//----------------------------------------------------------------------------- // name: render() // desc: ... //----------------------------------------------------------------------------- t_CKUINT ElciduaFace::render( void * data ) { scaleFont( 0.2, 1.2 ); drawString_centered("devil ElCidua lived!"); return TRUE; }
//----------------------------------------------------------------------------- // name: render() // desc: ... //----------------------------------------------------------------------------- t_TAPUINT ElciduaFace::render( void * data ) { scaleFont( 0.2, 1.0 ); drawString_centered(" Coming Soon! "); return TRUE; }
void tree_Node_::drawTextRange(TextBuffer * b, int start, int end ) { for ( int i = start; i <= end; i++ ) { // fprintf(stderr, "drawing %i\n", i); glTranslated( 0, -1.0, 0 ); glPushMatrix(); scaleFont( 1.0, 0.8 ); drawString_mono( b->line(i-1).cstr() ); glPopMatrix(); } }
//----------------------------------------------------------------------------- // name: render_2() // desc: ... //----------------------------------------------------------------------------- void AudicleFaceShredder::render_2( t_CKFLOAT delta ) { Shred_Stat * stat = NULL; Shred_Data * data = NULL; Color4D c; Point3D p, v, a; Point3D b; t_CKFLOAT theta; static char buffer[2048]; char * t; char * d; int i; // loop through t_CKFLOAT y = 1.15; for( i = 0; i < m_stats.size(); i++ ) { stat = m_stats[i]; data = (Shred_Data *)stat->data; data->pos2[1] = y; y -= .15; } // loop through Shred_Stat * s; t_CKFLOAT srate = Digitalio::sampling_rate() / 1000.0; for( i = 0; i < m_stats.size(); i++ ) { s = m_stats[i]; data = m_stats[i]->data; c = data->color; p = data->pos2; switch( s->state ) { case 0: t = "inactive"; break; case 1: t = "active"; break; case 2: t = "waiting"; break; case 3: t = "done"; break; default: t = "none"; break; } sprintf( buffer, "%i - %s - %s - %s - cycle(%i) - acts(%i) - c/a(%.2f) - avg(%.2fms)", s->id, t, s->name.c_str(), s->source.c_str(), s->cycles, s->activations, s->average_cycles, s->average_ctrl / srate ); // push the name glPushName( data->name ); glPushMatrix(); glColor4f( c[0], c[1], c[2], c[3] ); glTranslatef( p[0], p[1], p[2] ); glutSolidSphere( data->radius2, 15, 15 ); glTranslatef( .1, -.033, 0.0 ); glPushMatrix(); glColor4f( 0.0, 0.0, 0.0, 1.0 ); scaleFont( .052 ); drawString( buffer ); glPopMatrix(); glPopMatrix(); glPopName(); } // loop through map<Shred_Stat *, Shred_Stat *>::iterator iter; for( iter = m_done.begin(); iter != m_done.end(); iter++ ) { s = (*iter).second; data = (Shred_Data *)(*iter).second->data; c = data->color; data->pos2[1] = y; y -= .15; p = data->pos2; switch( s->state ) { case 0: t = "inactive"; break; case 1: t = "active"; break; case 2: t = "waiting"; break; case 3: t = "done"; break; default: t = "none"; break; } sprintf( buffer, "%i - %s - %s - %s - cycle(%i) - acts(%i) - c/a(%.2f) - avg(%.2fms)", s->id, t, s->name.c_str(), s->source.c_str(), s->cycles, s->activations, s->average_cycles, s->average_ctrl / srate ); // push the name glPushName( data->name ); glPushMatrix(); glColor4f( c[0], c[1], c[2], c[3] ); glTranslatef( p[0], p[1], p[2] ); glutSolidSphere( data->radius2, 15, 15 ); glTranslatef( .1, -.033, 0.0 ); glPushMatrix(); glDisable( GL_LIGHTING ); glColor4f( 0.4, 0.4, 0.4, 1.0 ); scaleFont( .052 ); drawString( buffer ); glEnable( GL_LIGHTING ); glPopMatrix(); glPopMatrix(); glPopName(); } }
void TextContent::draw() { _fixCanvas(); _fixView(); glPushMatrix(); glPushMatrix(); _viewport.setCols( UI_BASE, Color4D( 1.0,1.0,1.0, 0.8 ), Color4D(0.2, 0.5, 0.2, 0.8 ) ); _viewport.viewTranslate(); _viewport.filledQuad(); glPopMatrix(); _viewport.scale(); _viewport.viewTranslate(); glColor4d( 0,0,0,0.9); glLineWidth (2.0); if (_parse_tree) { glPushMatrix(); glScaled( _leading * 1.2 , -_leading, 0 ); //scale to match line positions glTranslated ( 1.0 , 0.0 ,0.0 ); glColor4d ( 1,0,0,0.2 ); _parse_tree->draw_tree(); glPopMatrix(); //glPushMatrix(); //glTranslated( _leading * 5.0, 0, 0 ); //glPushMatrix(); //glScaled( _leading * 0.7 , _leading, 0 ); //scale to match line positions //_parse_tree->draw_tree_buffer(_buf); //glPopMatrix(); //glPopMatrix(); } glLineWidth ( ( _selected ) ? _fontWeight : _fontWeight ); glTranslated( 0, _windowLinePos * -_leading, 0 ); //for all the lines we are skipping int n = min ( _windowLinePos + _windowLineSpan , _buf->nlines() ); for (int i = _windowLinePos ; i < n ; i++ ) { glTranslated( 0, -_leading, 0 ); glPushMatrix(); scaleFont(_fontScale , _fontAspect ); // if ( RenderMode == GL_RENDER && _markSpan.begin.line <= i && i <= _markSpan.end.line ) { double x1,x2; x1 = 0; if ( i == _markSpan.begin.line ) x1 = drawString_length(_buf->line(i).str().substr(0, _markSpan.begin.chr).c_str()); if ( i == _markSpan.end.line ) x2 = drawString_length(_buf->line(i).str().substr(0, _markSpan.end.chr).c_str()); else x2 = drawString_length(_buf->line(i).str().c_str()); glColor4d( 0.0, 0.8, 0.8, 0.6 ); glBegin(GL_QUADS); glVertex2d( x1-10 , -10 ); glVertex2d( x2 + 10 , -10 ); glVertex2d( x2 + 10 , 110 ); glVertex2d( x1-10 , 110 ); glEnd(); } if ( RenderMode == GL_RENDER && i == _loc.line ) { //highlight span; //highlight current line glColor4d( 0.8, 0.8, 0.0, 0.2 ); double x = _canvas.w() * 100 * 200; //drawString_length(_lines[i].cstr()); glBegin(GL_QUADS); glVertex2d( -10 , -10 ); glVertex2d( x + 10 , -10 ); glVertex2d( x + 10 , 110 ); glVertex2d( -10 , 110 ); glEnd(); //draw cursor x = drawString_length(_buf->line(i).str().substr(0, _loc.chr).c_str()); double x2 = drawString_length(_buf->line(i).str().substr(0, _loc.chr).c_str()); glBegin(GL_LINES); glColor4d( 1.0 , 0.0, 0.0, 0.9 ); glVertex2d ( x, -10 ); glVertex2d ( x, 110 ); glVertex2d ( x, -10 ); glVertex2d ( x2, -10); glEnd(); } //draw the line glColor4d( 0,0,0,0.9); _buf->line(i).draw(); glPopMatrix(); } glPopMatrix(); }