void say_image_target_update(say_image_target *target) { if (target->img) { say_target_update(target->target); say_image_bind(target->img); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, say_image_get_buffer(target->img)); } }
void say_window_update(say_window *win) { say_target_update(win->target); }