void pgeTextureActivate(pgeTexture *texture) { if(texture->format == PGE_PIXEL_FORMAT_T4) { sceGuClutMode(texture->palFormat, 0, 0xff, 0); sceGuClutLoad(2, texture->palette); } else if(texture->format == PGE_PIXEL_FORMAT_T8) { sceGuClutMode(texture->palFormat, 0, 0xff, 0); sceGuClutLoad(32, texture->palette); } sceGuEnable(GU_TEXTURE_2D); sceGuTexWrap(GU_REPEAT, GU_REPEAT); sceGuTexFilter(GU_NEAREST, GU_NEAREST); sceGuTexFunc(pgeTextureMode, GU_TCC_RGBA); sceGuTexEnvColor(0xFFFFFFFF); sceGuColor(0xFFFFFFFF); sceGuAmbientColor(0xFFFFFFFF); sceGuTexOffset(0.0f, 0.0f); sceGuTexScale(1.0f/(float)texture->textureWidth, 1.0f/(float)texture->textureHeight); sceGuTexMode(texture->format, 0, 0, texture->swizzled); sceGuTexImage(0, texture->textureWidth, texture->textureHeight, texture->textureWidth, texture->data); }
void sceGuStart(int cid, void* list) { GuContext* context = &gu_contexts[cid]; unsigned int* local_list = (unsigned int*)(((unsigned int)list) | 0x40000000); // setup display list context->list.start = local_list; context->list.current = local_list; context->list.parent_context = gu_curr_context; gu_list = &context->list; // store current context gu_curr_context = cid; if (!cid) { ge_list_executed[0] = sceGeListEnQueue(local_list,local_list,gu_settings.ge_callback_id,0); gu_settings.signal_offset = 0; } if (!gu_init) { static int dither_matrix[16] = { -4, 0,-3, 1, 2,-2, 3,-1, -3, 1,-4, 0, 3,-1, 2,-2 }; sceGuSetDither((ScePspIMatrix4*)dither_matrix); sceGuPatchDivide(16,16); sceGuColorMaterial(GU_AMBIENT|GU_DIFFUSE|GU_SPECULAR); sceGuSpecular(1.0f); sceGuTexScale(1.0f,1.0f); gu_init = 1; } if (!gu_curr_context) { if (gu_draw_buffer.frame_width) { sendCommandi(156, ((unsigned int)gu_draw_buffer.frame_buffer) & 0xffffff); sendCommandi(157, ((((unsigned int)gu_draw_buffer.frame_buffer) & 0xff000000) >> 8) | gu_draw_buffer.frame_width); } }
void Texture::use() { #ifdef ARCH_PSP sceGuEnable( GU_TEXTURE_2D ); sceGuTexFilter( GU_LINEAR, GU_LINEAR ); sceGuTexMode( GU_PSM_8888, 0, 0, psp_texture.Swizzled() ); sceGuTexImage( 0, psp_texture.Width(), psp_texture.Height(), psp_texture.Width(), psp_texture.Image() ); sceGuTexFunc( GU_TFX_MODULATE, GU_TCC_RGB ); sceGuTexScale( 1.0f, 1.0f ); // No scaling sceGuTexOffset( 0.0f, 0.0f ); #else glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D,glTexId); #endif };
void drawCube( Texture* texture, int val ) { // setup matrices for cube sceGumMatrixMode(GU_PROJECTION); sceGumLoadIdentity(); sceGumPerspective(75.0f,16.0f/9.0f,0.5f,1000.0f); sceGumMatrixMode(GU_VIEW); { ScePspFVector3 pos = {0.0f,0.0f,-2.5f}; sceGumLoadIdentity(); sceGumTranslate(&pos); } sceGumMatrixMode(GU_MODEL); { ScePspFVector3 rot = {val * 0.263f * (GU_PI/180.0f), val * 0.32f * (GU_PI/180.0f), val * 0.44f * (GU_PI/180.0f)}; sceGumLoadIdentity(); sceGumRotateXYZ(&rot); } // setup texture sceGuTexMode(texture->format,0,0,0); sceGuTexImage(texture->mipmap,texture->width,texture->height,texture->stride,texture->data); sceGuTexFunc(GU_TFX_ADD,GU_TCC_RGB); sceGuTexFilter(GU_LINEAR,GU_LINEAR); sceGuTexScale(1.0f,1.0f); sceGuTexOffset(0.0f,0.0f); sceGuAmbientColor(0xffffffff); sceGuEnable(GU_TEXTURE_2D); // draw cube sceGumDrawArray(GU_TRIANGLES,GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D,12*3,0,cube_vertices); sceGuDisable(GU_TEXTURE_2D); }
void FZTexture::bindForDisplay() { // support only for main ram textures - very slow // TODO: investigate vram textures: when and how to // transfer? if (texImage->getCLUT() != NULL) { int n = texImage->getCLUTSize(); sceGuClutMode(GU_PSM_8888, 0, n - 1, 0); // 32-bit palette sceGuClutLoad((n/8), texImage->getCLUT()); // upload entries (8 colors base unit) } sceGuTexFunc(texenv, pixelComponent); //sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA); sceGuTexMode(pixelFormat, 0, 0, GU_TRUE); //sceGuTexMode(pixelFormat, 0, 0, GU_FALSE); sceGuTexImage(0, width, height, width, texImage->getData()); sceGuTexScale(1.0f, 1.0f); sceGuTexOffset(0.0f, 0.0f); sceGuTexFilter(texMin, texMag); FZScreen::setBoundTexture((FZTexture*)this); }
void InitGU( void ) { // Init GU sceGuInit(); sceGuStart( GU_DIRECT, dList ); // Set Buffers sceGuDrawBuffer( GU_PSM_8888, fbp0, BUF_WIDTH ); sceGuDispBuffer( SCR_WIDTH, SCR_HEIGHT, (void*)0x88000, BUF_WIDTH); sceGuDepthBuffer( (void*)0x110000, BUF_WIDTH); sceGuOffset( 2048 - (SCR_WIDTH/2), 2048 - (SCR_HEIGHT/2)); sceGuDepthRange( 65535, 0); // Set Render States sceGuScissor( 0, 0, SCR_WIDTH, SCR_HEIGHT); sceGuEnable( GU_SCISSOR_TEST ); sceGuDepthFunc( GU_GEQUAL ); sceGuEnable( GU_DEPTH_TEST ); sceGuFrontFace( GU_CW ); sceGuEnable( GU_CULL_FACE ); sceGuShadeModel( GU_SMOOTH ); sceGuEnable( GU_CLIP_PLANES ); sceGuEnable( GU_TEXTURE_2D ); sceGuEnable( GU_LIGHTING ); sceGuEnable( GU_LIGHT0 ); // Enable Light 1 (NEW) // setup texture // 32-bit image, if we swizzled the texture will return true, otherwise false (NEW) sceGuTexMode( GU_PSM_8888, 0, 0, true ); sceGuTexFunc( GU_TFX_MODULATE, GU_TCC_RGB ); // Modulate the color of the image sceGuTexScale( 1.0f, 1.0f ); // No scaling sceGuTexOffset( 0.0f, 0.0f ); sceGuFinish(); sceGuSync(0,0); sceDisplayWaitVblankStart(); sceGuDisplay(GU_TRUE); // finish }
