Example #1
0
void checkbonds(void)
{
    int count/*,count2*/;
    //int numofbondstemp;
    int part1,part2;
    float vec[3]/*,vec2[3]*/;
    float veclength;
    //float scale;

    for (count=0; count<numofbonds; count++)
        if (bond[count].type==4 || bond[count].type==6 || bond[count].type==16)
            if (bond[count].timetolive!=-1)
            {
                part1=bond[count].part1;
                part2=bond[count].part2;

                subtractvectors(vec,particle[part2].position,particle[part1].position);

                scaleaddvectors(vec,vec,particle[part2].velocity,1.0f);
                scaleaddvectors(vec,vec,particle[part1].velocity,-1.0f);

                veclength=vectorlength(vec);

                if (bondtype[bond[count].type].compression!=0.0f)
                    if (veclength<bond[count].length*bond[count].compression)
                    {
                        bond[count].timetolive=-1;
                        /*
                        if (bond[count].type==6)
                          {
                          for (count2=0;count2<numofbonds;count2++)
                          if (bond[count2].type==6)
                            if (bond[count2].objectnum==bond[count].objectnum)
                              bond[count2].timetolive=-1;
                          }
                        */
                    }
                if (veclength>bond[count].length*bond[count].tension)
                {
                    bond[count].timetolive=-1;
                    /*
                    if (bond[count].type==6)
                      {
                      for (count2=0;count2<numofbonds;count2++)
                      if (bond[count2].type==6)
                        if (bond[count2].objectnum==bond[count].objectnum)
                          bond[count2].timetolive=-1;
                      }
                    */
                }
            }

    count=0;
    while (count<numofbonds)
    {
        while (count<numofbonds && bond[count].timetolive==-1)
            deletebond(count);
        count++;
    }
}
Example #2
0
int pointintersectobject(float *intersectpoint,float *normal,float *scale,float *point,int objectnum,int objectnum2,int *particlelist)
  {
  int count;
  int particlelisttemp[2];
  float vec[3];
  float intersectpointtemp[3];
  float normaltemp[3];
  float scaletemp;
  float angle;

  *scale=0.0f;
  for (count=0;count<object[objectnum].numofcdlines;count++)
    {
    particlelisttemp[0]=object[objectnum].cdline[count][0];
    particlelisttemp[1]=object[objectnum].cdline[count][1];

    normaltemp[0]=particle[object[objectnum].particle[particlelisttemp[0]]].position[1]-particle[object[objectnum].particle[particlelisttemp[1]]].position[1];
    normaltemp[1]=particle[object[objectnum].particle[particlelisttemp[1]]].position[0]-particle[object[objectnum].particle[particlelisttemp[0]]].position[0];
    normaltemp[2]=0.0f;
    normalizevector(normaltemp,normaltemp);

    scaleaddvectors(vec,point,normaltemp,0.5f);
    if (object[objectnum].type==10)
      scaleaddvectors(vec,point,normaltemp,0.25f);
    if (object[objectnum].type==2 && object[objectnum].size[0]<=0.5f)
      scaleaddvectors(vec,point,normaltemp,0.25f);
    if (object[objectnum2].type==2 && object[objectnum2].size[0]<=0.5f)
      scaleaddvectors(vec,point,normaltemp,0.25f);

    if (lineintersectline2(intersectpointtemp,normaltemp,&scaletemp,vec,point,particle[object[objectnum].particle[particlelisttemp[0]]].position,particle[object[objectnum].particle[particlelisttemp[1]]].position))
      {
      subtractvectors(vec,intersectpointtemp,object[objectnum2].position);
      normalizevector(vec,vec);
      if (object[objectnum2].type==OBJ_TYPE_GISH)
        angle=0.707f;
      else
        angle=0.0f;

      if (object[objectnum].type==2 && object[objectnum].size[0]<=0.5f)
        angle=0.0f;

      if (dotproduct(vec,normaltemp)<angle)
      if (scaletemp>*scale)
        {
        *scale=scaletemp;
        particlelist[0]=particlelisttemp[0];
        particlelist[1]=particlelisttemp[1];
        copyvector(normal,normaltemp);
        copyvector(intersectpoint,intersectpointtemp);
        }
      }
    }

  if (*scale>0.0f)
    return(1);

  return(0);
  }
Example #3
0
void bondsimulation(void)
{
    int count,count2;
    int part1,part2;
    float vec[3];
    float bondnormal[3];
    float veclength;
    float force[2];

    for (count=0; count<32; count++)
    {
        for (count2=0; count2<numofparticles; count2++)
            copyvector(particle[count2].prevvelocity,particle[count2].velocity);

        for (count2=0; count2<numofbonds; count2++)
            if ((count&bond[count2].cycles)==0)
            {
                part1=bond[count2].part1;
                part2=bond[count2].part2;

                subtractvectors(bondnormal,particle[part2].position,particle[part1].position);
                veclength=vectorlength(bondnormal)-bond[count2].length;
                normalizevector(bondnormal,bondnormal);

                zerovector(vec);
                scaleaddvectors(vec,vec,particle[part2].prevvelocity,1.0f);
                scaleaddvectors(vec,vec,particle[part1].prevvelocity,-1.0f);

                veclength+=dotproduct(vec,bondnormal);
                if (bondtype[bond[count2].type].compression==0.0f)
                    if (veclength<0.0f)
                        veclength=0.0f;

                veclength*=bond[count2].elasticity;

                veclength/=(particle[part1].mass+particle[part2].mass);

                force[0]=veclength*particle[part2].mass;
                force[1]=veclength*particle[part1].mass;

                scaleaddvectors(particle[part1].velocity,particle[part1].velocity,bondnormal,force[0]);
                scaleaddvectors(particle[part2].velocity,particle[part2].velocity,bondnormal,-force[1]);
            }
    }
}
Example #4
0
int lineintersectplane(float *intersectpoint,float *normal,float *scale,float *startpoint,float *endpoint,float *point)
  {
  float vec[3],vec2[3],vec3[3];

  subtractvectors(vec,endpoint,point);
  if (dotproduct(vec,normal)>0.0f)
    return(0);

  subtractvectors(vec,startpoint,point);
  if (dotproduct(vec,normal)<0.0f)
    return(0);

  subtractvectors(vec,point,startpoint);
  *scale=dotproduct(vec,normal);
  subtractvectors(vec2,endpoint,startpoint);
  *scale/=dotproduct(vec2,normal);

  scaleaddvectors(intersectpoint,startpoint,vec2,*scale);

  return(1);
  }
Example #5
0
int lineintersecttriangle(float *intersectpoint,float *normal,float *scale,float *startpoint,float *endpoint,float *vertex1,float *vertex2,float *vertex3)
  {
  float vec[3],vec2[3],vec3[3];

  subtractvectors(vec,endpoint,vertex1);
  if (dotproduct(vec,normal)>0.0f)
    return(0);

  subtractvectors(vec,startpoint,vertex1);
  if (dotproduct(vec,normal)<0.0f)
    return(0);

  subtractvectors(vec,vertex1,startpoint);
  *scale=dotproduct(vec,normal);
  subtractvectors(vec2,endpoint,startpoint);
  *scale/=dotproduct(vec2,normal);

  scaleaddvectors(intersectpoint,startpoint,vec2,*scale);

  subtractvectors(vec,vertex2,vertex1);
  subtractvectors(vec2,intersectpoint,vertex1);
  crossproduct(vec3,vec,vec2);
  if (dotproduct(vec3,normal)<0.0f)
    return(0);

  subtractvectors(vec,vertex3,vertex2);
  subtractvectors(vec2,intersectpoint,vertex2);
  crossproduct(vec3,vec,vec2);
  if (dotproduct(vec3,normal)<0.0f)
    return(0);

  subtractvectors(vec,vertex1,vertex3);
  subtractvectors(vec2,intersectpoint,vertex3);
  crossproduct(vec3,vec,vec2);
  if (dotproduct(vec3,normal)<0.0f)
    return(0);

  return(1);
  }
Example #6
0
void objectanimation(void)
  {
  int count,count2;
  int particlelist[2];
  float vec[3];
  float intersectpoint[3];
  float normal[3];
  float scale;

  for (count=0;count<numofobjects;count++)
    {
    if (object[count].type==1)
      {
      /*
      for (count2=0;count2<object[count].numofparticles;count2++)
      if ((rand()&8191)==0)
        createparticle(5,particle[object[count].particle[count2]].position,particle[object[count].particle[count2]].velocity,0.125f,-1,100);
      */

      if (object[count].frame==12)
        {
        object[count].framedelay+=0.125f;
        if (object[count].framedelay>=1.0f)
          {
          object[count].frame=0;
          object[count].framedelay=0.0f;
          }
        }

      if (object[count].numoforientations==0)
        {
        if (object[count].frame>=5 && object[count].frame<=7)
          object[count].frame=1;
        if (object[count].frame<4)
          {
          object[count].framedelay+=1.0f;
          if (object[count].framedelay>=4.0f)
            {
            object[count].frame++;
            object[count].framedelay=0.0f;
            }
          }
        }
      else
        {
        if (object[count].frame>0 && object[count].frame<=4)
          {
          object[count].framedelay+=1.0f;
          if (object[count].framedelay>=4.0f)
            {
            object[count].frame--;
            object[count].framedelay=0.0f;
            }
          }
        if (object[count].frame==0)
          if ((rnd()&255)==0)
            object[count].frame=5;

        if (object[count].frame>=5 && object[count].frame<=7)
          {
          object[count].framedelay+=1.0f;
          if (object[count].framedelay>=4.0f)
            {
            object[count].frame++;
            if (object[count].frame==8)
              object[count].frame=0;
            object[count].framedelay=0.0f;
            }
          }
        }
      if ((object[count].button&8)==8)
      if (object[count].frame<8)
        {
        object[count].frame=8;
        object[count].framedelay=0.0f;
        }

      if (object[count].frame>=8 && object[count].frame<=11)
        {
        object[count].framedelay+=1.0f;
        if (object[count].framedelay>=4.0f)
          {
          if ((object[count].button&8)==8)
            {
            if (object[count].frame<11)
              object[count].frame++;
            }
          else
            {
            if (object[count].frame>7)
              object[count].frame--;
            if (object[count].frame==7)
              object[count].frame=0;
            }
          object[count].framedelay=0.0f;
          }
        }
      }
    if (object[count].type==4)
      {
      if (object[count].animationtype==0 || object[count].animationtype==1)
      if ((object[count].button&1)==1)
        {
        object[count].animationtype=2;
        object[count].frame=0;
        object[count].framedelay=0.0f;
        }
      if (object[count].beasttype==12)
      if (object[count].animationtype==0)
      if ((object[count].button&2)==2)
        {
        object[count].animationtype=1;
        object[count].frame=0;
        object[count].framedelay=0.0f;
        }
      if (object[count].animationtype==0)
        {
        if (object[count].link!=-1)
          {
          object[object[count].link].texturenum=animation[object[count].animationnum+32].stand[0];
          if (fabs(object[0].position[0]-object[count].position[0])<1.5f)
          if (object[0].position[1]>object[count].position[1])
            object[object[count].link].texturenum=animation[object[count].animationnum+32].stand[1];
          }

