Example #1
0
bool JMP3::load(const std::string& filename, int inBufferSize, int outBufferSize) {
JLOG("Start JMP3::load");
   if (!init_done) {
      JLOG("JMP3::load called but init_done is false!");
      return false;
   }
#ifdef MP3_SUPPORT   
      m_inBufferSize = inBufferSize;
      //m_inBuffer = new char[m_inBufferSize];
      //if (!m_inBuffer)
      //   return false;

      m_outBufferSize = outBufferSize;
      //m_outBuffer = new short[outBufferSize];
      //if (!m_outBuffer)
      //   return false;

      m_fileHandle = sceIoOpen(filename.c_str(), PSP_O_RDONLY, 0777);
       if (m_fileHandle < 0)
          return false;

     // Memorise the full path for reloading with decode thread.
      if ( getcwd(m_fileName, sizeof(m_fileName)) ){
         int len = strnlen(m_fileName, sizeof(m_fileName));
         if (len + filename.size() <= sizeof(m_fileName) - 2){
            m_fileName[len++] = '/';
            strcpy(m_fileName + len, filename.c_str());
         }else{
            m_fileName[0] = 0;
         }
      }

       int ret = sceMp3InitResource();
       if (ret < 0)
          return false;

      SceMp3InitArg initArgs;

      int fileSize = sceIoLseek32(m_fileHandle, 0, SEEK_END);
      sceIoLseek32(m_fileHandle, 0, SEEK_SET);
	  m_fileSize = fileSize;
    int id3tagsize = GetID3TagSize((char*)filename.c_str());
      initArgs.unk1 = 0;
      initArgs.unk2 = 0;
      initArgs.mp3StreamStart = id3tagsize;
      initArgs.mp3StreamEnd = fileSize-(id3tagsize);
      initArgs.mp3BufSize = m_inBufferSize;
      initArgs.mp3Buf = (SceVoid*) m_inBuffer;
      initArgs.pcmBufSize = m_outBufferSize;
      initArgs.pcmBuf = (SceVoid*) m_outBuffer;

      m_mp3Handle = sceMp3ReserveMp3Handle(&initArgs);
      if (m_mp3Handle < 0)
         return false;

      // Alright we are all set up, let's fill the first buffer.
      bool _filled= fillBuffers();
      if (! _filled) return false;


      // Start this bitch up!
      int start = sceMp3Init(m_mp3Handle);
      if (start < 0)
         return false;

      m_numChannels = sceMp3GetMp3ChannelNum(m_mp3Handle);
      m_samplingRate = sceMp3GetSamplingRate(m_mp3Handle);
#endif

JLOG("End JMP3::load");      
   return true;
}
Example #2
0
/* main routine */
int main(int argc, char *argv[])
{
    SceCtrlData pad;

    //init screen and callbacks
    pspDebugScreenInit();
    pspDebugScreenClear();
    SetupCallbacks();

    // Setup Pad
    sceCtrlSetSamplingCycle(0);
    sceCtrlSetSamplingMode(0);

    // Load modules
    int status = sceUtilityLoadModule(PSP_MODULE_AV_AVCODEC);
    if (status<0)
    {
        ERRORMSG("ERROR: sceUtilityLoadModule(PSP_MODULE_AV_AVCODEC) returned 0x%08X\n", status);
    }

    status = sceUtilityLoadModule(PSP_MODULE_AV_MP3);
    if (status<0)
    {
        ERRORMSG("ERROR: sceUtilityLoadModule(PSP_MODULE_AV_MP3) returned 0x%08X\n", status);
    }

    // Open the input file
    int fd = sceIoOpen( MP3FILE, PSP_O_RDONLY, 0777 );
    if (fd<0)
    {
        ERRORMSG("ERROR: Could not open file '%s' - 0x%08X\n", MP3FILE, fd);
    }

    // Init mp3 resources
    status = sceMp3InitResource();
    if (status<0)
    {
        ERRORMSG("ERROR: sceMp3InitResource returned 0x%08X\n", status);
    }

    // Reserve a mp3 handle for our playback
    SceMp3InitArg mp3Init;
    mp3Init.mp3StreamStart = 0;
    mp3Init.mp3StreamEnd = sceIoLseek32( fd, 0, SEEK_END );
    mp3Init.unk1 = 0;
    mp3Init.unk2 = 0;
    mp3Init.mp3Buf = mp3Buf;
    mp3Init.mp3BufSize = sizeof(mp3Buf);
    mp3Init.pcmBuf = pcmBuf;
    mp3Init.pcmBufSize = sizeof(pcmBuf);

    int handle = sceMp3ReserveMp3Handle( &mp3Init );
    if (handle<0)
    {
        ERRORMSG("ERROR: sceMp3ReserveMp3Handle returned 0x%08X\n", handle);
    }