int dxpGraphicsInit() { u32 i; //構造体初期化 if(dxpGraphicsData.init)return 0; {//深度バッファの初期化 dxpGraphicsData.depthbuffer.psm = GU_PSM_4444; dxpGraphicsData.depthbuffer.ppalette = NULL; dxpGraphicsData.depthbuffer.texdata = NULL; dxpGraphicsData.depthbuffer.width = 480; dxpGraphicsData.depthbuffer.height = 272; dxpGraphicsData.depthbuffer.pitch = 512; dxpGraphicsData.depthbuffer.umax = 480; dxpGraphicsData.depthbuffer.vmax = 272; dxpGraphicsData.depthbuffer.colorkey = 0; dxpGraphicsData.depthbuffer.size2_nflag = 0; dxpGraphicsData.depthbuffer.swizzledflag = 1; dxpGraphicsData.depthbuffer.reloadflag = 1; dxpGraphicsData.depthbuffer.alphabit = 0; dxpGraphicsData.depthbuffer.refcount = 0; dxpGraphicsData.depthbuffer.thisptrptr = NULL; if(dxpGraphicsData.usedepth || dxpGraphicsData.usedepth3d) { dxpGraphicsData.depthbuffer.texvram = valloc(vgetMemorySize(512,272,GU_PSM_4444)); if(!dxpGraphicsData.depthbuffer.texvram)return -1; }else dxpGraphicsData.depthbuffer.texvram = NULL; } for(i = 0;i < 2;++i) {//フレームバッファの初期化 dxpGraphicsData.displaybuffer[i].psm = dxpGraphicsData.display_psm; dxpGraphicsData.displaybuffer[i].ppalette = NULL; dxpGraphicsData.displaybuffer[i].texdata = NULL; dxpGraphicsData.displaybuffer[i].texvram = valloc(vgetMemorySize(512,272,dxpGraphicsData.display_psm)); dxpGraphicsData.displaybuffer[i].width = 480; dxpGraphicsData.displaybuffer[i].height = 272; dxpGraphicsData.displaybuffer[i].pitch = 512; // dxpGraphicsData.displaybuffer[i].pitch = 480;//試したら見事に駄目だったw dxpGraphicsData.displaybuffer[i].umax = 480; dxpGraphicsData.displaybuffer[i].vmax = 272; dxpGraphicsData.displaybuffer[i].colorkey = 0; dxpGraphicsData.displaybuffer[i].size2_nflag = 0; dxpGraphicsData.displaybuffer[i].swizzledflag = 0; dxpGraphicsData.displaybuffer[i].reloadflag = 1; dxpGraphicsData.displaybuffer[i].alphabit = 0; dxpGraphicsData.displaybuffer[i].refcount = 0; } if(!dxpGraphicsData.displaybuffer[0].texvram || !dxpGraphicsData.displaybuffer[1].texvram) { vfree(dxpGraphicsData.displaybuffer[0].texvram); vfree(dxpGraphicsData.displaybuffer[1].texvram); vfree(dxpGraphicsData.depthbuffer.texvram); return -1; } dxpGraphicsData.displaybuffer_back = &dxpGraphicsData.displaybuffer[0]; dxpGraphicsData.rendertarget = dxpGraphicsData.displaybuffer_back; dxpGraphicsData.texture = NULL; dxpGraphicsData.clear_color_value = 0; dxpGraphicsData.clear_depth_value = 0; dxpGraphicsData.clear_stencil_value = 0; dxpGraphicsData.gustarted = 0; dxpGraphicsData.clear_depth = 0; dxpGraphicsData.clear_stencil = 0; dxpGraphicsData.bilinear_enable = 0; dxpGraphicsData.create_vram_graph = 1; dxpGraphicsData.create_swizzled_graph = 1; dxpGraphicsData.colorkey = 0; dxpGraphicsData.blendmode = DX_BLENDMODE_NOBLEND; dxpGraphicsData.drawstate = DXP_DRAWSTATE_EITHER; dxpGraphicsData.flag = 0xffffffff; dxpGraphicsData.forceupdate = 1; dxpGraphicsData.z_2d = 0; dxpGraphicsData.color = 0xffffffff; //dxpGraphicsData.usedepth = 0; //dxpGraphicsData.usedepth3d = 0; dxpGraphicsData.writedepth = 0; dxpGraphicsData.writedepth3d = 0; dxpGraphicsData.fog_color = 0xffffffff; dxpGraphicsData.fog_near = 10.0f; dxpGraphicsData.fog_far = 100.0f; dxpGraphicsData.intrafont_scissor[0] = 0; dxpGraphicsData.intrafont_scissor[1] = 0; dxpGraphicsData.intrafont_scissor[2] = 480; dxpGraphicsData.intrafont_scissor[3] = 272; dxpGraphicsData.depthfunc = GU_GEQUAL; for(i = 0;i < DXP_BUILDOPTION_TEXTURE_MAXNUM;++i)dxpGraphicsData.texarray[i] = NULL; for(i = 0;i < DXP_BUILDOPTION_GHANDLE_MAXNUM;++i)dxpGraphicsData.grapharray[i] = NULL; //GEのセットアップ sceGuInit(); GUSTART sceGuDrawBuffer(dxpGraphicsData.display_psm,vGuPointer(dxpGraphicsData.displaybuffer[0].texvram),dxpGraphicsData.displaybuffer[0].pitch); sceGuDispBuffer(480,272,vGuPointer(dxpGraphicsData.displaybuffer[1].texvram),dxpGraphicsData.displaybuffer[1].pitch); sceGuOffset(2048 - (480/2),2048 - (272/2)); sceGuViewport(2048,2048,480,272); sceGuScissor( dxpGraphicsData.intrafont_scissor[0], dxpGraphicsData.intrafont_scissor[1], dxpGraphicsData.intrafont_scissor[2], dxpGraphicsData.intrafont_scissor[3] ); sceGuClearDepth(0); sceGuDepthRange(65535,0); sceGuEnable(GU_SCISSOR_TEST); sceGuFrontFace(GU_CW); sceGuShadeModel(GU_FLAT); sceGuTexScale(1.0f,1.0f); sceGuTexOffset(0.0f,0.0f); sceGuTexFilter(GU_NEAREST,GU_NEAREST); sceGuTexWrap(GU_CLAMP,GU_CLAMP); /* memo カメラ位置(画面横幅/2,画面縦幅/2,画面縦幅/(2 * tan(fovy))) 注視点位置(画面横幅/2,画面縦幅/2,1) 上 (0,1,0) */ #ifndef DXP_BUILDOPTION_NO3D VECTOR v[3] = {{240,136,-235.5589f},{240,136,0},{0,1,0}}; SetCameraPositionAndTargetAndUpVec(v[0],v[1],v[2]); sceGumMatrixMode(GU_MODEL); sceGumLoadIdentity(); dxpGraphicsData.camera.aspect = 480.0f / 272.0f; dxpGraphicsData.camera.near = 0.5f; dxpGraphicsData.camera.far = 1000.0f; dxpGraphicsData.camera.fov = 60; dxpGraphics3dUpdateProjectionMatrix(); #endif GUFINISH; sceDisplayWaitVblankStart(); GUSTART; sceGuDisplay(GU_TRUE); dxpGraphicsData.init = 1; return 0; }
