiaColor
			sepiaColor[0] -= 0.1;
			break;
		case 'l': // Improve green of sepiaColor
			sepiaColor[1] += 0.1;
			break;		
		case 'm': // Decrease green of sepiaColor
			sepiaColor[1] -= 0.1;
			break;
		case ' ': // DO NOTHING...
			break;
		default :
			cerr<<"Touche non fonctionnelle"<<endl;
	}
	glutPostRedisplay();
}