int nlhTerm() { u32 err; //REVIEW: we need to do something first to stop the connection //REVIEW: -- sceNetApctlTerm returns 80410A04 on V1 firmware err = sceNetApctlTerm(); if (err == 0x80410A04) printf("sceNetApctlTerm returned common error\n"); else if (err != 0) my_printn("sceNetApctlTerm returns ", err, "\n"); err = sceNetResolverTerm(); if (err != 0) my_printn("sceNetResolverTerm returns ", err, "\n"); err = sceNetInetTerm(); if (err != 0) my_printn("sceNetInetTerm returns ", err, "\n"); err = sceNetTerm(); if (err != 0) my_printn("sceNetTerm returns ", err, "\n"); return 0; // assume it worked }
JSocket::~JSocket(){ #ifdef NETWORK_SUPPORT pspSdkInetTerm(); sceNetApctlDisconnect(); sceNetApctlTerm(); #endif }
int WiFiManager::Terminate() { u32 err; err = sceNetApctlTerm(); if (err == 0x80410A04) Console::Print("sceNetApctlTerm returned common error"); else if (err != 0) Console::Print("sceNetApctlTerm returns error"); err = sceNetResolverTerm(); if (err != 0) Console::Print("sceNetResolverTerm returns error"); err = sceNetInetTerm(); if (err != 0) Console::Print("sceNetInetTerm returns error"); err = sceNetTerm(); if (err != 0) Console::Print("sceNetTerm returns error"); _connected = false; LCD::PrintMessage("WIFI Disconnected"); return 0; // assume it worked }
void netTerm(void) { sceNetApctlTerm(); sceNetInetTerm(); sceNetTerm(); }
void netTerm() { sceHttpSaveSystemCookie(); sceHttpsEnd(); sceHttpEnd(); sceSslEnd(); sceNetApctlTerm(); sceNetInetTerm(); sceNetTerm(); unloadNetModules(); }
/** * Initialize Networking Components for Adhocctl Emulator * @param adhoc_id Game Product Code * @param server_ip Server IP * @return 0 on success or... -1 */ int _initNetwork(const SceNetAdhocctlAdhocId * adhoc_id, const char * server_ip) { // WLAN Switch Check if(sceWlanGetSwitchState() == 1) { // Initialize Access Point Control if(sceNetApctlInit(0x1800, 0x30) == 0) { // Attempt Counter int attemptmax = 10; // Attempt Number int attempt = 0; // Attempt Connection Setup for(; attempt < attemptmax; attempt++) { // Start Connection if(sceNetApctlConnect(_hotspot) == 0) { // Wait for Connection int statebefore = 0; int state = 0; while(state != 4) { // Query State int getstate = sceNetApctlGetState(&state); // Log State Change if(statebefore != state) printk("New Connection State: %d\n", state); // Query Success if(getstate == 0 && state != 4) { // Wait for Retry sceKernelDelayThread(1000000); } // Query Error else break; // Save Before State statebefore = state; } // Connected if(state == 4) { // Create Friend Finder Socket int socket = sceNetInetSocket(AF_INET, SOCK_STREAM, IPPROTO_TCP); // Created Socket if(socket > 0) { // Enable Port Re-use sceNetInetSetsockopt(socket, SOL_SOCKET, SO_REUSEADDR, &_one, sizeof(_one)); sceNetInetSetsockopt(socket, SOL_SOCKET, SO_REUSEPORT, &_one, sizeof(_one)); // Apply Receive Timeout Settings to Socket // uint32_t timeout = ADHOCCTL_RECV_TIMEOUT; // sceNetInetSetsockopt(socket, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(timeout)); // Server IP uint32_t ip = 0; // Initialize DNS Resolver if(sceNetResolverInit() == 0) { // Create DNS Resolver unsigned char rbuf[512]; int rid = 0; if(sceNetResolverCreate(&rid, rbuf, sizeof(rbuf)) == 0) { // Resolve Domain if(sceNetResolverStartNtoA(rid, server_ip, &ip, 500000, 2) != 0) { // Attempt IP Conversion sceNetInetInetAton(server_ip, &ip); } // Delete DNS Resolver sceNetResolverDelete(rid); } // Shutdown DNS Resolver sceNetResolverTerm(); } // Prepare Server Address SceNetInetSockaddrIn addr; addr.sin_len = sizeof(addr); addr.sin_family = AF_INET; addr.sin_addr = ip; addr.sin_port = sceNetHtons(ADHOCCTL_METAPORT); // Connect to Server if(sceNetInetConnect(socket, (SceNetInetSockaddr *)&addr, sizeof(addr)) == 0) { // Save Meta Socket _metasocket = socket; // Save Product Code _product_code = *adhoc_id; // Clear Event Handler memset(_event_handler, 0, sizeof(_event_handler[0]) * ADHOCCTL_MAX_HANDLER); memset(_event_args, 0, sizeof(_event_args[0]) * ADHOCCTL_MAX_HANDLER); // Clear Internal Control Status memset(&_parameter, 0, sizeof(_parameter)); // Read PSP Player Name sceUtilityGetSystemParamString(PSP_SYSTEMPARAM_ID_STRING_NICKNAME, (char *)_parameter.nickname.data, ADHOCCTL_NICKNAME_LEN); // Read Adhoc Channel sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_ADHOC_CHANNEL, &_parameter.channel); // Fake Channel Number 1 on Automatic Channel if(_parameter.channel == 0) _parameter.channel = 1; // Read PSP MAC Address sceWlanGetEtherAddr((void *)&_parameter.bssid.mac_addr.data); // Prepare Login Packet SceNetAdhocctlLoginPacketC2S packet; // Set Packet Opcode packet.base.opcode = OPCODE_LOGIN; // Set MAC Address packet.mac = _parameter.bssid.mac_addr; // Set Nickname packet.name = _parameter.nickname; // Set Game Product ID memcpy(packet.game.data, adhoc_id->data, ADHOCCTL_ADHOCID_LEN); // Acquire Network Layer Lock _acquireNetworkLock(); // Send Login Packet sceNetInetSend(_metasocket, &packet, sizeof(packet), INET_MSG_DONTWAIT); // Free Network Layer Lock _freeNetworkLock(); // Load UPNP Library _upnp_uid = sceKernelLoadModule("ms0:/kd/pspnet_miniupnc.prx", 0, NULL); // Start UPNP Library int status = 0; sceKernelStartModule(_upnp_uid, 0, NULL, &status, NULL); // Return Success return 0; } // Delete Socket sceNetInetClose(socket); } // Close Hotspot Connection sceNetApctlDisconnect(); } } } // Terminate Access Point Control sceNetApctlTerm(); } } // Generic Error return -1; }
int main_thread( SceSize args, void *argp ) { char ip[16], * argv[5]; int port, entry; parseArgs( argv, args, ( char * )argp ); //sceUtilityGetNetParam strcpy( ip, argv[1] ); port = atoi( argv[2] ); entry = atoi( argv[3] ); block_size = atoi( argv[4] ); log( "%s:%d entry %d\n", ip, port, entry ); /*ctrl_opts.inited = sceUtilityLoadNetModule( PSP_NET_MODULE_COMMON ); if ( ctrl_opts.inited != 0 ) { log( "Error loading Net modules (0x%08x)\n", ctrl_opts.inited ); goto net_term; } ctrl_opts.inited = sceUtilityLoadNetModule( PSP_NET_MODULE_INET ); if ( ctrl_opts.inited != 0 ) { log( "Error loading iNet module (0x%08x)\n", ctrl_opts.inited ); goto net_term; }*/ ctrl_opts.inited = sceNetInit( 0x10000, 0x20, 0x1000, 0x20, 0x1000 ); if ( ctrl_opts.inited != 0 ) { log( "Error Initing pspnet (0x%08x)\n", ctrl_opts.inited ); goto net_term; } ctrl_opts.inited = sceNetInetInit(); if ( ctrl_opts.inited != 0 ) { log( "Error initing Inet (0x%08x)\n", ctrl_opts.inited ); goto net_term; } ctrl_opts.inited = sceNetResolverInit(); if( ctrl_opts.inited != 0 ) { log( "Error initing Resolver (0x%08x)\n", ctrl_opts.inited ); goto net_term; } ctrl_opts.inited = sceNetApctlInit( 0x1400, 0x42 ); if ( ctrl_opts.inited != 0 ) { log( "Error initing Apctl (0x%08x)\n", ctrl_opts.inited ); goto net_term; } log( "pspnet init OK!\n" ); ctrl_opts.inited = connectApctl( entry ); if ( ctrl_opts.inited != 0 ) { log( "Error connecting Apctl (0x%08x)\n", ctrl_opts.inited ); goto net_term; } ctrl_opts.inited = connectSocket( ip, ( unsigned short )port ); if ( ctrl_opts.inited != 0 ) { log( "Error connecting Socket\n" ); goto net_term; } ctrl_opts.inited = 1; sceKernelSleepThread(); net_term: log( "stopping wifi...\n" ); disconnectSocket(); disconnectApctl(); sceNetApctlTerm(); sceNetResolverTerm(); sceNetInetTerm(); sceNetTerm(); //sceUtilityUnloadNetModule( PSP_NET_MODULE_INET ); //sceUtilityUnloadNetModule( PSP_NET_MODULE_COMMON ); ctrl_opts.thid = -1; ctrl_opts.inited = -1; return sceKernelExitDeleteThread( 0 ); }