        object[count].framedelay+=0.1f;
        if (object[count].framedelay>=1.0f)
          {
          object[count].framedelay=0.0f;
          object[count].frame++;
          if (object[count].frame>=animation[object[count].animationnum].stand[1])
            object[count].frame=0;
          }
        object[count].texturenum=animation[object[count].animationnum].stand[0]+object[count].frame;
        if (vectorlength(object[count].velocity)>=0.01f)
          {
          object[count].animationtype=1;
          object[count].frame=0;
          object[count].framedelay=0.0f;
          }
        }
      if (object[count].animationtype==1)
        {
        if (object[count].link!=-1)
          {
          object[object[count].link].texturenum=animation[object[count].animationnum+32].walk[0];
          if (fabs(object[0].position[0]-object[count].position[0])<1.5f)
          if (object[0].position[1]>object[count].position[1])
            object[object[count].link].texturenum=animation[object[count].animationnum+32].stand[1];
          }
        if (object[count].beasttype!=12)
          object[count].framedelay+=vectorlength(object[count].velocity)*6.0f;
        else
          object[count].framedelay+=0.2f;
        if (object[count].framedelay>=1.0f)
          {
          object[count].framedelay=0.0f;
          object[count].frame++;
          if (object[count].frame>=animation[object[count].animationnum].walk[1])
            {
            object[count].frame=0;
            if (object[count].beasttype==12)
              object[count].animationtype=0;
            }
          }
        object[count].texturenum=animation[object[count].animationnum].walk[0]+object[count].frame;
        if (object[count].beasttype!=12)
        if (vectorlength(object[count].velocity)<0.01f)
          {
          object[count].animationtype=0;
          object[count].frame=0;
          object[count].framedelay=0.0f;
          }
        if (object[count].beasttype==12)
        if (object[count].frame==4)
        if (object[count].framedelay==0.0f)
          {
          addvectors(vec,object[count].position,yaxis);
          createbeast(11,vec,1.0f,1.0f,1.0f,0.2f);
          object[numofobjects-1].timetolive=512;
          object[numofobjects-1].link=-1;
          for (count2=0;count2<4;count2++)
            {
            particle[object[numofobjects-1].particle[count2]].velocity[1]=0.08f;
            if (object[count].direction==0)
              particle[object[numofobjects-1].particle[count2]].velocity[0]=-0.04f;
            else
              particle[object[numofobjects-1].particle[count2]].velocity[0]=0.04f;
            }
          }
        }
      if (object[count].animationtype==2)
        {
        if (object[count].link!=-1)
          object[object[count].link].texturenum=animation[object[count].animationnum+32].attack[0];

        object[count].framedelay+=0.2f;
        if (object[count].framedelay>=1.0f)
          {
          object[count].framedelay=0.0f;
          object[count].frame++;
          if (object[count].frame>=animation[object[count].animationnum].attack[1])
            {
            object[count].animationtype=0;
            object[count].frame=0;
            }
          }
        object[count].texturenum=animation[object[count].animationnum].attack[0]+object[count].frame;

        if (object[count].frame==1)
        if (object[count].framedelay==0.0f)
          {
          if (object[count].beasttype<3 || object[count].beasttype==8 || object[count].beasttype==11 || object[count].beasttype==16)
            playsound(11,object[count].position,NULL,0.25f,0,0.7f,-1,0);
          else if (object[count].beasttype==7 || object[count].beasttype==13)
            playsound(12,object[count].position,NULL,0.5f,0,1.0f,-1,0);
          else
            playsound(13,object[count].position,NULL,0.5f,0,1.0f,-1,0);
          }

        if (object[count].frame==5)
          {
          //if (object[count].beasttype!=7 && object[count].beasttype!=13)
            {
            scale=1.25f;
            if (object[count].beasttype<3 || object[count].beasttype==8 || object[count].beasttype==11 || object[count].beasttype==16)
              scale=0.75f;
            if (object[count].beasttype==15)
              scale=1.5f;
            if (object[count].beasttype==7 || object[count].beasttype==13)
              scale=3.0f;
  
            if (object[count].direction==0)
              scaleaddvectors(vec,object[count].position,object[count].orientation[0],-scale);
            if (object[count].direction==1)
              scaleaddvectors(vec,object[count].position,object[count].orientation[0],scale);
            if (lineintersectobject(intersectpoint,normal,&scale,object[count].position,vec,0,particlelist))
              {
              scale=0.06f;
              if (object[count].beasttype<3)
                scale=0.03f;
              if (object[count].beasttype==15)
                scale=0.15f;
  
              if (object[count].direction==0)
                {
                scaleaddvectors(particle[particlelist[0]].velocity,particle[particlelist[0]].velocity,object[count].orientation[0],-scale);
                scaleaddvectors(particle[particlelist[1]].velocity,particle[particlelist[1]].velocity,object[count].orientation[0],-scale);
                }
              if (object[count].direction==1)
                {
                scaleaddvectors(particle[particlelist[0]].velocity,particle[particlelist[0]].velocity,object[count].orientation[0],scale);
                scaleaddvectors(particle[particlelist[1]].velocity,particle[particlelist[1]].velocity,object[count].orientation[0],scale);
                }
              if (object[count].beasttype<3 || object[count].beasttype==11)
                object[0].hitpoints-=20;
              else
                object[0].hitpoints-=40;
              if (object[count].beasttype==15)
                object[0].hitpoints-=40;
              }
            }
          if (object[count].beasttype==7 || object[count].beasttype==13)
          if (object[count].framedelay==0.0f)
            {
            if (object[count].beasttype==7)
              createbeast(2,object[count].position,1.0f,1.0f,1.0f,0.2f);
            else
              createbeast(8,object[count].position,1.0f,1.0f,1.0f,0.2f);
            object[numofobjects-1].timetolive=512;
            object[numofobjects-1].link=-1;
            for (count2=0;count2<4;count2++)
              {
              if (object[count].direction==0)
                particle[object[numofobjects-1].particle[count2]].velocity[0]=-0.08f;
              else
                particle[object[numofobjects-1].particle[count2]].velocity[0]=0.08f;
              }
            }
          }
        }
      if (object[count].timetolive>=0 && object[count].timetolive<45)
        {
        if (object[count].timetolive==44)
          {
          if (object[count].beasttype<3 || object[count].beasttype==8 || object[count].beasttype==11 || object[count].beasttype==16)
            {
            game.score[0]+=100*game.combo;
            createsprite(100*game.combo,object[count].position);
            game.combo++;
            game.combodelay+=100;
            if (game.combodelay>250)
              game.combodelay=250;
            playsound(7,object[count].position,NULL,1.0f,0,1.0f,-1,0);
            }
          else
            {
            game.score[0]+=200*game.combo;
            createsprite(200*game.combo,object[count].position);
            game.combo++;
            game.combodelay+=100;
            if (game.combodelay>250)
              game.combodelay=250;
            playsound(19,object[count].position,NULL,1.0f,0,1.0f,-1,0);
            }

          for (count2=0;count2<10;count2++)
            {
            vec[0]=(float)((rnd()&255)-127)/1270.0f;
            vec[1]=(float)((rnd()&255)-127)/1270.0f;
            vec[2]=0.0f;
            addvectors(vec,vec,object[count].velocity);

            createparticle(5,object[count].position,vec,0.25f,-1,100+(rnd()&63));
            particle[numofparticles-1].rendersize=0.125+(float)(rnd()&127)/1000.0f;
            particle[numofparticles-1].texturenum=367;
            if (object[count].beasttype==11 || object[count].beasttype==12)
              particle[numofparticles-1].texturenum=364;
            if (object[count].beasttype==0 || object[count].beasttype==3 || object[count].beasttype==4)
              particle[numofparticles-1].texturenum=365;
            }
          }

        if (object[count].link!=-1)
          {
          object[object[count].link].texturenum=animation[object[count].animationnum+32].die[0];
          if (object[object[count].link].timetolive>150)
            object[object[count].link].timetolive=150;
          }
        object[count].animationtype=3;
        object[count].frame=8-object[count].timetolive/5;
        object[count].framedelay=0.0f;
        object[count].texturenum=animation[object[count].animationnum].die[0]+object[count].frame;
        }
      }
    }
  if (game.levelnum==34)
  if (object[1].type==2)
  if ((rnd()&255)==0)
    {
    object[1].texturenum=64+(rnd()&3);
    }
  }
Example #7
0
int lineintersectline(float *intersectpoint,float *normal,float *scale,float *startpoint,float *endpoint,float *vertex1,float *vertex2)
  {
  float vec[3],vec2[3];
  float dot1,dot2;

  normal[0]=vertex1[1]-vertex2[1];
  normal[1]=vertex2[0]-vertex1[0];
  normal[2]=0.0f;

  vec[0]=startpoint[0]-vertex1[0];
  vec[1]=startpoint[1]-vertex1[1];
  vec[2]=0.0f;

  vec2[0]=endpoint[0]-vertex1[0];
  vec2[1]=endpoint[1]-vertex1[1];
  vec2[2]=0.0f;

  dot1=dotproduct(normal,vec);
  dot2=dotproduct(normal,vec2);
  if (dot1>0.0f)
  if (dot2>0.0f)
    return(0);

  if (dot1<0.0f)
  if (dot2<0.0f)
    return(0);

  normalizevector(normal,normal);

  if (dot1<0.0f)
    {
    normal[0]=-normal[0];
    normal[1]=-normal[1];
    }

  vec[0]=vertex1[0]-startpoint[0];
  vec[1]=vertex1[1]-startpoint[1];
  vec[2]=0.0f;
  *scale=dotproduct(vec,normal);
  vec[0]=endpoint[0]-startpoint[0];
  vec[1]=endpoint[1]-startpoint[1];
  vec[2]=0.0f;
  *scale/=dotproduct(vec,normal);

  scaleaddvectors(intersectpoint,startpoint,vec,*scale);

  vec[0]=intersectpoint[0]-vertex1[0];
  vec[1]=intersectpoint[1]-vertex1[1];
  vec[2]=0.0f;

  vec2[0]=vertex2[0]-vertex1[0];
  vec2[1]=vertex2[1]-vertex1[1];
  vec2[2]=0.0f;

  if (dotproduct(vec,vec2)<0.0f)
    return(0);

  vec[0]=intersectpoint[0]-vertex2[0];
  vec[1]=intersectpoint[1]-vertex2[1];
  vec[2]=0.0f;

  vec2[0]=vertex1[0]-vertex2[0];
  vec2[1]=vertex1[1]-vertex2[1];
  vec2[2]=0.0f;

  if (dotproduct(vec,vec2)<0.0f)
    return(0);

  return(1);
  }
Example #8
0
void setuprenderobjects(void)
  {
  int count,count2;
  float vec[3],vec2[3];
  //float intersectpoint[3];
  float normal[3];
  float angle;
  float scale;
  float w;

  numofobjectrenders=0;

  for (count=0;count<numofobjects;count++)
  if (object[count].texturenum!=0)
    {
    if (object[count].type==8)
      {
      subtractvectors(vec,view.position,object[count].position);
      if (fabs(vec[0])-object[count].radius<view.zoom)
      if (fabs(vec[1])-object[count].radius<view.zoom)
        {
        objectrender[numofobjectrenders].type=8;
        objectrender[numofobjectrenders].depth=-1.0f;
        if (object[count].texturenum==58)
          objectrender[numofobjectrenders].texturenum=256+object[count].texturenum+1+(game.framenum/7)%5;
        else
          objectrender[numofobjectrenders].texturenum=256+object[count].texturenum;
        objectrender[numofobjectrenders].objectnum=count;
        objectrender[numofobjectrenders].lightflags=0;
        objectrender[numofobjectrenders].alpha=1.0f;