void DrawTilePSP (uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount) { TILE_PREAMBLE float x = Offset % GFX.Pitch; float y = Offset / GFX.Pitch; #define X 0 #define Y 1 #define U 0 #define V 1 float pos [3][4]; float tex [2][4]; static bool8 init = FALSE; if (init == FALSE) { sceGuStart(0,list); sceGuDrawBufferList(GE_PSM_5551,(void*)0,512); sceGuDispBuffer(480,272,(void*)0x88000,512); sceGuDepthBuffer((void*)0x110000,512); sceGuOffset(0,0); sceGuViewport(480/2,272/2,480,272); sceGuDepthRange(0xc350,0x2710); sceGuScissor(0,0,480,272); sceGuEnable(GU_STATE_SCISSOR); sceGuDisable(GU_STATE_ATE); sceGuDisable(GU_STATE_ZTE); sceGuEnable(GU_STATE_CULL); sceGuDisable(GU_STATE_ALPHA); sceGuDisable(GU_STATE_LIGHTING); sceGuFrontFace(GE_FACE_CW); sceGuEnable(GU_STATE_TEXTURE); sceGuClear(GE_CLEAR_COLOR|GE_CLEAR_DEPTH); sceGuFinish(); sceGuSync(0,0); init = TRUE; } pos [0][X] = 0 + x * 1; pos [0][Y] = 0 + y * 1; pos [1][X] = 0 + (x + 8.0f) * 1; pos [1][Y] = 0 + y * 1; pos [2][X] = 0 + (x + 8.0f) * 1; pos [2][Y] = 0 + (y + LineCount) * 1; pos [3][X] = 0 + x * 1; pos [4][Y] = 0 + (y + LineCount) * 1; if (!(Tile & (V_FLIP | H_FLIP))) { // Normal tex [0][U] = 0.0f; tex [0][V] = StartLine; tex [1][U] = 8.0f; tex [1][V] = StartLine; tex [2][U] = 8.0f; tex [2][V] = StartLine + LineCount; tex [3][U] = 0.0f; tex [3][V] = StartLine + LineCount; } else if (!(Tile & V_FLIP)) { // Flipped tex [0][U] = 8.0f; tex [0][V] = StartLine; tex [1][U] = 0.0f; tex [1][V] = StartLine; tex [2][U] = 0.0f; tex [2][V] = StartLine + LineCount; tex [3][U] = 8.0f; tex [3][V] = StartLine + LineCount; } else if (Tile & H_FLIP) { // Horizontal and vertical flip tex [0][U] = 8.0f; tex [0][V] = StartLine + LineCount; tex [1][U] = 0.0f; tex [1][V] = StartLine + LineCount; tex [2][U] = 0.0f; tex [2][V] = StartLine; tex [3][U] = 8.0f; tex [3][V] = StartLine; } else { // Vertical flip only tex [0][U] = 0.0f; tex [0][V] = StartLine + LineCount; tex [1][U] = 8.0f; tex [1][V] = StartLine + LineCount; tex [2][U] = 8.0f; tex [2][V] = StartLine; tex [3][U] = 0.0f; tex [3][V] = StartLine; } sceGuStart(0,list); sceGuTexMode(GU_PSM_5551,0,0,0); sceGuTexFunc(GU_TFX_REPLACE,0); sceGuTexOffset(0,0); sceGuAmbientColor(0xffffffff); sceGuTexImage (0, 8, 8, 8, (void *)pCache); sceGuTexScale (1.0/8.0f, 1.0f/8.0f); struct Vertex *vertices; vertices = (struct Vertex *)sceGuGetMemory (4 * sizeof (struct Vertex)); vertices[0].u = tex[0][U]; vertices[0].v = tex[0][V]; vertices[0].x = pos[0][X]; vertices[0].y = pos[0][Y]; vertices[0].z = 0.0f; vertices[1].u = tex[1][U]; vertices[1].v = tex[1][V]; vertices[1].x = pos[1][X]; vertices[1].y = pos[1][Y]; vertices[1].z = 0.0f; vertices[2].u = tex[2][U]; vertices[2].v = tex[2][V]; vertices[2].x = pos[2][X]; vertices[2].y = pos[2][Y]; vertices[2].z = 0.0f; vertices[3].u = tex[3][U]; vertices[3].v = tex[3][V]; vertices[3].x = pos[3][X]; vertices[3].y = pos[3][Y]; vertices[3].z = 0.0f; sceGuDrawArray (GU_PRIM_TRIANGLES,GE_SETREG_VTYPE(GE_TT_16BIT,GE_CT_5551,0,GE_MT_16BIT,0,0,0,0,GE_BM_2D),4,0,vertices); sceGuFinish (); }
void S9xSceGURenderTex (char *tex, int width, int height, int x, int y, int xscale, int yscale, int xres, int yres) { // If you don't call this, Gu will run into cache problems with // reading pixel data... sceKernelDcacheWritebackAll (); unsigned int j; const int slice_scale = ((float)xscale / (float)width) * (float)SLICE_SIZE; const int tex_filter = (PSP_Settings.bBilinearFilter ? GU_LINEAR : GU_NEAREST); struct Vertex* vertices; struct Vertex* vtx_iter; // If the x/y scale matches the width/height, we can take a shortcut and // merely copy tex into the VRAM at the given (x,y) coordinate. // // NOTE: This disables bilinear filtering, but that's not saying a whole // lot, since the image will not require a min / mag filter. if ((xscale == width) && (yscale == height)) { sceGuStart (0, SceGU.list); sceGuCopyImage (SceGU.pixel_format, 0, 0, xres, yres, width, tex, x, y, SceGU.line_size, (void *)(0x04000000 + (uint32)SceGU.vram_offset)); sceGuFinish (); } // If the scale doesn't match the width/height, we have to perform a // special blit to stretch the image. else { #ifdef SCEGU_DIRECT_COPY sceGuStart (0, SceGU.list); sceGuCopyImage (SceGU.pixel_format, 0, 0, width, height, width, tex, 0, 0, SceGU.line_size, (void *)(0x04000000 + (uint32)SceGU.vram_offset)); #endif sceGuStart (0, SceGU.list); sceGuTexMode (SceGU.texture_format, 0, 0, 0); #ifndef SCEGU_DIRECT_COPY sceGuTexImage (0, width, height, width, tex); #else sceGuTexImage (0, width, height, SceGU.line_size, (void *)(0x04000000 + (uint32)SceGU.vram_offset)); #endif sceGuTexFunc (GU_TFX_REPLACE, 0); sceGuTexFilter (tex_filter, tex_filter); sceGuTexScale (1, 1); sceGuTexOffset (0, 0); sceGuAmbientColor (0xffffffff); sceGuScissor (x, y, xres, yres); #ifdef DRAW_SINGLE_BATCH // Allocate (memory map) the "vertex array" beforehand const int num_verts = (width / SLICE_SIZE) * 2; const int vtx_alloc = num_verts * sizeof (struct Vertex); vertices = (struct Vertex *)sceGuGetMemory (vtx_alloc); vtx_iter = vertices; #endif // Do a striped blit (takes the page-cache into account) for (j = 0; j < width; j += SLICE_SIZE, x += slice_scale) { #ifndef DRAW_SINGLE_BATCH vtx_iter = (struct Vertex *)sceGuGetMemory (sizeof (struct Vertex) * 2); #endif vtx_iter [0].u = j; vtx_iter [0].v = 0; vtx_iter [0].x = x; vtx_iter [0].y = y; vtx_iter [0].z = 0; vtx_iter [1].u = (j + SLICE_SIZE); vtx_iter [1].v = height; vtx_iter [1].x = (x + slice_scale); vtx_iter [1].y = (y + yscale); vtx_iter [1].z = 0; vtx_iter [0].color = vtx_iter [1].color = 0; #ifndef DRAW_SINGLE_BATCH sceGuDrawArray (GU_SPRITES, SceGU.tt | SceGU.ct | SceGU.mt | SceGU.dm, 2, 0, vtx_iter); vtx_iter += 2; #endif } #ifdef DRAW_SINGLE_BATCH sceGuDrawArray (GU_SPRITES, GE_SETREG_VTYPE (SceGU.tt, SceGU.ct, 0, SceGU.mt, 0, 0, 0, 0, SceGU.dm), num_verts, 0, vertices); #endif sceGuFinish (); } #ifdef SCEGU_DOUBLE_BUFFERED sceGuSync (0, 0); if (PSP_Settings.bVSync) sceDisplayWaitVblankStart (); #endif #ifdef SCEGU_DOUBLE_BUFFERED S9xSceGUSwapBuffers (); #endif }
static void dod_init_gu() { void* pDrawBuffer = dod_get_static_vram_buffer(DOD_BUFFER_WIDTH, DOD_SCREEN_HEIGHT, GU_PSM_8888); void* pDispBuffer = dod_get_static_vram_buffer(DOD_BUFFER_WIDTH, DOD_SCREEN_HEIGHT, GU_PSM_8888); void* pZBuffer = dod_get_static_vram_buffer(DOD_BUFFER_WIDTH, DOD_SCREEN_HEIGHT, GU_PSM_4444); sceGuInit(); sceGuStart(GU_DIRECT, s_list); sceGuDrawBuffer(GU_PSM_8888, pDrawBuffer, DOD_BUFFER_WIDTH); sceGuDispBuffer(DOD_SCREEN_WIDTH, DOD_SCREEN_HEIGHT, pDispBuffer, DOD_BUFFER_WIDTH); sceGuDepthBuffer(pZBuffer, DOD_BUFFER_WIDTH); sceGuOffset(2048 - (DOD_SCREEN_WIDTH / 2), 2048 - (DOD_SCREEN_HEIGHT / 2)); sceGuViewport(2048, 2048, DOD_SCREEN_WIDTH, DOD_SCREEN_HEIGHT); sceGuDepthRange(65535, 0); sceGuScissor(0, 0, DOD_SCREEN_WIDTH, DOD_SCREEN_HEIGHT); sceGuEnable(GU_SCISSOR_TEST); sceGuEnable(GU_CULL_FACE); sceGuFrontFace(GU_CCW); sceGuShadeModel(GU_SMOOTH); //sceGuDepthFunc(GU_GEQUAL); //sceGuDepthMask(GU_TRUE); // disable z-writes //sceGuEnable(GU_DEPTH_TEST); sceGuEnable(GU_TEXTURE_2D); //sceGuEnable(GU_CLIP_PLANES); sceGuDisable(GU_COLOR_TEST); sceGuDisable(GU_ALPHA_TEST); sceGuDisable(GU_CLIP_PLANES); // Lighting sceGuDisable(GU_LIGHTING); sceGuDisable(GU_LIGHT0); sceGuDisable(GU_LIGHT1); sceGuDisable(GU_LIGHT2); sceGuDisable(GU_LIGHT3); // Texturing sceGuTexWrap(GU_CLAMP, GU_CLAMP); sceGuTexFilter(GU_LINEAR, GU_LINEAR); sceGuTexOffset(0.f, 0.f); sceGuTexScale(1.f, 1.f); //sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA); //sceGuTexEnvColor(0xffffffff); //sceGuColor(0xffffffff); //sceGuAmbientColor(0xffffffff); // Blending //sceGuEnable(GU_BLEND); //sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0); //sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA); //sceGuTexFilter(GU_LINEAR, GU_LINEAR); sceGuDisable(GU_DITHER); sceGuFinish(); sceGuSync(0,0); sceDisplayWaitVblankStart(); sceGuDisplay(GU_TRUE); }
int main() { SceCtrlData pad; int cancel = 0, uninstall = 0, reinstall = 0, lftv = 0, ok = 0, installed = 0, uninstalled = 0, autoExit = 0; SetupCallbacks(); sceCtrlSetSamplingCycle(0); sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG); sceCtrlReadBufferPositive(&pad, 1); if (pad.Buttons & PSP_CTRL_LTRIGGER) { quickinstall = 1; lftv = 1; } else if (pad.Buttons & PSP_CTRL_RTRIGGER) { quickinstall = 1; } if (fileExist(PRX_LFTVBACKUP) | fileExist(PRX_RPLYBACKUP)) uninstall = 1; sceGuInit(); sceGuStart(GU_DIRECT, list); sceGuClearColor(0xFFFFFFFF); sceGuDrawBuffer(GU_PSM_8888, (void*)0, BUF_WIDTH); sceGuDispBuffer(SCR_WIDTH, SCR_HEIGHT, (void*)0x88000, BUF_WIDTH); sceGuDepthBuffer((void*)0x110000, BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH / 2), 