    // Fill the stream buffer with some data so that sceMp3Init has something to work with
    fillStreamBuffer( fd, handle );

    status = sceMp3Init( handle );
    if (status<0)
    {
        ERRORMSG("ERROR: sceMp3Init returned 0x%08X\n", status);
    }

    int channel = -1;
    int samplingRate = sceMp3GetSamplingRate( handle );
    int numChannels = sceMp3GetMp3ChannelNum( handle );
    int lastDecoded = 0;
    int volume = PSP_AUDIO_VOLUME_MAX;
    int numPlayed = 0;
    int paused = 0;
    int lastButtons = 0;
    int loop = 0;
    while (isrunning)
    {
        sceDisplayWaitVblankStart();
        pspDebugScreenSetXY(0, 0);
        printf("PSP Mp3 Sample v1.0 by Raphael\n\n");
        printf("Playing '%s'...\n", MP3FILE);
        printf(" %i Hz\n", samplingRate);
        printf(" %i kbit/s\n", sceMp3GetBitRate( handle ));
        printf(" %s\n", numChannels==2?"Stereo":"Mono");
        printf(" %s\n\n", loop==0?"No loop":"Loop");
        int playTime = samplingRate>0?numPlayed / samplingRate:0;
        printf(" Playtime: %02i:%02i\n", playTime/60, playTime%60 );
        printf("\n\n\nPress CIRCLE to Pause/Resume playback\nPress TRIANGLE to reset playback\nPress CROSS to switch loop mode\nPress SQUARE to stop playback and quit\n");

        if (!paused)
        {
            // Check if we need to fill our stream buffer
            if (sceMp3CheckStreamDataNeeded( handle )>0)
            {
                fillStreamBuffer( fd, handle );
            }

            // Decode some samples
            short* buf;
            int bytesDecoded;
            int retries = 0;
            // We retry in case it's just that we reached the end of the stream and need to loop
            for (; retries<1; retries++)
            {
                bytesDecoded = sceMp3Decode( handle, &buf );
                if (bytesDecoded>0)
                    break;

                if (sceMp3CheckStreamDataNeeded( handle )<=0)
                    break;

                if (!fillStreamBuffer( fd, handle ))
                {
                    numPlayed = 0;
                }
            }
            if (bytesDecoded<0 && bytesDecoded!=0x80671402)
            {
                ERRORMSG("ERROR: sceMp3Decode returned 0x%08X\n", bytesDecoded);
            }

            // Nothing more to decode? Must have reached end of input buffer
            if (bytesDecoded==0 || bytesDecoded==0x80671402)
            {
                paused = 1;
                sceMp3ResetPlayPosition( handle );
                numPlayed = 0;
            }
            else
            {
                // Reserve the Audio channel for our output if not yet done
                if (channel<0 || lastDecoded!=bytesDecoded)
                {
                    if (channel>=0)
                        sceAudioSRCChRelease();

                    channel = sceAudioSRCChReserve( bytesDecoded/(2*numChannels), samplingRate, numChannels );
                }
                // Output the decoded samples and accumulate the number of played samples to get the playtime
                numPlayed += sceAudioSRCOutputBlocking( volume, buf );
            }
        }

        sceCtrlPeekBufferPositive(&pad, 1);

        if (pad.Buttons!=lastButtons)
        {
            if (pad.Buttons & PSP_CTRL_CIRCLE)
            {
                paused ^= 1;
            }

            if (pad.Buttons & PSP_CTRL_TRIANGLE)
            {
                // Reset the stream and playback status
                sceMp3ResetPlayPosition( handle );
                numPlayed = 0;
            }

            if (pad.Buttons & PSP_CTRL_CROSS)
            {
                loop = (loop==0?-1:0);
                status = sceMp3SetLoopNum( handle, loop );
                if (status<0)
                {
                    ERRORMSG("ERROR: sceMp3SetLoopNum returned 0x%08X\n", status);
                }
            }

            if (pad.Buttons & PSP_CTRL_SQUARE)
            {
                break;
            }

            lastButtons = pad.Buttons;
        }
    }

    // Cleanup time...
    if (channel>=0)
        sceAudioSRCChRelease();

    status = sceMp3ReleaseMp3Handle( handle );
    if (status<0)
    {
        ERRORMSG("ERROR: sceMp3ReleaseMp3Handle returned 0x%08X\n", status);
    }

    status = sceMp3TermResource();
    if (status<0)
    {
        ERRORMSG("ERROR: sceMp3TermResource returned 0x%08X\n", status);
    }

    status = sceIoClose( fd );
    if (status<0)
    {
        ERRORMSG("ERROR: sceIoClose returned 0x%08X\n", status);
    }

    sceKernelExitGame();

    return 0;
}