        scale=0.35f;

        objectrender[numofobjectrenders].numofverts=4;
        for (count2=0;count2<4;count2++)
          {
          if (count2==0 || count2==3)
            vec[0]=object[count].position[0]-scale;
          else
            vec[0]=object[count].position[0]+scale;
          if (count2<2)
            vec[1]=object[count].position[1]+scale*2.0f;
          else
            vec[1]=object[count].position[1];
          vec[2]=0.0f;

          copyvector(objectrender[numofobjectrenders].vertex[count2],vec);
          if (count2==0 || count2==3)
            objectrender[numofobjectrenders].texcoord[count2][0]=0.0f;
          else
            objectrender[numofobjectrenders].texcoord[count2][0]=1.0f;
          if (count2<2)
            objectrender[numofobjectrenders].texcoord[count2][1]=0.0f;
          else
            objectrender[numofobjectrenders].texcoord[count2][1]=1.0f;
          }
        objectrender[numofobjectrenders].numoftris=2;
        objectrender[numofobjectrenders].tri[0][0]=0;
        objectrender[numofobjectrenders].tri[0][1]=1;
        objectrender[numofobjectrenders].tri[0][2]=2;
        objectrender[numofobjectrenders].tri[1][0]=0;
        objectrender[numofobjectrenders].tri[1][1]=2;
        objectrender[numofobjectrenders].tri[1][2]=3;

        numofobjectrenders++;

        objectrender[numofobjectrenders].type=8;
        objectrender[numofobjectrenders].depth=-1.0f;
        objectrender[numofobjectrenders].texturenum=256+object[count].texturenum;
        objectrender[numofobjectrenders].objectnum=count;
        objectrender[numofobjectrenders].lightflags=0;
        objectrender[numofobjectrenders].alpha=1.0f;

        objectrender[numofobjectrenders].numofverts=4;
        for (count2=0;count2<4;count2++)
          {
          if (count2==0 || count2==3)
            vec[0]=object[count].position[0]-scale;
          else
            vec[0]=object[count].position[0]+scale;
          if (count2<2)
            vec[1]=object[count].position[1];
          else
            vec[1]=object[count].position[1]-scale*2.0f;
          vec[2]=0.0f;

          copyvector(objectrender[numofobjectrenders].vertex[count2],vec);
          if (count2==0 || count2==3)
            objectrender[numofobjectrenders].texcoord[count2][0]=0.0f;
          else
            objectrender[numofobjectrenders].texcoord[count2][0]=1.0f;
          if (count2<2)
            objectrender[numofobjectrenders].texcoord[count2][1]=0.0f;
          else
            objectrender[numofobjectrenders].texcoord[count2][1]=1.0f;
          }
        objectrender[numofobjectrenders].numoftris=2;
        objectrender[numofobjectrenders].tri[0][0]=0;
        objectrender[numofobjectrenders].tri[0][1]=1;
        objectrender[numofobjectrenders].tri[0][2]=2;
        objectrender[numofobjectrenders].tri[1][0]=0;
        objectrender[numofobjectrenders].tri[1][1]=2;
        objectrender[numofobjectrenders].tri[1][2]=3;

        numofobjectrenders++;
        }
      }
    }

  for (count=0;count<numofobjects;count++)
  if (object[count].texturenum!=0)
    {
    if (object[count].type==10)
      {
      subtractvectors(vec,view.position,object[count].position);
      if (fabs(vec[0])-object[count].radius<view.zoom)
      if (fabs(vec[1])-object[count].radius<view.zoom)
        {
        objectrender[numofobjectrenders].type=2;
        objectrender[numofobjectrenders].depth=2.0f;
        objectrender[numofobjectrenders].texturenum=object[count].texturenum+256;
        objectrender[numofobjectrenders].objectnum=count;
        objectrender[numofobjectrenders].lightflags=setuprenderobjectlight(count);
        objectrender[numofobjectrenders].alpha=1.0f;

        objectrender[numofobjectrenders].numofverts=4;
        for (count2=0;count2<4;count2++)
          {
          copyvector(objectrender[numofobjectrenders].vertex[count2],particle[object[count].particle[count2]].position);
          objectrender[numofobjectrenders].texcoord[count2][0]=object[count].texcoord[count2][0];
          objectrender[numofobjectrenders].texcoord[count2][1]=object[count].texcoord[count2][1];
          }
        objectrender[numofobjectrenders].numoftris=2;
        objectrender[numofobjectrenders].tri[0][0]=0;
        objectrender[numofobjectrenders].tri[0][1]=1;
        objectrender[numofobjectrenders].tri[0][2]=2;
        objectrender[numofobjectrenders].tri[1][0]=0;
        objectrender[numofobjectrenders].tri[1][1]=2;
        objectrender[numofobjectrenders].tri[1][2]=3;

        objectrender[numofobjectrenders].numofedges=4;
        for (count2=0;count2<4;count2++)
          {
          normal[0]=-(particle[object[count].particle[((count2+1)&3)]].position[1]-particle[object[count].particle[count2]].position[1]);
          normal[1]=(particle[object[count].particle[((count2+1)&3)]].position[0]-particle[object[count].particle[count2]].position[0]);
          normal[2]=0.0f;
          normalizevector(normal,normal);
          if (object[count].rotate==3)
            negvector(normal,normal);
          copyvector(objectrender[numofobjectrenders].edgenormal[count2],normal);

          copyvector(objectrender[numofobjectrenders].edgevertex[count2][0],particle[object[count].particle[count2]].position);
          copyvector(objectrender[numofobjectrenders].edgevertex[count2][1],particle[object[count].particle[((count2+1)&3)]].position);
          copyvector(vec,particle[object[count].particle[((count2+1)&3)]].position);
          vec[0]-=normal[0]*0.125f;
          vec[1]-=normal[1]*0.125f;
          copyvector(objectrender[numofobjectrenders].edgevertex[count2][2],vec);
          copyvector(vec,particle[object[count].particle[count2]].position);
          vec[0]-=normal[0]*0.125f;
          vec[1]-=normal[1]*0.125f;
          copyvector(objectrender[numofobjectrenders].edgevertex[count2][3],vec);

          if (count2==0)
            {
            normal[0]=0.0f;
            normal[1]=0.125f;
            }
          if (count2==1)
            {
            normal[0]=-0.125f;
            normal[1]=0.0f;
            }
          if (count2==2)
            {
            normal[0]=0.0f;
            normal[1]=-0.125f;
            }
          if (count2==3)
            {
            normal[0]=0.125f;
            normal[1]=0.0f;
            }

          objectrender[numofobjectrenders].edgetexcoord[count2][0][0]=object[count].texcoord[count2][0];
          objectrender[numofobjectrenders].edgetexcoord[count2][0][1]=object[count].texcoord[count2][1];
          objectrender[numofobjectrenders].edgetexcoord[count2][1][0]=object[count].texcoord[((count2+1)&3)][0];
          objectrender[numofobjectrenders].edgetexcoord[count2][1][1]=object[count].texcoord[((count2+1)&3)][1];
          objectrender[numofobjectrenders].edgetexcoord[count2][2][0]=object[count].texcoord[((count2+1)&3)][0]+normal[0];
          objectrender[numofobjectrenders].edgetexcoord[count2][2][1]=object[count].texcoord[((count2+1)&3)][1]+normal[1];
          objectrender[numofobjectrenders].edgetexcoord[count2][3][0]=object[count].texcoord[count2][0]+normal[0];
          objectrender[numofobjectrenders].edgetexcoord[count2][3][1]=object[count].texcoord[count2][1]+normal[1];
          }

        numofobjectrenders++;
        }
      }
    }

  for (count=0;count<numofobjects;count++)
  if (object[count].texturenum!=0)
    {

    /* gish */
    if (object[count].type==OBJ_TYPE_GISH)
      {
      subtractvectors(vec,view.position,object[count].position);
      if (fabs(vec[0])-object[count].radius<view.zoom)
      if (fabs(vec[1])-object[count].radius<view.zoom)
        {
        objectrender[numofobjectrenders].type=1;
        objectrender[numofobjectrenders].depth=0.0f;
        objectrender[numofobjectrenders].angle=object[count].angle;
        objectrender[numofobjectrenders].objectnum=count;
        objectrender[numofobjectrenders].lightflags=setuprenderobjectlight(count);
        objectrender[numofobjectrenders].alpha=1.0f;
        if (count==0)
          objectrender[numofobjectrenders].texturenum=370+object[count].frame;
        else if (count==1)
          objectrender[numofobjectrenders].texturenum=390+object[count].frame;
        else if (count==2)
          objectrender[numofobjectrenders].texturenum=410+object[count].frame;
        else
          objectrender[numofobjectrenders].texturenum=430+object[count].frame;

        objectrender[numofobjectrenders].numofverts=33;

        for (count2=0;count2<16;count2++)
          {
          if (!object[count].particlestick[count2])
            copyvector(objectrender[numofobjectrenders].vertex[count2*2+0],particle[object[count].particle[count2]].position);
          else
            copyvector(objectrender[numofobjectrenders].vertex[count2*2+0],object[count].particlestickposition[count2]);
          }
        for (count2=0;count2<16;count2++)
          {
          addvectors(vec,objectrender[numofobjectrenders].vertex[count2*2+0],objectrender[numofobjectrenders].vertex[((count2+1)&15)*2+0]);
          addvectors(vec2,objectrender[numofobjectrenders].vertex[((count2-1)&15)*2+0],objectrender[numofobjectrenders].vertex[((count2+2)&15)*2+0]);

          w=1.0f/16.0f;

          scalevector(vec,vec,0.5f+w);
          scalevector(vec2,vec2,w);
          subtractvectors(vec,vec,vec2);

          copyvector(objectrender[numofobjectrenders].vertex[count2*2+1],vec);
          }

        /*
        for (count2=0;count2<16;count2++)
          {
          if (!object[count].particlestick[count2])
            copyvector(objectrender[numofobjectrenders].vertex[count2*2+0],particle[object[count].particle[count2]].position);
          else
            copyvector(objectrender[numofobjectrenders].vertex[count2*2+0],object[count].particlestickposition[count2]);

          w=1.0f/16.0f;

