Example #1
0
void mod_manager::load_mods_list(WORLDPTR world) const
{
    if (world == NULL) {
        return;
    }
    std::vector<std::string> &amo = world->active_mod_order;
    amo.clear();
    bool obsolete_mod_found = false;
    read_from_file_optional_json( get_mods_list_file( world ), [&]( JsonIn &jsin ) {
        JsonArray ja = jsin.get_array();
        while (ja.has_more()) {
            const std::string mod = ja.next_string();
            if( mod.empty() || std::find(amo.begin(), amo.end(), mod) != amo.end() ) {
                continue;
            }
            if( mod_replacements.count( mod ) ) {
                amo.push_back( mod_replacements[ mod ] );
                obsolete_mod_found = true;
            } else {
                amo.push_back(mod);
            }
        }
    } );
    if( obsolete_mod_found ) {
        // If we found an obsolete mod, overwrite the mod list without the obsolete one.
        save_mods_list(world);
    }
}
Example #2
0
void mod_manager::load_mods_list(WORLDPTR world) const
{
    if (world == NULL) {
        return;
    }
    std::vector<std::string> &amo = world->active_mod_order;
    amo.clear();
    std::ifstream mods_list_file( get_mods_list_file(world).c_str(),
                                  std::ios::in | std::ios::binary );
    if (!mods_list_file) {
        return;
    }
    bool obsolete_mod_found = false;
    try {
        JsonIn jsin(mods_list_file);
        JsonArray ja = jsin.get_array();
        while (ja.has_more()) {
            const std::string mod = ja.next_string();
            if( mod.empty() || std::find(amo.begin(), amo.end(), mod) != amo.end() ) {
                continue;
            }
            if( obsolete_mod_list.count( mod ) ) {
                obsolete_mod_found = true;
                continue;
            }

            amo.push_back(mod);
        }
    } catch (std::string e) {
        DebugLog( D_ERROR, DC_ALL ) << "worldfactory: loading mods list failed: " << e;
    }
    if( obsolete_mod_found ) {
        // If we found an obsolete mod, overwrite the mod list without the obsolete one.
        save_mods_list(world);
    }
}