2048 - (SCR_HEIGHT / 2)); sceGuViewport(2048, 2048, SCR_WIDTH, SCR_HEIGHT); sceGuDepthRange(0xc350, 0x2710); sceGuScissor(0, 0, SCR_WIDTH, SCR_HEIGHT); sceGuEnable(GU_SCISSOR_TEST); sceGuDisable(GU_DEPTH_TEST); sceGuShadeModel(GU_SMOOTH); sceGuEnable(GU_BLEND); sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0); sceGuEnable(GU_TEXTURE_2D); sceGuTexMode(GU_PSM_8888, 0, 0, 0); sceGuTexImage(0, 256, 128, 256, font); sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA); sceGuTexEnvColor(0x0); sceGuTexOffset(0.0f, 0.0f); sceGuTexScale(1.0f / 256.0f, 1.0f / 128.0f); sceGuTexWrap(GU_REPEAT, GU_REPEAT); sceGuTexFilter(GU_NEAREST, GU_NEAREST); sceGuFinish(); sceGuSync(0,0); sceGuDisplay(GU_TRUE); // Check for low battery. if ((scePowerGetBatteryLifePercent() < 25) & !scePowerIsPowerOnline()) { sceGuStart(GU_DIRECT, list); sceGuClear(GU_COLOR_BUFFER_BIT); drawStringCenter("Battery charge should be at least 25% when modifying flash!", 40 + (10 * i), 0xFF0000FF, 8); i += 2; drawStringCenter("Connect the AC adapter to ignore this warning and continue!", 40 + (10 * i), 0xFF0000FF, 8); i += 2; drawStringCenter(uninstall ? "Press any button to cancel uninstallation of warPSP." : "Press any button to cancel installation of warPSP.", 50 + (10 * i), 0xFF0000FF, 8); i += 2; drawObjects(); while (!scePowerIsPowerOnline()) { sceCtrlReadBufferPositive(&pad, 1); if (pad.Buttons) { cancel = 1; break; } } } if (!cancel) { float c = 0.0; for (c = 10.0; c <= 100.0; c++) { unsigned int col = 0xFF000000 | (unsigned int)((c / 100.0) * 255.0f) << 16 | (unsigned int)((c / 100.0) * 255.0f) << 8 | (unsigned int)((c / 100.0) * 255.0f) << 0; sceGuClearColor(col); clearScreenPrintHeader(90); if (quickinstall & (c > 50)) drawStringCenter("Quick Install Activated!", 250, 0xFF006600, 8); drawObjects(); } sceKernelDelayThread(3000000); for (c = 100.0; c >= 10.0; c--) { unsigned int col = 0xFF000000 | (unsigned int)((c / 100.0) * 255.0f) << 16 | (unsigned int)((c / 100.0) * 255.0f) << 8 | (unsigned int)((c / 100.0) * 255.0f) << 0; sceGuClearColor(col); clearScreenPrintHeader(90); drawObjects(); } } sceGuClearColor(0xFFFFFFFF); // Show disclaimer and options. if (!cancel & !quickinstall) { sceGuStart(GU_DIRECT, list); sceGuClear(GU_COLOR_BUFFER_BIT); drawStringCenter("!!! DISCLAIMER !!!", 40 + (10 * i), 0xFF0000FF, 10); i += 2; drawStringCenter("This program modifies the flash drive of your Sony PSP.", 60 + (10 * i), 0xFF0000FF, 8); i++; drawStringCenter("You accept the risk when running this installation app.", 60 + (10 * i), 0xFF0000FF, 8); i += 2; drawStringCenter("DO NOT REMOVE THE MEMORY STICK WHEN ORANGE LED FLASHES.", 60 + (10 * i), 0xFF0000FF, 8); i++; drawStringCenter("DO NOT TURN OFF THE PSP SYSTEM WHEN ORANGE LED FLASHES.", 60 + (10 * i), 0xFF0000FF, 8); i += 2; drawStringCenter("Press START to acknowledge and to continue to briefing.", 60 + (10 * i), 0xFF0000FF, 8); i++; drawStringCenter("Press SELECT to decline and to abort installing warPSP.", 60 + (10 * i), 0xFF0000FF, 8); i += 2; drawStringCenter("THE AUTHOR DOES NOT HOLD RESPONSIBILITY FOR ANY DAMAGE.", 60 + (10 * i), 0xFF0000FF, 8); i++; drawStringCenter("THIS SOFTWARE IS PRESENTED WITHOUT WARRANTY/GUARANTEES.", 60 + (10 * i), 0xFF0000FF, 8); i += 4; drawObjects(); while (1) { sceCtrlReadBufferPositive(&pad, 1); if (pad.Buttons & PSP_CTRL_START) { break; } if (pad.Buttons & PSP_CTRL_SELECT) { cancel = 1; break; } } } // Check if backup file exists. if (!cancel & !quickinstall) { swapBuffers(); clearScreenPrintHeader(0); drawObjects(); clearScreenPrintHeader(0); drawStringCenter("Briefing", 50 + (10 * i), 0xFF000000, 0); i+= 2; drawStringCenter("Thanks for your interest in the warPSP Software Suite!", 50 + (10 * i), 0xFF006600, 0); i += 2; drawStringCenter("warPSP is an advanced warXing utility for the Sony PSP.", 50 + (10 * i), 0xFF000000, 8); i += 2; drawStringCenter("Please see the README.TXT file for more information.", 50 + (10 * i), 0xFF660000, 8); i += 3; drawStringCenter("Options", 50 + (10 * i), 0xFF000000, 0); i += 2; if (uninstall) { drawStringCenter("Press SQUARE to uninstall warPSP and restore backup files.", 50 + (10 * i), 0xFF000000, 8); i++; drawStringCenter("Press CIRCLE to reinstall warPSP to the last slot selected.", 50 + (10 * i), 0xFF000000, 8); i++; } else { drawStringCenter("Press SQUARE to install warPSP to the LFTV Player slot.", 50 + (10 * i), 0xFF000000, 8); i++; drawStringCenter("Press CIRCLE to install warPSP to the Remote Play slot.", 50 + (10 * i), 0xFF000000, 8); i++; } drawStringCenter(uninstall ? "Press SELECT to cancel uninstallation of warPSP and exit." : "Press SELECT to cancel installation of warPSP and exit.", 50 + (10 * i), 