          //addvectors(vec,particle[object[count].particle[((count2+0)&15)]].position,particle[object[count].particle[((count2+1)&15)]].position);
          //addvectors(vec2,particle[object[count].particle[((count2-1)&15)]].position,particle[object[count].particle[((count2+2)&15)]].position);
          if (!object[count].particlestick[((count2+0)&15)])
            copyvector(vec,particle[object[count].particle[((count2+0)&15)]].position);
          else
            copyvector(vec,object[count].particlestickposition[((count2+0)&15)]);
          if (!object[count].particlestick[((count2+1)&15)])
            addvectors(vec,vec,particle[object[count].particle[((count2+1)&15)]].position);
          else
            addvectors(vec,vec,object[count].particlestickposition[((count2+1)&15)]);

          if (!object[count].particlestick[((count2-1)&15)])
            copyvector(vec2,particle[object[count].particle[((count2-1)&15)]].position);
          else
            copyvector(vec2,object[count].particlestickposition[((count2-1)&15)]);
          if (!object[count].particlestick[((count2+2)&15)])
            addvectors(vec2,vec2,particle[object[count].particle[((count2+2)&15)]].position);
          else
            addvectors(vec2,vec2,object[count].particlestickposition[((count2+2)&15)]);

          scalevector(vec,vec,0.5f+w);
          scalevector(vec2,vec2,w);
          subtractvectors(vec,vec,vec2);

          copyvector(objectrender[numofobjectrenders].vertex[count2*2+1],vec);
          }
        */

        for (count2=0;count2<32;count2++)
          {
          vec[0]=objectrender[numofobjectrenders].vertex[((count2-1)&31)][1]-objectrender[numofobjectrenders].vertex[((count2+0)&31)][1];
          vec[1]=objectrender[numofobjectrenders].vertex[((count2+0)&31)][0]-objectrender[numofobjectrenders].vertex[((count2-1)&31)][0];
          vec[2]=0.0f;
          vec2[0]=objectrender[numofobjectrenders].vertex[((count2+0)&31)][1]-objectrender[numofobjectrenders].vertex[((count2+1)&31)][1];
          vec2[1]=objectrender[numofobjectrenders].vertex[((count2+1)&31)][0]-objectrender[numofobjectrenders].vertex[((count2+0)&31)][0];
          vec2[2]=0.0f;

          addvectors(vec,vec,vec2);
          normalizevector(vec,vec);

          objectrender[numofobjectrenders].texcoord[count2][0]=0.5f+vec[0]*0.5f;
          objectrender[numofobjectrenders].texcoord[count2][1]=0.5f+vec[1]*0.5f;
          }
        count2=32;
        copyvector(objectrender[numofobjectrenders].vertex[count2],object[count].position);
        objectrender[numofobjectrenders].texcoord[count2][0]=0.5f;
        objectrender[numofobjectrenders].texcoord[count2][1]=0.5f;

        numofobjectrenders++;
        }
      }
    }

  for (count=0;count<numofobjects;count++)
  if (object[count].texturenum!=0)
    {
    if (object[count].type==2 || object[count].type==20)
      {
      subtractvectors(vec,view.position,object[count].position);
      if (fabs(vec[0])-object[count].radius<view.zoom)
      if (fabs(vec[1])-object[count].radius<view.zoom)
        {
        objectrender[numofobjectrenders].type=2;
        objectrender[numofobjectrenders].depth=2.0f;
        objectrender[numofobjectrenders].texturenum=object[count].texturenum+256;
        objectrender[numofobjectrenders].objectnum=count;
        objectrender[numofobjectrenders].lightflags=setuprenderobjectlight(count);
        objectrender[numofobjectrenders].alpha=1.0f;
        if (object[count].timetolive<50)
          objectrender[numofobjectrenders].alpha=(float)object[count].timetolive/50.0f;

        objectrender[numofobjectrenders].numofverts=4;
        for (count2=0;count2<4;count2++)
          {
          copyvector(objectrender[numofobjectrenders].vertex[count2],particle[object[count].particle[count2]].position);
          objectrender[numofobjectrenders].texcoord[count2][0]=object[count].texcoord[count2][0];
          objectrender[numofobjectrenders].texcoord[count2][1]=object[count].texcoord[count2][1];
          }
        objectrender[numofobjectrenders].numoftris=2;
        objectrender[numofobjectrenders].tri[0][0]=0;
        objectrender[numofobjectrenders].tri[0][1]=1;
        objectrender[numofobjectrenders].tri[0][2]=2;
        objectrender[numofobjectrenders].tri[1][0]=0;
        objectrender[numofobjectrenders].tri[1][1]=2;
        objectrender[numofobjectrenders].tri[1][2]=3;

        objectrender[numofobjectrenders].numofedges=4;
        for (count2=0;count2<4;count2++)
          {
          normal[0]=-(particle[object[count].particle[((count2+1)&3)]].position[1]-particle[object[count].particle[count2]].position[1]);
          normal[1]=(particle[object[count].particle[((count2+1)&3)]].position[0]-particle[object[count].particle[count2]].position[0]);
          normal[2]=0.0f;
          normalizevector(normal,normal);
          copyvector(objectrender[numofobjectrenders].edgenormal[count2],normal);

          copyvector(objectrender[numofobjectrenders].edgevertex[count2][0],particle[object[count].particle[count2]].position);
          copyvector(objectrender[numofobjectrenders].edgevertex[count2][1],particle[object[count].particle[((count2+1)&3)]].position);
          copyvector(vec,particle[object[count].particle[((count2+1)&3)]].position);
          vec[0]-=normal[0]*0.125f;
          vec[1]-=normal[1]*0.125f;
          copyvector(objectrender[numofobjectrenders].edgevertex[count2][2],vec);
          copyvector(vec,particle[object[count].particle[count2]].position);
          vec[0]-=normal[0]*0.125f;
          vec[1]-=normal[1]*0.125f;
          copyvector(objectrender[numofobjectrenders].edgevertex[count2][3],vec);

          if (count2==0)
            {
            normal[0]=0.0f;
            normal[1]=0.125f;
            }
          if (count2==1)
            {
            normal[0]=-0.125f;
            normal[1]=0.0f;
            }
          if (count2==2)
            {
            normal[0]=0.0f;
            normal[1]=-0.125f;
            }
          if (count2==3)
            {
            normal[0]=0.125f;
            normal[1]=0.0f;
            }

          objectrender[numofobjectrenders].edgetexcoord[count2][0][0]=object[count].texcoord[count2][0];
          objectrender[numofobjectrenders].edgetexcoord[count2][0][1]=object[count].texcoord[count2][1];
          objectrender[numofobjectrenders].edgetexcoord[count2][1][0]=object[count].texcoord[((count2+1)&3)][0];
          objectrender[numofobjectrenders].edgetexcoord[count2][1][1]=object[count].texcoord[((count2+1)&3)][1];
          objectrender[numofobjectrenders].edgetexcoord[count2][2][0]=object[count].texcoord[((count2+1)&3)][0]+normal[0];
          objectrender[numofobjectrenders].edgetexcoord[count2][2][1]=object[count].texcoord[((count2+1)&3)][1]+normal[1];
          objectrender[numofobjectrenders].edgetexcoord[count2][3][0]=object[count].texcoord[count2][0]+normal[0];
          objectrender[numofobjectrenders].edgetexcoord[count2][3][1]=object[count].texcoord[count2][1]+normal[1];
          }

        numofobjectrenders++;
        }
      }
    }

  for (count=0;count<numofobjects;count++)
  if (object[count].texturenum!=0)
    {
    if (object[count].type==3)
      {
      subtractvectors(vec,view.position,object[count].position);
      if (fabs(vec[0])-object[count].radius<view.zoom)
      if (fabs(vec[1])-object[count].radius<view.zoom)
        {
        objectrender[numofobjectrenders].type=3;
        objectrender[numofobjectrenders].depth=1.0f;
        objectrender[numofobjectrenders].texturenum=object[count].texturenum+256;
        objectrender[numofobjectrenders].objectnum=count;
        objectrender[numofobjectrenders].lightflags=setuprenderobjectlight(count);
        objectrender[numofobjectrenders].alpha=1.0f;
        if (object[count].timetolive<50)
          objectrender[numofobjectrenders].alpha=(float)object[count].timetolive/50.0f;
  
        objectrender[numofobjectrenders].numofverts=17;
        for (count2=0;count2<16;count2++)
          {
          copyvector(objectrender[numofobjectrenders].vertex[count2],particle[object[count].particle[count2]].position);
          angle=(float)count2*pi/8.0f;
          objectrender[numofobjectrenders].texcoord[count2][0]=0.5f+cos(angle)*0.5f;
          objectrender[numofobjectrenders].texcoord[count2][1]=0.5f+sin(angle)*0.5f;
          }
        count2=16;
        copyvector(objectrender[numofobjectrenders].vertex[count2],object[count].position);
        objectrender[numofobjectrenders].texcoord[count2][0]=0.5f;
        objectrender[numofobjectrenders].texcoord[count2][1]=0.5f;

        objectrender[numofobjectrenders].numoftris=16;
        for (count2=0;count2<16;count2++)
          {
          objectrender[numofobjectrenders].tri[count2][0]=count2;
          objectrender[numofobjectrenders].tri[count2][1]=((count2+1)&15);
          objectrender[numofobjectrenders].tri[count2][2]=16;
          }

        numofobjectrenders++;
        }
      }
    }

  for (count=0;count<numofobjects;count++)
  if (object[count].texturenum!=0)
    {
    if (object[count].type==4)
      {
      subtractvectors(vec,view.position,object[count].position);
      if (fabs(vec[0])-object[count].radius<view.zoom)
      if (fabs(vec[1])-object[count].radius<view.zoom)
        {
        objectrender[numofobjectrenders].type=4;
        objectrender[numofobjectrenders].depth=1.0f;
        objectrender[numofobjectrenders].texturenum=object[count].texturenum;
        objectrender[numofobjectrenders].objectnum=count;
        objectrender[numofobjectrenders].lightflags=setuprenderobjectlight(count);
        objectrender[numofobjectrenders].alpha=1.0f;

        objectrender[numofobjectrenders].numofverts=4;
        for (count2=0;count2<4;count2++)
          {
          subtractvectors(vec,particle[object[count].particle[count2]].position,object[count].position);
          if (object[count].beasttype==12)
            {
            if (count2==0)
              {
              subtractvectors(vec,particle[object[count].particle[0]].position,particle[object[count].particle[3]].position);
              addvectors(vec,particle[object[count].particle[0]].position,vec);
              subtractvectors(vec,vec,object[count].position);
              }
            if (count2==1)
              {
              subtractvectors(vec,particle[object[count].particle[1]].position,particle[object[count].particle[2]].position);
              addvectors(vec,particle[object[count].particle[1]].position,vec);
              subtractvectors(vec,vec,object[count].position);
              }
            }
          scaleaddvectors(objectrender[numofobjectrenders].vertex[count2],object[count].position,vec,2.0f);
          if ((object[count].direction==0 && (count2==0 || count2==3)) || (object[count].direction==1 && (count2==1 || count2==2)))
            objectrender[numofobjectrenders].texcoord[count2][0]=0.0f;
          else
            objectrender[numofobjectrenders].texcoord[count2][0]=1.0f;
          if (count2<2)
            objectrender[numofobjectrenders].texcoord[count2][1]=0.0f;
          else
            objectrender[numofobjectrenders].texcoord[count2][1]=1.0f;
          }
        objectrender[numofobjectrenders].numoftris=2;
        objectrender[numofobjectrenders].tri[0][0]=0;
        objectrender[numofobjectrenders].tri[0][1]=1;
        objectrender[numofobjectrenders].tri[0][2]=2;
        objectrender[numofobjectrenders].tri[1][0]=0;
        objectrender[numofobjectrenders].tri[1][1]=2;
        objectrender[numofobjectrenders].tri[1][2]=3;

        numofobjectrenders++;
        }
      }
    }


  for (count=0;count<numofbosses;count++)
  if (boss[count].texturenum!=0)
    {
    subtractvectors(vec,view.position,boss[count].position);
    if (fabs(vec[0])-4.0f<view.zoom)
    if (fabs(vec[1])-4.0f<view.zoom)
      {
      objectrender[numofobjectrenders].type=4;
      objectrender[numofobjectrenders].depth=1.0f;
      objectrender[numofobjectrenders].texturenum=boss[count].texturenum;
      objectrender[numofobjectrenders].objectnum=count;
      objectrender[numofobjectrenders].lightflags=255;
      objectrender[numofobjectrenders].alpha=1.0f;

      objectrender[numofobjectrenders].numofverts=4;
      for (count2=0;count2<4;count2++)
        {
        copyvector(vec,boss[count].position);

