Example #1
0
void Graphics::setFont (const float newFontHeight, const int newFontStyleFlags)
{
    saveStateIfPending();
    Font f (context->getFont());
    f.setSizeAndStyle (newFontHeight, newFontStyleFlags, 1.0f, 0);
    context->setFont (f);
}
//==============================================================================
void Graphics::resetToDefaultState()
{
    saveStateIfPending();
    context.setFill (FillType());
    context.setFont (Font());
    context.setInterpolationQuality (Graphics::mediumResamplingQuality);
}
//==============================================================================
void Graphics::setImageResamplingQuality (const Graphics::ResamplingQuality newQuality)
{
    saveStateIfPending();
    context.setInterpolationQuality (newQuality);
}
//==============================================================================
void Graphics::setFont (const Font& newFont)
{
    saveStateIfPending();
    context.setFont (newFont);
}
void Graphics::setFillType (const FillType& newFill)
{
    saveStateIfPending();
    context.setFill (newFill);
}
void Graphics::setTiledImageFill (const Image& imageToUse, const int anchorX, const int anchorY, const float opacity)
{
    saveStateIfPending();
    context.setFill (FillType (imageToUse, AffineTransform::translation ((float) anchorX, (float) anchorY)));
    context.setOpacity (opacity);
}
void Graphics::setOpacity (const float newOpacity)
{
    saveStateIfPending();
    context.setOpacity (newOpacity);
}
bool Graphics::reduceClipRegion (const RectangleList& clipRegion)
{
    saveStateIfPending();
    return context.clipToRectangleList (clipRegion);
}
void Graphics::addTransform (const AffineTransform& transform)
{
    saveStateIfPending();
    context.addTransform (transform);
}
void Graphics::setOrigin (const int newOriginX, const int newOriginY)
{
    saveStateIfPending();
    context.setOrigin (newOriginX, newOriginY);
}
void Graphics::saveState()
{
    saveStateIfPending();
    saveStatePending = true;
}
void Graphics::excludeClipRegion (const Rectangle<int>& rectangleToExclude)
{
    saveStateIfPending();
    context.excludeClipRectangle (rectangleToExclude);
}
bool Graphics::reduceClipRegion (const Image& image, const AffineTransform& transform)
{
    saveStateIfPending();
    context.clipToImageAlpha (image, transform);
    return ! context.isClipEmpty();
}
void Graphics::setOrigin (Point<int> newOrigin)
{
    saveStateIfPending();
    context.setOrigin (newOrigin);
}
void Graphics::beginTransparencyLayer (float layerOpacity)
{
    saveStateIfPending();
    context.beginTransparencyLayer (layerOpacity);
}
bool Graphics::reduceClipRegion (const Rectangle<int>& area)
{
    saveStateIfPending();
    return context.clipToRectangle (area);
}
//==============================================================================
void Graphics::setColour (Colour newColour)
{
    saveStateIfPending();
    context.setFill (newColour);
}
bool Graphics::reduceClipRegion (const Path& path, const AffineTransform& transform)
{
    saveStateIfPending();
    context.clipToPath (path, transform);
    return ! context.isClipEmpty();
}
Example #19
0
//==============================================================================
void Graphics::setColour (const Colour& newColour)
{
    saveStateIfPending();
    context->setFill (newColour);
}