0xFF000099, 8); i += 2; drawObjects(); while (1) { sceCtrlReadBufferPositive(&pad, 1); if (uninstall) { if (pad.Buttons & PSP_CTRL_SQUARE) { break; } if (pad.Buttons & PSP_CTRL_CIRCLE) { uninstall = 0; reinstall = 1; if (fileExist(PRX_LFTVBACKUP)) lftv = 1; else lftv = 0; break; } } else { if (pad.Buttons & PSP_CTRL_SQUARE) { lftv = 1; break; } if (pad.Buttons & PSP_CTRL_CIRCLE) { lftv = 0; break; } } if (pad.Buttons & PSP_CTRL_SELECT) { cancel = 1; break; } } } if (!cancel) { if ((scePowerGetBatteryLifePercent() < 25) & !scePowerIsPowerOnline()) { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter(" Battery is below 25%% and AC adapter is not connected!", 50 + (10 * i), 0xFF000099, 0); i += 2; cancel = 1; drawObjects(); } } if (cancel) { swapBuffers(); sceGuStart(GU_DIRECT, list); sprintf(buffer, "%sstallation cancelled!", uninstall ? "Unin" : "In"); drawStringCenter(buffer, 50 + (10 * i), 0xFF0000FF, 0); i += 2; drawObjects(); sceKernelDelayThread(1000000); } // Perform installation, uninstallation or reinstallation. if (!cancel) { scePowerLock(0); swapBuffers(); clearScreenPrintHeader(0); drawObjects(); clearScreenPrintHeader(0); drawObjects(); swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter(uninstall ? "Uninstallation" : "Installation", 50 + (10 * i), 0xFF990000, 0); i += 2; if (quickinstall) { drawStringCenter("Quick installing warPSP to the location free player slot.", 50 + (10 * i), 0xFF990000, 0); i += 2; } drawObjects(); swapBuffers(); sceGuStart(GU_DIRECT, list); if (uninstall) { if (fileExist(PRX_LFTVBACKUP)) { lftv = 1; ok = 1; } else if (fileExist(PRX_RPLYBACKUP)) { lftv = 0; ok = 1; } if (ok) { drawStringCenter("Backup prx found. Ok to uninstall!", 50 + (10 * i), 0xFF990000, 8); i++; drawStringCenter("The backup prx will be copied to the flash drive of your PSP!", 50 + (10 * i), 0xFF000000, 8); i += 2; drawObjects(); if (fileCopy(lftv ? PRX_LFTVBACKUP : PRX_RPLYBACKUP, lftv ? PRX_LFTVPLAYER : PRX_REMOTEPLAY)) { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("Backup file reinstalled successfully!", 50 + (10 * i), 0xFF006600, 8); sceIoRemove(lftv ? PRX_LFTVBACKUP : PRX_RPLYBACKUP); uninstalled = 1; } else { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("Backup file reinstallation failed!", 50 + (10 * i), 0xFF000099, 8); } i += 2; drawObjects(); if (uninstalled) { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("To reinstall warPSP, rerun the Easy Installation Program.", 50 + (10 * i), 0xFF990000, 8); i += 2; drawObjects(); } } } else { if (fileExist(PRX_WARPSP_XMB)) { sceIoRemove(PRX_WARPSP_XMB); sceKernelDelayThread(1000000); } drawStringCenter("Extracting warPSP.prx to the root of the memory stick.", 50 + (10 * i), 0xFF000000, 8); i += 2; drawObjects(); sceKernelDelayThread(2000000); // Open PBP file and read contents into the buffer. int pbpFile, prxFile, pkgSize = 0, prxSize = 0; char buf[1024*1024]; pbpFile = sceIoOpen(PBP_WARPSP_EIP, PSP_O_RDONLY, 0); sceKernelDelayThread(1000000); if (pbpFile) { // Get size of entire package. pkgSize = sceIoRead(pbpFile, buf, sizeof(buf)); sceKernelDelayThread(1000000); if (pkgSize > 0) { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("EBOOT.PBP loaded into memory successfully!", 50 + (10 * i), 0xFF006600, 8); i += 2; drawObjects(); // Calculate size of prx to extract (size of entire package - size of eboot.pbp). prxSize = pkgSize - pbpSize; // Open PRX file and write buffer into the contents. prxFile = sceIoOpen(PRX_WARPSP_XMB, PSP_O_WRONLY | PSP_O_CREAT | PSP_O_TRUNC, 0777); sceKernelDelayThread(100000); if (prxFile) { // Write prx file from end of eboot.pbp. sceIoWrite(prxFile, buf + pbpSize, prxSize); sceKernelDelayThread(1000000); sceIoClose(prxFile); sceKernelDelayThread(1000000); swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("warPSP.prx extracted from memory successfully!", 50 + (10 * i), 0xFF006600, 8); drawObjects(); } else { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("warPSP.prx extraction from memory failed!", 50 + (10 * i), 0xFF000099, 8); drawObjects(); } i += 2; } sceIoClose(pbpFile); sceKernelDelayThread(1000000); } else { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("EBOOT.PBP load into memory failed!", 50 + (10 * i), 0xFF000099, 8); i += 2; drawObjects(); } buf[0] = (char)"\0"; swapBuffers(); sceGuStart(GU_DIRECT, list); if (!fileExist(PRX_WARPSP_XMB)) { drawStringCenter("warPSP.prx not found! Install cancelled!", 50 + (10 * i), 0xFF000099, 8); } else { drawStringCenter("warPSP.prx found. Ok to install!", 50 + (10 * i), 0xFF006600, 8); ok = 1; } i += 2; drawObjects(); // Create backup of original file and install warPSP. if (ok) { if (!reinstall) { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("The