        //subtractvectors(vec2,object[0].position,boss[count].position);
        copyvector(vec2,boss[count].velocity);
        normalizevector(vec2,vec2);
        if (boss[count].direction==1)
          negvector(vec2,vec2);
        normal[0]=-vec2[1];
        normal[1]=vec2[0];
        normal[2]=0.0f;

        if (count2==0 || count2==3)
          scaleaddvectors(vec,vec,vec2,-boss[count].size[0]);
        else
          scaleaddvectors(vec,vec,vec2,boss[count].size[0]);

        if (count2<2)
          scaleaddvectors(vec,vec,normal,boss[count].size[1]);
        else
          scaleaddvectors(vec,vec,normal,-boss[count].size[1]);

        copyvector(objectrender[numofobjectrenders].vertex[count2],vec);

        if ((boss[count].direction==0 && (count2==0 || count2==3)) || (boss[count].direction==1 && (count2==1 || count2==2)))
          objectrender[numofobjectrenders].texcoord[count2][0]=0.0f;
        else
          objectrender[numofobjectrenders].texcoord[count2][0]=1.0f;
        if (count2<2)
          objectrender[numofobjectrenders].texcoord[count2][1]=0.0f;
        else
          objectrender[numofobjectrenders].texcoord[count2][1]=1.0f;
        }
      objectrender[numofobjectrenders].numoftris=2;
      objectrender[numofobjectrenders].tri[0][0]=0;
      objectrender[numofobjectrenders].tri[0][1]=1;
      objectrender[numofobjectrenders].tri[0][2]=2;
      objectrender[numofobjectrenders].tri[1][0]=0;
      objectrender[numofobjectrenders].tri[1][1]=2;
      objectrender[numofobjectrenders].tri[1][2]=3;

      numofobjectrenders++;
      }
    }

  for (count=0;count<numofobjects;count++)
  if (object[count].texturenum!=0)
    {
    if (object[count].type==5 || object[count].type==6)
      {
      subtractvectors(vec,view.position,object[count].position);
      if (fabs(vec[0])-object[count].radius<view.zoom)
      if (fabs(vec[1])-object[count].radius<view.zoom)
        {
        objectrender[numofobjectrenders].type=5;
        objectrender[numofobjectrenders].depth=1.1f;
        objectrender[numofobjectrenders].texturenum=object[count].texturenum;
        objectrender[numofobjectrenders].objectnum=count;
        objectrender[numofobjectrenders].lightflags=setuprenderobjectlight(count);
        objectrender[numofobjectrenders].alpha=1.0f;
        if (object[count].timetolive<50)
          objectrender[numofobjectrenders].alpha=(float)object[count].timetolive/50.0f;

        objectrender[numofobjectrenders].numofverts=9;
        for (count2=0;count2<8;count2++)
          {
          if ((count2&1)==0)
            scale=1.0f;
          else
            scale=1.41f;

          subtractvectors(vec,particle[object[count].particle[count2]].position,object[count].position);
          scaleaddvectors(objectrender[numofobjectrenders].vertex[count2],object[count].position,vec,scale);

          angle=(float)count2*pi/4.0f;
          if (object[count].direction==0)
            objectrender[numofobjectrenders].texcoord[count2][0]=0.5f+cos(angle)*0.5f*scale;
          else
            objectrender[numofobjectrenders].texcoord[count2][0]=0.5f-cos(angle)*0.5f*scale;
          objectrender[numofobjectrenders].texcoord[count2][1]=0.5f+sin(angle)*0.5f*scale;
          }
        count2=8;
        copyvector(objectrender[numofobjectrenders].vertex[count2],object[count].position);
        objectrender[numofobjectrenders].texcoord[count2][0]=0.5f;
        objectrender[numofobjectrenders].texcoord[count2][1]=0.5f;

        objectrender[numofobjectrenders].numoftris=8;
        for (count2=0;count2<8;count2++)
          {
          objectrender[numofobjectrenders].tri[count2][0]=count2;
          objectrender[numofobjectrenders].tri[count2][1]=((count2+1)&7);
          objectrender[numofobjectrenders].tri[count2][2]=8;
          }

        numofobjectrenders++;
        }
      }
    }

  for (count=0;count<numofobjects;count++)
  if (object[count].texturenum!=0)
    {
    if (object[count].type==9)
      {
      subtractvectors(vec,view.position,object[count].position);
      if (fabs(vec[0])-object[count].radius<view.zoom)
      if (fabs(vec[1])-object[count].radius<view.zoom)
        {
        objectrender[numofobjectrenders].type=9;
        objectrender[numofobjectrenders].depth=2.0f;
        objectrender[numofobjectrenders].texturenum=object[count].texturenum+256;
        objectrender[numofobjectrenders].objectnum=count;
        objectrender[numofobjectrenders].lightflags=setuprenderobjectlight(count);
        objectrender[numofobjectrenders].alpha=1.0f;

        objectrender[numofobjectrenders].numofverts=6;
        for (count2=0;count2<6;count2++)
          copyvector(objectrender[numofobjectrenders].vertex[count2],particle[object[count].particle[count2]].position);

        objectrender[numofobjectrenders].texcoord[0][0]=0.0f;
        objectrender[numofobjectrenders].texcoord[0][1]=1.0f;
        objectrender[numofobjectrenders].texcoord[1][0]=0.0f;
        objectrender[numofobjectrenders].texcoord[1][1]=0.0f;
        objectrender[numofobjectrenders].texcoord[2][0]=1.0f;
        objectrender[numofobjectrenders].texcoord[2][1]=0.0f;
        objectrender[numofobjectrenders].texcoord[3][0]=1.0f;
        objectrender[numofobjectrenders].texcoord[3][1]=1.0f;
        objectrender[numofobjectrenders].texcoord[4][0]=1.0f;
        objectrender[numofobjectrenders].texcoord[4][1]=0.0f;
        objectrender[numofobjectrenders].texcoord[5][0]=0.0f;
        objectrender[numofobjectrenders].texcoord[5][1]=0.0f;

        objectrender[numofobjectrenders].numoftris=4;
        objectrender[numofobjectrenders].tri[0][0]=0;
        objectrender[numofobjectrenders].tri[0][1]=1;
        objectrender[numofobjectrenders].tri[0][2]=2;
        objectrender[numofobjectrenders].tri[1][0]=0;
        objectrender[numofobjectrenders].tri[1][1]=2;
        objectrender[numofobjectrenders].tri[1][2]=3;
        objectrender[numofobjectrenders].tri[2][0]=0;
        objectrender[numofobjectrenders].tri[2][1]=3;
        objectrender[numofobjectrenders].tri[2][2]=4;
        objectrender[numofobjectrenders].tri[3][0]=0;
        objectrender[numofobjectrenders].tri[3][1]=4;
        objectrender[numofobjectrenders].tri[3][2]=5;

        numofobjectrenders++;
        }
      }
    }

  for (count=0;count<numofropes;count++)
  if (rope[count].texturenum!=0)
    {
    scale=1.0f;
    if (rope[count].type>=5 && rope[count].type<10)
      scale=bond[rope[count].bondnum].length+1.0f;

    subtractvectors(vec,view.position,particle[rope[count].part1].position);
    if (fabs(vec[0])-scale<view.zoom)
    if (fabs(vec[1])-scale<view.zoom)
      {
      objectrender[numofobjectrenders].type=32;
      objectrender[numofobjectrenders].depth=3.0f+(float)count/1000.0f;
      objectrender[numofobjectrenders].objectnum=count;
      objectrender[numofobjectrenders].texturenum=rope[count].texturenum;
      objectrender[numofobjectrenders].lightflags=setuprenderropelight(count,scale);
      objectrender[numofobjectrenders].alpha=1.0f;

      normal[0]=particle[rope[count].part1].position[1]-particle[rope[count].part2].position[1];
      normal[1]=particle[rope[count].part2].position[0]-particle[rope[count].part1].position[0];
      normal[2]=0.0f;
      normalizevector(normal,normal);
      if (rope[count].type==1 || rope[count].type==3)
        scalevector(normal,normal,0.35f);
      if (rope[count].type==2 || rope[count].type==4)
        scalevector(normal,normal,0.5f);
      if (rope[count].type>=5 && rope[count].type<=10)
        scalevector(normal,normal,0.5f);

      objectrender[numofobjectrenders].numofverts=4;
      count2=0;
      subtractvectors(objectrender[numofobjectrenders].vertex[count2],particle[rope[count].part1].position,normal);
      objectrender[numofobjectrenders].texcoord[count2][0]=0.0f;
      objectrender[numofobjectrenders].texcoord[count2][1]=0.0f;
      count2=1;
      addvectors(objectrender[numofobjectrenders].vertex[count2],particle[rope[count].part1].position,normal);
      objectrender[numofobjectrenders].texcoord[count2][0]=1.0f;
      objectrender[numofobjectrenders].texcoord[count2][1]=0.0f;
      count2=2;
      addvectors(objectrender[numofobjectrenders].vertex[count2],particle[rope[count].part2].position,normal);
      objectrender[numofobjectrenders].texcoord[count2][0]=1.0f;
      objectrender[numofobjectrenders].texcoord[count2][1]=1.0f;
      count2=3;
      subtractvectors(objectrender[numofobjectrenders].vertex[count2],particle[rope[count].part2].position,normal);
      objectrender[numofobjectrenders].texcoord[count2][0]=0.0f;
      objectrender[numofobjectrenders].texcoord[count2][1]=1.0f;

      objectrender[numofobjectrenders].numoftris=2;
      objectrender[numofobjectrenders].tri[0][0]=0;
      objectrender[numofobjectrenders].tri[0][1]=1;
      objectrender[numofobjectrenders].tri[0][2]=2;
      objectrender[numofobjectrenders].tri[1][0]=0;
      objectrender[numofobjectrenders].tri[1][1]=2;
      objectrender[numofobjectrenders].tri[1][2]=3;

      numofobjectrenders++;
      }
    }
  }
Example #9
0
void createrope(int type,int particlenum,int particlenum2,int objectnum,int objectnum2,int texturenum)
  {
  int count/*,count2*/;
  int length;
  float vec[3],vec2[3];
  float mass;

  if (type<5)
    {
    if (type==1)
      mass=0.125f;
    if (type==2)
      mass=0.25f;
    if (type==3)
      mass=1.0f;
    if (type==4)
      mass=2.0f;

    subtractvectors(vec,particle[particlenum2].position,particle[particlenum].position);
    length=vectorlength(vec);
    if (length<1)
      length=1;
    length*=2;
  
    scalevector(vec,vec,1.0f/(float)length);
    copyvector(vec2,particle[particlenum].position);
    addvectors(vec2,vec2,vec);
    createparticle(4,vec2,NULL,mass,-1,10000);
    createbond(particlenum,numofparticles-1,4,numofropes);
    rope[numofropes].type=type;
    rope[numofropes].part1=particlenum;
    rope[numofropes].part2=numofparticles-1;
    if (type<3)
      rope[numofropes].texturenum=360;
    else
      rope[numofropes].texturenum=361;
    numofropes++;
  
    for (count=1;count<length-1;count++)
      {
      addvectors(vec2,vec2,vec);
      createparticle(4,vec2,NULL,mass,-1,10000);
      createbond(numofparticles-2,numofparticles-1,4,numofropes);
      rope[numofropes].type=type;
      rope[numofropes].part1=numofparticles-2;
      rope[numofropes].part2=numofparticles-1;
      if (type<3)
        rope[numofropes].texturenum=360;
      else
        rope[numofropes].texturenum=361;
      numofropes++;
      }
    createbond(numofparticles-1,particlenum2,4,numofropes);
    rope[numofropes].type=type;
    rope[numofropes].part1=numofparticles-1;
    rope[numofropes].part2=particlenum2;
    if (type<3)
      rope[numofropes].texturenum=360;
    else
      rope[numofropes].texturenum=361;
    numofropes++;
    }
  else 
    {
    if (type<10)
      createbond(particlenum,particlenum2,7,numofropes);
    else
      createbond(particlenum,particlenum2,8,numofropes);

    if (type<9)
      {
      if (level.object[objectnum2].type==6 || level.object[objectnum2].type==7)
        {
        subtractvectors(vec,level.object[objectnum2].position,particle[particlenum].position);
        subtractvectors(vec2,particle[particlenum2].position,object[objectnum2].position);
        rope[numofropes].range=vectorlength(vec2);
  
        bond[numofbonds-1].length=vectorlength(vec)-rope[numofropes].range;
        bond[numofbonds-1].maxlength=vectorlength(vec)-rope[numofropes].range;
        }
      if (level.object[objectnum2].type>=2 && level.object[objectnum2].type<6)
        {
        subtractvectors(vec2,level.object[objectnum2].position,object[objectnum].position);
        subtractvectors(vec,particle[particlenum2].position,particle[particlenum].position);
  
        if (fabs(vec2[0])>fabs(vec2[1]))
          vec[1]=0.0f;
        else
          vec[0]=0.0f;
  
        normalizevector(vec,vec);
  
        if (type==5 || type==9)
          copyvector(vec2,particle[particlenum2].position);
        if (type==6 || type==8)
          scaleaddvectors(vec2,particle[particlenum2].position,vec,-level.object[objectnum].lightcolor[0]*0.5f);
        if (type==7)
          scaleaddvectors(vec2,particle[particlenum2].position,vec,-level.object[objectnum].lightcolor[0]);
        subtractvectors(vec2,particle[particlenum].position,vec2);
        bond[numofbonds-1].length=vectorlength(vec2);
        bond[numofbonds-1].maxlength=vectorlength(vec2);
  
        if (type==5)
          scaleaddvectors(vec2,particle[particlenum2].position,vec,level.object[objectnum].lightcolor[0]);
        if (type==6 || type==8)
          scaleaddvectors(vec2,particle[particlenum2].position,vec,level.object[objectnum].lightcolor[0]*0.5f);
        if (type==7 || type==9)
          copyvector(vec2,particle[particlenum2].position);
        subtractvectors(vec2,particle[particlenum].position,vec2);
        rope[numofropes].range=(vectorlength(vec2)-bond[numofbonds-1].maxlength)*0.5f;
        }
      }

    rope[numofropes].type=type;
    rope[numofropes].part1=particlenum;
    rope[numofropes].part2=particlenum2;
    rope[numofropes].bondnum=numofbonds-1;
    if (type==5)
      rope[numofropes].angle=0.0f;
    if (type==6)
      rope[numofropes].angle=pi/2.0f;
    if (type==7)
      rope[numofropes].angle=pi;
    if (type==8)
      rope[numofropes].angle=3.0f*pi/2.0f;

    rope[numofropes].cycle=level.object[objectnum].lightcolor[1];
    rope[numofropes].cyclelength=level.object[objectnum].lightcolor[2];
    rope[numofropes].cyclecount=0.0f;
    rope[numofropes].link=level.object[objectnum].link;
    if (texturenum==0)
      rope[numofropes].texturenum=0;
    if (texturenum==1)
      rope[numofropes].texturenum=362;
    if (texturenum==2)
      rope[numofropes].texturenum=362;
    if (texturenum==3)
      rope[numofropes].texturenum=362;

    numofropes++;
    }
  }
Example #10
0
void objectai(int objectnum)
  {
  float vec[3];
  float intersectpoint[3];
  float normal[3];
  float scale;

  object[objectnum].axis[0]=0.0f;
  object[objectnum].axis[1]=0.0f;
  object[objectnum].button=0;

  if (object[objectnum].type==1)
  if (game.levelnum==34)
    {
    /*
    object[objectnum].axis[0]=-object[0].axis[0];
    object[objectnum].axis[1]=object[0].axis[0];
    object[objectnum].button=object[0].button;
    */
    subtractvectors(vec,object[0].position,object[objectnum].position);
    if (vec[0]<-0.5f)
      object[objectnum].axis[0]=-1.0f;
    if (vec[0]>0.5f)
      object[objectnum].axis[0]=1.0f;
    if (vectorlength(vec)<2.0f)
      object[objectnum].button|=8;
    /*
    subtractvectors(vec,object[2].position,object[objectnum].position);
    if (vectorlength(vec)>3.0f)
      object[objectnum].button=1;
    */
    }
  if (object[objectnum].type==4)
    {
    if (object[0].idata[0]==0)
    if (fabs(object[0].position[0]-object[objectnum].position[0])<12.0f)
    if (fabs(object[0].position[1]-object[objectnum].position[1])<8.0f)
      {
      if (object[objectnum].beasttype!=7 && object[objectnum].beasttype!=13)
        {
        subtractvectors(vec,object[0].position,object[objectnum].position);
        if ((vec[0]>-2.5f && vec[0]<0.0f && object[objectnum].direction==0) || (vec[0]<2.5f && vec[0]>0.0f && object[objectnum].direction==1))
        if (fabs(vec[1])<1.0f)
          object[objectnum].button|=1;

        //if (object[objectnum].beasttype==12)
        //if ((game.framenum&511)==0)
        //  object[objectnum].button|=2;

        if ((rnd()&7)!=7)
          {
          if (object[0].position[0]<object[objectnum].position[0])
            object[objectnum].axis[0]-=1.0f;
          else
            object[objectnum].axis[0]+=1.0f;
  
          if (object[objectnum].beasttype!=12)
          if ((rnd()&255)==0)
            object[objectnum].button|=2;

          if (object[objectnum].beasttype==12)
          if ((rnd()&255)==0 && (rnd()&1)==0)
            object[objectnum].button|=2;
          }
        }
      else
        {
        subtractvectors(vec,object[0].position,object[objectnum].position);
        if (vec[0]>-8.0f && vec[0]<8.0f)
        if (fabs(vec[1])<6.0f)
        if ((game.framenum&127)==0)
          object[objectnum].button|=1;
        /*
          if (object[0].position[0]<object[objectnum].position[0]-5.0f)
            object[objectnum].axis[0]-=1.0f;
          if (object[0].position[0]>object[objectnum].position[0]+5.0f)
            object[objectnum].axis[0]+=1.0f;
        */
        //if (object[0].position[0]<object[objectnum].position[0])
        if (object[0].position[0]<object[objectnum].position[0]-5.0f)
          {
          scaleaddvectors(vec,object[objectnum].position,object[objectnum].orientation[0],-3.0f);
          scaleaddvectors(vec,vec,object[objectnum].orientation[1],-2.0);
          if (lineintersectlevel(intersectpoint,normal,&scale,object[objectnum].position,vec))
            object[objectnum].axis[0]-=1.0f;
          else
            {
            if (object[objectnum].velocity[0]<-0.01f)
              object[objectnum].axis[0]+=1.0f;
            }
          }
        if (object[0].position[0]>object[objectnum].position[0]+5.0f)
          {
          scaleaddvectors(vec,object[objectnum].position,object[objectnum].orientation[0],3.0f);
          scaleaddvectors(vec,vec,object[objectnum].orientation[1],-2.0f);
          if (lineintersectlevel(intersectpoint,normal,&scale,object[objectnum].position,vec))
            object[objectnum].axis[0]+=1.0f;
          else
            {
            if (object[objectnum].velocity[0]>0.01f)
              object[objectnum].axis[0]-=1.0f;
            }
          }
        }
      }
    }

  if (object[objectnum].axis[0]<-1.0f)
    object[objectnum].axis[0]=-1.0f;
  if (object[objectnum].axis[0]>1.0f)
    object[objectnum].axis[0]=1.0f;
  if (object[objectnum].axis[1]<-1.0f)
    object[objectnum].axis[1]=-1.0f;
  if (object[objectnum].axis[1]>1.0f)
    object[objectnum].axis[1]=1.0f;
  }
Example #11
0
void objectcycle(void)
  {
  int count,count2,count3,count4;
  int x,y;
  float vec[3],vec2[3];
  float veclength,bondlength;
  float angle,spin;
  float intersectpoint[3];
  float normal[3];
  float scale,scale2;

  for (count=0;count<numofropes;count++)
    {
    updateogg();

    if (rope[count].type>=5 && rope[count].type<9)
      {
      bond[rope[count].bondnum].length=bond[rope[count].bondnum].maxlength+(rope[count].range-cos(rope[count].angle)*rope[count].range);

      if (rope[count].cyclelength==0.0f)
        {
        if (rope[count].link==-1 || object[rope[count].link].idata[0]==1)
          {
          rope[count].angle+=2.0f*pi/(50.0f*rope[count].cycle);
          if (rope[count].angle>2.0f*pi)
            rope[count].angle-=2.0f*pi;
          }
        }
      else
        {
        if (rope[count].link==-1)
          {
          if (rope[count].cyclecount<rope[count].cyclelength*2.0f*pi)
            {
            rope[count].angle+=2.0f*pi/(50.0f*rope[count].cycle);
            if (rope[count].angle>2.0f*pi)
              rope[count].angle-=2.0f*pi;
            rope[count].cyclecount+=2.0f*pi/(50.0f*rope[count].cycle);
            }
          }
        else
          {
          count2=0;
          if (object[rope[count].link].idata[0]==1 && rope[count].cyclecount==0.0f)
            count2=1;
          if (rope[count].cyclecount>0.0f && rope[count].cyclecount<rope[count].cyclelength*2.0f*pi)
            count2=1;
          if (rope[count].cyclecount>rope[count].cyclelength*2.0f*pi+2.0f*pi/(50.0f*rope[count].cycle))
            count2=1;
          if (object[rope[count].link].idata[0]==0 && rope[count].cyclecount>0.0f)
            count2=1;