backup file will be copied to the memory stick!", 50 + (10 * i), 0xFF990000, 8); i++; drawObjects(); if (fileCopy(lftv ? PRX_LFTVPLAYER : PRX_REMOTEPLAY, lftv ? PRX_LFTVBACKUP : PRX_RPLYBACKUP)) { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("Original prx file backed up successfully!", 50 + (10 * i), 0xFF006600, 8); } else { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("Original prx file back up failed!", 50 + (10 * i), 0xFF000099, 8); } i += 2; drawObjects(); } if (fileCopy(PRX_WARPSP_XMB, lftv ? PRX_LFTVPLAYER : PRX_REMOTEPLAY)) { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("warPSP^xmb installed successfully!", 50 + (10 * i), 0xFF006600, 8); sceIoRemove(PRX_WARPSP_XMB); installed = 1; } else { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("warPSP^xmb installation failed!", 50 + (10 * i), 0xFF000099, 8); installed = 0; } i += 2; drawObjects(); } } scePowerUnlock(0); } if (installed | uninstalled) { sceKernelDelayThread(1000000); } if (!quickinstall) { swapBuffers(); sceGuStart(GU_DIRECT, list); sprintf(buffer, "Press any button to %s! (Auto-Exit in 10s).", (installed | uninstalled) ? "restart the PSP" : "return to the xmb"); drawStringCenter(buffer, 50 + (10 * i), 0xFF000000, 8); i++; if (installed) { drawStringCenter("Happy warXing!", 50 + (10 * i), 0xFF006600, 8); i++; } else if (uninstalled) { drawStringCenter("Thank you for using warPSP", 50 + (10 * i), 0xFF990000, 8); i++; } drawObjects(); // Wait for exit. while (1) { if (autoExit >= 1000) break; sceCtrlReadBufferPositive(&pad, 1); if (pad.Buttons) break; sceKernelDelayThread(10000); autoExit++; } } if (quickinstall) { sceKernelDelayThread(1000000); } swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("Exiting!", 50 + (10 * i), (installed | uninstalled) ? 0xFF990000 : 0xFF0000FF, 8); drawObjects(); if (installed | uninstalled) { sceKernelExitGame(); scePower_0442D852(50000); } else { sceKernelExitGame(); } return 0; }
int main(int argc, char* argv[]) { unsigned int i,j; pspDebugScreenInit(); SetupCallbacks(); #ifdef ENABLE_PROFILER // Enable profiling pspDebugProfilerClear(); pspDebugProfilerEnable(); #endif // initialize global context g_context.iterationCount = NUM_VERTEX_BUFFERS * NUM_ITERATIONS; g_context.t = 0; g_context.sint = 0; // initialize torus for (i = 0; i < NUM_SLICES; ++i) { for (j = 0; j < NUM_ROWS; ++j) { float s = i + 0.5f, t = j; float x,y,z; x = (RING_SIZE + RING_RADIUS * cosf(s * ((GU_PI*2)/NUM_SLICES))) * cosf(t * ((GU_PI*2)/NUM_ROWS)); y = (RING_SIZE + RING_RADIUS * cosf(s * ((GU_PI*2)/NUM_SLICES))) * sinf(t * ((GU_PI*2)/NUM_ROWS)); z = RING_RADIUS * sinf(s * ((GU_PI*2)/NUM_SLICES)); torus_vertices[j + i * NUM_ROWS].x = x; torus_vertices[j + i * NUM_ROWS].y = y; torus_vertices[j + i * NUM_ROWS].z = z; } } // initialize torus modifiers for (j = 0; j < NUM_ROWS; ++j) { float t = j; torus_modifiers[j].x = 0; torus_modifiers[j].y = 0; torus_modifiers[j].z = 0.3*cosf( t * 8.0f *((GU_PI*2)/NUM_ROWS) ); } // init GU and set callbacks sceGuInit(); // 0x01 - user callback // 0x04 - 'rendering finished' callback sceGuSetCallback(1, &mySignalHandler); sceGuSetCallback(4, &myFinishHandler); // setup GU sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710); sceGuScissor(0,0,SCR_WIDTH,SCR_HEIGHT); sceGuEnable(GU_SCISSOR_TEST); sceGuAlphaFunc(GU_GREATER,0,0xff); sceGuEnable(GU_ALPHA_TEST); sceGuDepthFunc(GU_GEQUAL); sceGuEnable(GU_DEPTH_TEST); sceGuFrontFace(GU_CW); sceGuShadeModel(GU_SMOOTH); sceGuEnable(GU_CULL_FACE); sceGuEnable(GU_TEXTURE_2D); sceGuFinish(); sceGuSync(0,0); sceDisplayWaitVblankStart(); sceGuDisplay(GU_TRUE); // run sample #ifdef USING_SIGNALS sceGuCallMode(1); #endif // generate callable command-list with texture setup { sceGuStart(GU_CALL, smallList1); // setup texture sceGuTexMode(GU_PSM_5551,0,0,0); sceGuTexImage(0,32,32,32,ball_start); // width, height, buffer width, tbp sceGuTexFunc(GU_TFX_MODULATE,GU_TCC_RGBA); // NOTE: this enables reads of the alpha-component from the texture, otherwise blend/test won't work sceGuTexFilter(GU_NEAREST,GU_NEAREST); sceGuTexWrap(GU_CLAMP,GU_CLAMP); sceGuTexScale(1,1); sceGuTexOffset(0,0); sceGuAmbientColor(0xffffffff); sceGuFinish(); sceGuSync(0,0); } // generate callable command-list for cube rendering { sceGuStart(GU_CALL, smallList2); // draw cube sceGuDrawArray(GU_TRIANGLES,GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D,12*3,0,cubeVertices); sceGuFinish(); sceGuSync(0,0); } for(;;) { sceGuStart(GU_DIRECT,list); unsigned int i = 0; for( ; i < NUM_VERTEX_BUFFERS; i++ ) g_context.vbuffer[i] = sceGuGetMemory((NUM_SLICES/g_context.iterationCount) * 2 * NUM_ROWS * sizeof(Vertex)); g_context.vertsRendered = 0; // clear screen sceGuClearColor(0x00334455); sceGuClearDepth(0); sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT); // setup matrices sceGumMatrixMode(GU_PROJECTION); sceGumLoadIdentity(); sceGumPerspective(75.0f,16.0f/9.0f,0.5f,1000.0f); sceGumMatrixMode(GU_VIEW); sceGumLoadIdentity(); sceGumMatrixMode(GU_MODEL); { ScePspFVector3 pos = {0.0f,0.0f,-3.5f}; ScePspFVector3 rot = {g_context.t * 0.3f * (GU_PI/180.0f), g_context.t * 0.7f * (GU_PI/180.0f), g_context.t * 1.3f * (GU_PI/180.0f)}; sceGumLoadIdentity(); sceGumTranslate(&pos); sceGumRotateXYZ(&rot); } sceGumStoreMatrix(&g_context.world); // call pregenerated command-list to setup texture sceGuCallList(smallList1); // start billboard rendering render_billboards(0); // call pregenerated command-list to render cube { ScePspFVector3 scale = {0.3f, 0.3f, 0.3f}; sceGumScale(&scale); } sceGumUpdateMatrix(); sceGuCallList(smallList2); #ifndef USING_SIGNALS // HACK: sceGuFinish() is called inside the signal interupt handler when all rendering job is done // this is done in order to stall GPU if it is ahead of CPU sceGuFinish(); #endif sceGuSync(0,0); #ifndef ENABLE_FRAMERATE // wait for next frame sceDisplayWaitVblankStart(); #endif sceGuSwapBuffers(); pspDebugScreenSetXY(0,0); #ifdef ENABLE_PROFILER // Print profile information to the screen pspDebugProfilerPrint(); #endif #ifdef ENABLE_FRAMERATE // simple frame rate counter static float curr_ms = 1.0f; static struct timeval time_slices[16]; static int t = 0; float curr_fps = 1.0f / curr_ms; t++; float vertsPerSec = g_context.vertsRendered*curr_fps; float kbPerSec = vertsPerSec * sizeof(Vertex) / 1024.0f; gettimeofday(&time_slices[t & 15],0); pspDebugScreenPrintf("fps: %d.%03d ms: %d vert/s: %dK MB/s: %d.%03d",(int)curr_fps, ((int)(curr_fps*1000.0f)%1000), (int)(curr_ms*1000.0f), (int)(vertsPerSec/1000.0f), (int)(kbPerSec/1024.0f), (int)((1000.0f/1024.0f)*((int)kbPerSec%1024)) ); if (!(t & 15)) { struct timeval last_time = time_slices[0]; unsigned int i; curr_ms = 0; for (i = 1; i < 16; ++i) { struct timeval curr_time = time_slices[i]; int curr_time_usec = curr_time.tv_usec + curr_time.tv_sec * 1000000; int last_time_usec = last_time.tv_usec + last_time.tv_sec * 1000000; if( last_time_usec < curr_time_usec ) curr_ms += (( curr_time_usec - last_time_usec ) * (1.0f/1000000.0f)); last_time = time_slices[i]; } curr_ms /= 15.0f; } #endif } sceGuTerm(); sceKernelExitGame(); return 0; }
int main(int argc, char* argv[]) { /* Setup Homebutton Callbacks */ setupCallbacks(); sceKernelDcacheWritebackAll(); // setup GU SceCtrlData pad; sceCtrlSetSamplingCycle(0); sceCtrlSetSamplingMode(PSP_CTRL_MODE_DIGITAL); sceGuInit(); sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710); sceGuScissor(0,0,SCR_WIDTH,SCR_HEIGHT); sceGuEnable(GU_SCISSOR_TEST); sceGuDepthFunc(GU_GEQUAL); sceGuEnable(GU_DEPTH_TEST); sceGuFrontFace(GU_CCW); sceGuColor(0xffffffff); sceGuShadeModel(GU_SMOOTH); // sceGuEnable(GU_CULL_FACE); sceGuEnable(GU_CLIP_PLANES); sceGuEnable(GU_TEXTURE_2D); sceGuTexMode(GU_PSM_8888, 0, 0, 0); sceGuTexImage(0, 16, 16, 16, texture); sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB); sceGuTexEnvColor(0xffffff); sceGuTexFilter(GU_LINEAR, GU_LINEAR); sceGuTexWrap(GU_REPEAT, GU_REPEAT); sceGuTexScale(1.0f, 1.0f); sceGuTexOffset(0.0f, 0.0f); sceGuAmbientColor(0xffffffff); sceGuFinish(); sceGuSync(0,0); sceDisplayWaitVblankStart(); sceGuDisplay(GU_TRUE); void* buffer = 0; pspDebugScreenInit(); unsigned int old = 0; unsigned int flags = PSP_CTRL_CIRCLE | PSP_CTRL_CROSS; int tex = 1; while(running()) { sceGuStart(GU_DIRECT,list); sceGuClearColor(0); sceGuClearDepth(0); sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT); sceGumMatrixMode(GU_PROJECTION); sceGumLoadIdentity(); sceGumPerspective(90.0f, 480.0/272.0f, 0.1f, 10.0f); sceGumMatrixMode(GU_VIEW); sceGumLoadIdentity(); ScePspFVector3 trans = { 0.0f, 0.0f, -1.8f }; sceGumTranslate(&trans); sceGumMatrixMode(GU_MODEL); sceGumLoadIdentity(); sceGumDrawArray(objects[o].prim, objects[o].flags, objects[o].count, 0, objects[o].data); sceCtrlReadBufferPositive(&pad, 1); if(old != pad.Buttons) { if(pad.Buttons & PSP_CTRL_CROSS) { o++; if(o >= sizeof(objects) / sizeof(Object)) { o = 0; } } if(pad.Buttons & PSP_CTRL_CIRCLE) { tex = !tex; if(tex) { sceGuEnable(GU_TEXTURE_2D); } else { sceGuDisable(GU_TEXTURE_2D); } } } old = pad.Buttons; sceGuFinish(); sceGuSync(0,0); pspDebugScreenSetOffset((int)buffer); pspDebugScreenSetXY(0, 0); pspDebugScreenPrintf("Mode: %s (X to change) Texture: %s (O to change)", objects[o].text, tex ? "on " : "off"); sceDisplayWaitVblankStart(); buffer = sceGuSwapBuffers(); } sceGuTerm(); sceKernelExitGame(); return 0; }