          if (count2==1)
            {
            rope[count].angle+=2.0f*pi/(50.0f*rope[count].cycle);
            if (rope[count].angle>2.0f*pi)
              rope[count].angle-=2.0f*pi;
            rope[count].cyclecount+=2.0f*pi/(50.0f*rope[count].cycle);
            if (rope[count].cyclecount>=rope[count].cyclelength*4.0f*pi)
              rope[count].cyclecount=0.0f;
            }
          }
        }
      }
    }

  for (count=0;count<numofobjects;count++)
    {
    updateogg();

    if (object[count].damagedelay>0)
      object[count].damagedelay--;

    if (object[count].numofparticles!=0)
      {
      zerovector(object[count].velocity);
      for (count2=0;count2<object[count].numofparticles;count2++)
        addvectors(object[count].velocity,object[count].velocity,particle[object[count].particle[count2]].velocity);
      scalevector(object[count].velocity,object[count].velocity,1.0f/(float)object[count].numofparticles);
  
      zerovector(object[count].position);
      for (count2=0;count2<object[count].numofparticles;count2++)
        addvectors(object[count].position,object[count].position,particle[object[count].particle[count2]].position);
      scalevector(object[count].position,object[count].position,1.0f/(float)object[count].numofparticles);
      }

    objectsound(count);

    if (object[count].link!=-1)
      {
      if (object[count].lighttype==1 || object[count].lighttype==3)
        {
        if (object[object[count].link].idata[0])
          object[count].lighton=0;
        else
          object[count].lighton=1;
        }
      if (object[count].lighttype==2)
        {
        if (object[object[count].link].idata[0])
          object[count].lighton=1;
        else
          object[count].lighton=0;
        }
      }
    if (object[count].lighttype==3)
      {
      object[count].lightintensity+=((rand()&255)/255.0f-0.5f)*0.2f*object[count].lightintensitymax;
      if (object[count].lightintensity<object[count].lightintensitymax*0.5f)
        object[count].lightintensity=object[count].lightintensitymax*0.5f;
      if (object[count].lightintensity>object[count].lightintensitymax*1.5f)
        object[count].lightintensity=object[count].lightintensitymax*1.5f;
      }

    if (object[count].type==9)
    if (object[count].idata[0]==0 || object[count].idata[1]==0)
      {
      vec[1]=particle[object[count].particle[6]].position[1]-particle[object[count].particle[4]].position[1];
      vec[1]*=0.08f;
      vec[1]-=particle[object[count].particle[4]].velocity[1];
      particle[object[count].particle[4]].velocity[1]+=vec[1];

      vec[1]=particle[object[count].particle[6]].position[1]-particle[object[count].particle[5]].position[1];
      vec[1]*=0.08f;
      vec[1]-=particle[object[count].particle[5]].velocity[1];
      particle[object[count].particle[5]].velocity[1]+=vec[1];

      if (particle[object[count].particle[4]].position[1]>particle[object[count].particle[6]].position[1]-0.1f)
      if (particle[object[count].particle[5]].position[1]>particle[object[count].particle[6]].position[1]-0.1f)
        {
        if (object[count].idata[0]==1)
          playsound(14,object[count].position,NULL,0.2f,0,1.0f,-1,0);
        object[count].idata[0]=0;
        }
      if (particle[object[count].particle[4]].position[1]<particle[object[count].particle[6]].position[1]-0.2f)
      if (particle[object[count].particle[5]].position[1]<particle[object[count].particle[6]].position[1]-0.2f)
        {
        if (object[count].idata[0]==0)
          playsound(14,object[count].position,NULL,0.2f,0,1.0f,-1,0);
        object[count].idata[0]=1;
        }

      if (object[count].link!=-1)
        if (object[object[count].link].idata[0]==1)
          object[count].idata[0]=1;
      }
    if (object[count].type==9)
    if (object[count].idata[0]==1 && object[count].idata[1]==1)
      {
      vec[1]=particle[object[count].particle[6]].position[1]-0.375f-particle[object[count].particle[4]].position[1];
      vec[1]*=0.08f;
      vec[1]-=particle[object[count].particle[4]].velocity[1];
      particle[object[count].particle[4]].velocity[1]+=vec[1];

      vec[1]=particle[object[count].particle[6]].position[1]-0.375f-particle[object[count].particle[5]].position[1];
      vec[1]*=0.08f;
      vec[1]-=particle[object[count].particle[5]].velocity[1];
      particle[object[count].particle[5]].velocity[1]+=vec[1];
      }
    if (object[count].type==16)
    if (object[count].idata[0]==0 || object[count].idata[1]==0)
      {
      object[count].idata[0]=0;
      if (fabs(object[0].position[0]-object[count].position[0])<object[count].size[0]*0.5f)
      if (fabs(object[0].position[1]-object[count].position[1])<object[count].size[1]*0.5f)
        {
        object[count].idata[0]=1;
        if (object[count].idata[1]==2)
          {
          if ((rand()&3)==0)
            playsound(8,object[count].position,NULL,1.0f,0,1.0f,-1,0);
          else
            playsound(9,object[count].position,NULL,1.0f,0,1.0f,-1,0);
          game.bonus[8]++;
          }
        }
      if (level.gametype==11)
      if (fabs(object[1].position[0]-object[count].position[0])<object[count].size[0]*0.5f)
      if (fabs(object[1].position[1]-object[count].position[1])<object[count].size[1]*0.5f)
        {
        object[count].idata[0]=1;
        if (object[count].idata[1]==2)
          {
          if ((rand()&3)==0)
            playsound(8,object[count].position,NULL,1.0f,0,1.0f,-1,0);
          else
            playsound(9,object[count].position,NULL,1.0f,0,1.0f,-1,0);
          game.bonus[8]++;
          }
        }
      }
    if (object[count].type==15)
      {
      if (object[count].link==-1 || object[object[count].link].idata[0]==1)
      if ((game.framenum&255)==128)
        {
        createwheel(object[count].position,object[count].size[0],object[count].size[1],object[count].mass,0.8f,0);
        object[numofobjects-1].texturenum=object[count].texturenum;
        object[numofobjects-1].timetolive=512;
        object[numofobjects-1].link=-1;
        for (count2=0;count2<object[numofobjects-1].numofparticles;count2++)
          {
          particle[object[numofobjects-1].particle[count2]].velocity[0]=object[count].lightcolor[0]/PHYSICSCYCLE;
          particle[object[numofobjects-1].particle[count2]].velocity[1]=object[count].lightcolor[1]/PHYSICSCYCLE;
          }
        }
      }

    if (object[count].type==10)
      {
      if (object[count].rotate==0 || object[count].rotate==2)
        count3=1;
      else
        count3=0;
      for (count2=1;count2<=2;count2++)
        {
        vec[count3]=particle[object[count].particle[4]].position[count3]-particle[object[count].particle[count2]].position[count3];

        if (vec[count3]<0.0f)
          vec[count3]+=0.25f;
        else
          vec[count3]-=0.25f;

        if (vec[count3]<0.0f)
          {
          vec[2]=-0.04f;
          if (vec[2]<vec[count3])
            vec[2]=vec[count3];
          }
        else
          {
          vec[2]=0.04f;
          if (vec[2]>vec[count3])
            vec[2]=vec[count3];
          }


        vec[2]-=particle[object[count].particle[count2]].velocity[count3];

        particle[object[count].particle[count2]].velocity[count3]+=vec[2];

        if (particle[object[count].particle[count2]].position[count3]>particle[object[count].particle[4]].position[count3]+0.25f)
          particle[object[count].particle[count2]].position[count3]=particle[object[count].particle[4]].position[count3]+0.25f;
        if (particle[object[count].particle[count2]].position[count3]<particle[object[count].particle[4]].position[count3]-0.25f)
          particle[object[count].particle[count2]].position[count3]=particle[object[count].particle[4]].position[count3]-0.25f;
        }

      vec[0]=particle[object[count].particle[4]].position[count3]-particle[object[count].particle[1]].position[count3];
      if (object[count].rotate==3)
        vec[0]=-vec[0];

      if (vec[0]<-0.2f)
        {
        if (object[count].idata[0]==1)
          playsound(14,object[count].position,NULL,0.2f,0,1.0f,-1,0);
        object[count].idata[0]=0;
        }
      if (vec[0]>0.2f)
        {
        if (object[count].idata[0]==0)
          playsound(14,object[count].position,NULL,0.2f,0,1.0f,-1,0);
        object[count].idata[0]=1;
        }

      if (object[count].link!=-1)
        if (object[object[count].link].idata[0]==1)
          object[count].idata[0]=1;
      }
    if (object[count].type==1)
      {
      if (count!=0)
      if (level.gametype==0 && game.levelnum==34)
        objectai(count);

      for (count2=0;count2<16;count2++)
        {
        x=particle[object[count].particle[count2]].position[0];
        y=particle[object[count].particle[count2]].position[1];

        if (x>0 && x<254)
        if (y>0 && y<254)
          {
          if (block[level.foregrid[y][x]].density!=0.0f)
          if ((rand()&255)==0)
            {
            createparticle(5,object[count].position,object[count].velocity,0.125f*0.25f,-1,100+(rand()&63));
            particle[numofparticles-1].rendersize=0.125+(float)(rand()&127)/1000.0f;
            particle[numofparticles-1].texturenum=366;
            }
          if (block[level.foregrid[y][x]].foredamage!=0)
            object[count].hitpoints-=block[level.foregrid[y][x]].foredamage;
          if ((level.grid[y][x]>=248 && level.grid[y][x]<=255 && level.gridmod[y][x]==0) || (level.grid[y][x]>=240 && level.grid[y][x]<=247 && level.gridmod[y][x]==2))
            {
            vec[0]=(float)x+0.5f;
            vec[1]=(float)y+0.5f;
            vec[2]=0.0f;
            subtractvectors(vec2,vec,particle[object[count].particle[count2]].position);
            if (vectorlength(vec2)<0.45f)
              {
              scale=1.0f;

              if (level.grid[y][x]==251 || (level.grid[y][x]==251-8 && level.gridmod[y][x]==2))
                {
                if (game.numoflives<99 && game.difficulty!=3)
                  {
                  game.numoflives++;
                  createsprite(0,vec);
                  sprintf(sprite[numofsprites-1].text,"1UP");
                  sprite[numofsprites-1].size=14;
                  }
                else
                  {
                  game.score[0]+=1000;
                  createsprite(1000,vec);
                  }
                }
              if (level.grid[y][x]==252 || (level.grid[y][x]==252-8 && level.gridmod[y][x]==2))
                {
                if (object[count].hitpoints<900)
                  object[count].hitpoints+=100;
                else
                  object[count].hitpoints=1000;
                }
              if (level.grid[y][x]==253 || (level.grid[y][x]==253-8 && level.gridmod[y][x]==2))
                {
                if (level.gametype!=15)
                  {
                  game.score[0]+=50;
                  createsprite(50,vec);
                  }
                else
                  game.score[count]++;
                }
              if (level.grid[y][x]==254 || (level.grid[y][x]==254-8 && level.gridmod[y][x]==2))
                {
                game.score[0]+=100;
                createsprite(100,vec);
                if (game.oldschool==0)
                  scale=0.9f;
                }
              if (level.grid[y][x]==255 || (level.grid[y][x]==255-8 && level.gridmod[y][x]==2))
                {
                game.score[0]+=1000;
                createsprite(1000,vec);
                if (game.oldschool==0)
                  scale=0.8f;
                }

              if (level.grid[y][x]==252 || (level.grid[y][x]==252-8 && level.gridmod[y][x]==2))
                playsound(20,vec,NULL,0.7f,0,scale,-1,0);
              else
                playsound(10,vec,NULL,0.4f,0,scale,-1,0);

              level.gridmod[y][x]=1;

              if (level.grid[y][x]>=248 && level.grid[y][x]<=255)
                game.bonus[level.grid[y][x]-248]++;
              if (level.grid[y][x]>=240 && level.grid[y][x]<=247)
                game.bonus[level.grid[y][x]-240]++;
              }
            }
          }
        }

      count4=0;
      for (count2=0;count2<16;count2++)
      for (count3=0;count3<16;count3++)
      if (abs(count2-count3)>6)
        {
        subtractvectors(vec,particle[object[count].particle[count3]].position,particle[object[count].particle[count2]].position);
        veclength=vectorlength(vec);
        if (veclength<0.15f)
          count4++;
        //if (veclength<0.15f)
        //  object[count].hitpoints-=(0.2f-veclength)*500.0f;
        }

      if (count4>=2)
        object[count].hitpoints-=(count4-1)*50;

      if (object[count].numoforientations==0)
        copyvector(object[count].orientation[1],yaxis);
      else
        normalizevector(object[count].orientation[1],object[count].orientation[1]);
      crossproduct(object[count].orientation[0],zaxis,object[count].orientation[1]);
      normalizevector(object[count].orientation[0],object[count].orientation[0]);

      if (dotproduct(object[count].velocity,object[count].orientation[0])<-0.02f)
        object[count].direction=0;
      if (dotproduct(object[count].velocity,object[count].orientation[0])>0.02f)
        object[count].direction=1;

      angle=atan2(object[count].orientation[0][1],object[count].orientation[0][0]);
      spin=cos(angle)*fabs(cos(angle))*object[count].axis[0]+sin(angle)*fabs(sin(angle))*object[count].axis[1];

      if (spin<-1.0f)
        spin=-1.0f;
      if (spin>1.0f)
        spin=1.0f;
      if (angle<object[count].angle-pi)
        angle+=2.0f*pi;
      if (angle>object[count].angle+pi)
        angle-=2.0f*pi;
      /*
      scale=(angle-object[count].angle);
      if (scale<-0.1f)
        scale=-0.1f;
      if (scale>0.1f)
        scale=0.1f;

      object[count].angle+=scale;
      */
      object[count].angle+=(angle-object[count].angle)*0.05f;

      if (object[count].angle<0.0f)
        object[count].angle+=2.0f*pi;
      if (object[count].angle>2.0f*pi)
        object[count].angle-=2.0f*pi;

      for (count2=0;count2<16;count2++)
        {
        subtractvectors(vec,particle[object[count].particle[count2]].position,object[count].position);
        crossproduct(vec2,zaxis,vec);
        normalizevector(vec2,vec2);

        if (object[count].numoforientations!=0)
          {
          scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,vec2,spin*0.004f);
          }

        //if (object[count].numoforientations==0)
          {
          scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,xaxis,object[count].axis[0]*0.001f);
          if (object[count].axis[1]<0.0f)
            scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,yaxis,object[count].axis[1]*0.001f);
          else
            scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,yaxis,object[count].axis[1]*0.0005f);
          }
        }

      if ((object[count].button&4)==4)
        object[count].friction=0.01f;
      else
        object[count].friction=1.2f;
      if ((object[count].button&2)==2 || (object[count].button&8)==8)
        {
        for (count2=0;count2<numofbonds;count2++)
        if (bond[count2].objectnum==count && bond[count2].type==2)
          {
          bond[count2].cycles=0;
          //bond[count2].elasticity=0.02f;
          }
        }
      else
        {
        for (count2=0;count2<numofbonds;count2++)
        if (bond[count2].objectnum==count && bond[count2].type==2)
          {
          bond[count2].cycles=31;
          /*
          if ((object[count].button&4)==4)
            bond[count2].elasticity=0.005f;
          else
            bond[count2].elasticity=0.02f;
          */
          }
        }
      if ((object[count].button&8)==8)
        {
        for (count2=0;count2<object[count].numofparticles;count2++)
          {
          particle[object[count].particle[count2]].gravity=10.0f/(PHYSICSCYCLE*PHYSICSCYCLE);
          particle[object[count].particle[count2]].mass=0.5f;
          }
        }
      else
        {
        for (count2=0;count2<object[count].numofparticles;count2++)
          {
          particle[object[count].particle[count2]].gravity=4.0f/(PHYSICSCYCLE*PHYSICSCYCLE);
          particle[object[count].particle[count2]].mass=0.25f;
          }
        }
      }
    if (object[count].type==20)
      {
      subtractvectors(object[count].orientation[1],particle[object[count].particle[0]].position,particle[object[count].particle[3]].position);
      normalizevector(object[count].orientation[1],object[count].orientation[1]);
      object[count].orientation[0][0]=object[count].orientation[1][1];
      object[count].orientation[0][1]=-object[count].orientation[1][0];
      object[count].orientation[0][2]=0.0f;

      object[count].data[0]+=object[count].axis[0]*0.05f;
      if (object[count].data[0]<0.0f)
        object[count].data[0]+=0.02f;
      if (object[count].data[0]>0.0f)
        object[count].data[0]-=0.02f;
      if (object[count].data[0]<-0.5f)
        object[count].data[0]=-0.5f;
      if (object[count].data[0]>0.5f)
        object[count].data[0]=0.5f;

      object[count].data[1]+=object[count].axis[1]*0.008f;
      if ((object[count].button&2)==2)
        object[count].data[1]=0.0f;
      if (object[count].data[1]<0.0f)
        object[count].data[1]+=0.004f;
      if (object[count].data[1]>0.0f)
        object[count].data[1]-=0.004f;
      if (object[count].data[1]<-0.3f)
        object[count].data[1]=-0.3f;
      if (object[count].data[1]>0.3f)
        object[count].data[1]=0.3f;

      for (count2=0;count2<4;count2++)
        {
        copyvector(vec,particle[object[count].particle[count2]].velocity);
        if (count2==1 || count2==2)
          {
          //normal[0]=object[count].orientation[0][0]*cos(object[count].data[0])+object[count].orientation[0][1]*sin(object[count].data[0]);
          //normal[1]=object[count].orientation[1][1]*cos(object[count].data[0])-object[count].orientation[1][0]*sin(object[count].data[0]);
          scalevector(normal,object[count].orientation[0],cos(object[count].data[0]));
          scaleaddvectors(normal,normal,object[count].orientation[1],-sin(object[count].data[0]));
          calculatefriction(vec,vec2,normal,0.8f);
          subtractvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,vec2);
          }
        else
          {
          copyvector(normal,object[count].orientation[0]);
          scaleaddvectors(vec,vec,normal,-object[count].data[1]);
          vec[2]=1.0f/PHYSICSCYCLE;
          calculatefriction(vec,vec2,zaxis,0.8f);
          vec2[2]=0.0f;
          subtractvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,vec2);
          }
        //copyvector(particle[object[count].particle[count2]].velocity,vec);
        }

      for (count2=0;count2<4;count2++)
        {
        subtractvectors(vec,particle[object[count].particle[count2]].position,object[count].position);
        crossproduct(vec2,zaxis,vec);
        normalizevector(vec2,vec2);

        //scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,vec2,object[count].axis[0]*0.002f);
        //scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,object[count].orientation[0],object[count].axis[1]*0.003f);
        }
      }
    if (object[count].type==4)
      {
      for (count2=0;count2<4;count2++)
        {
        x=particle[object[count].particle[count2]].position[0];
        y=particle[object[count].particle[count2]].position[1];

        if (x>0 && x<254)
        if (y>0 && y<254)
          {
          if (block[level.foregrid[y][x]].foredamage!=0)
            object[count].hitpoints-=block[level.foregrid[y][x]].foredamage*4;
          }
        }
      if (object[count].hitpoints<0)
      if (object[count].timetolive>45)
        object[count].timetolive=45;

      subtractvectors(object[count].orientation[1],particle[object[count].particle[0]].position,particle[object[count].particle[3]].position);
      normalizevector(object[count].orientation[1],object[count].orientation[1]);
      object[count].orientation[0][0]=object[count].orientation[1][1];
      object[count].orientation[0][1]=-object[count].orientation[1][0];
      object[count].orientation[0][2]=0.0f;

      objectai(count);

      if (object[0].position[0]<object[count].position[0])
        object[count].direction=0;
      else
        object[count].direction=1;

      if (object[count].velocity[0]<-0.01f)
        object[count].direction=0;
      if (object[count].velocity[0]>0.01f)
        object[count].direction=1;
      if (object[count].link!=-1)
        object[object[count].link].direction=object[count].direction;

      if (dotproduct(object[count].orientation[1],yaxis)>0.7f)
      if (object[count].numoforientations!=0)
        {
        if (object[count].beasttype>=0 && object[count].beasttype<=2)
          scale=2.0f;
        if (object[count].beasttype==8 || object[count].beasttype==11)
          scale=2.0f;
        if (object[count].beasttype==16)
          scale=2.0f;
        if (object[count].beasttype>=3 && object[count].beasttype<=6)
          scale=2.0f;
        if (object[count].beasttype==9 || object[count].beasttype==10)
          scale=2.0f;
        if (object[count].beasttype==7 || object[count].beasttype==13)
          scale=1.5f;
        if (object[count].beasttype==15)
          scale=2.5f;

        if (object[count].axis[0]==-1.0f)
          {
          for (count2=0;count2<4;count2++)
          if (particle[object[count].particle[count2]].velocity[0]>-3.0f/PHYSICSCYCLE)
            particle[object[count].particle[count2]].velocity[0]-=scale/(PHYSICSCYCLE*PHYSICSCYCLE);
          }
        if (object[count].axis[0]==1.0f)
          {
          for (count2=0;count2<4;count2++)
          if (particle[object[count].particle[count2]].velocity[0]<3.0f/PHYSICSCYCLE)
            particle[object[count].particle[count2]].velocity[0]+=scale/(PHYSICSCYCLE*PHYSICSCYCLE);
          }
        }

      if (object[count].beasttype==0 || object[count].beasttype==2 || object[count].beasttype==8 || object[count].beasttype==16)
      if (object[count].numoforientations!=0)
      if ((object[count].button&2)==2)
        for (count2=0;count2<4;count2++)
          {
          if (object[count].beasttype!=8)
            scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,yaxis,0.08f);
          else
            scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,yaxis,0.12f);
          }
      if (object[count].beasttype==15)
      if (object[count].numoforientations!=0)
      if ((object[count].button&2)==2)
        for (count2=0;count2<2;count2++)
          scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,yaxis,0.08f);

      if (object[count].numoforientations!=0)
      if (dotproduct(object[count].orientation[1],yaxis)<0.7f)
        {
        if (object[count].orientation[1][0]<0.0f)
          spin=1.0f;
        else
          spin=-1.0f;
        for (count2=0;count2<4;count2++)
          {
          subtractvectors(vec,particle[object[count].particle[count2]].position,object[count].position);
          crossproduct(vec2,zaxis,vec);
          normalizevector(vec2,vec2);
  
          scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,vec2,spin*0.003f);
          }
        }
      }
    }
  }