Example #1
0
void sceneHandler37_setRingsState() {
	if (g_vars->scene37_lastDudeX == -1) {
		g_vars->scene37_lastDudeX = g_vars->scene37_dudeX;
	} else {
		for (uint i = 0; i < g_vars->scene37_rings.size(); i++) {
			int x = g_vars->scene37_rings[i]->x;

			if (g_vars->scene37_lastDudeX > x && g_vars->scene37_dudeX <= x && !g_vars->scene37_rings[i]->state)
				sceneHandler37_updateRing(i);

			x = g_vars->scene37_rings[i]->y;

			if (g_vars->scene37_lastDudeX < x && g_vars->scene37_dudeX >= x) {
				if (g_vars->scene37_rings[i]->state)
					sceneHandler37_updateRing(i);
			}
		}

		g_vars->scene37_lastDudeX = g_vars->scene37_dudeX;
	}
}
Example #2
0
int sceneHandler37(ExCommand *cmd) {
	if (cmd->_messageKind != 17)
		return 0;

	switch(cmd->_messageNum) {
	case MSG_SC37_EXITLEFT:
		sceneHandler37_updateRing(0);
		sceneHandler37_updateRing(1);
		sceneHandler37_updateRing(2);

		break;

	case 29:
		{
			StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);

			if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) {
				int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
				PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);

				if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) {
					if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1)
						|| (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) {
						g_fp->processArcade(cmd);
						break;
					}
				}
			}
		}

		break;

	case 33:
		if (g_fp->_aniMan2) {
			int x = g_fp->_aniMan2->_ox;

			g_vars->scene37_dudeX = x;

			if (x >= 500) {
				if (x < g_fp->_sceneRect.left + 200)
					g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
			} else {
				g_fp->_currentScene->_x = -g_fp->_sceneRect.left;
			}
			x = g_vars->scene37_dudeX;

			if (x > g_fp->_sceneRect.right - 200)
				g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
		}

		sceneHandler37_setRingsState();

		g_fp->_behaviorManager->updateBehaviors();
		g_fp->startSceneTrack();

		++g_vars->scene37_soundFlipper;

		break;

	case MSG_SC37_PULL:
		if (g_vars->scene37_rings[0]->ani->_movement && g_vars->scene37_rings[0]->ani->_movement->_id == MV_GRD37_PULL) {
			if ((g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_On) && !g_vars->scene37_rings[0]->state)
				|| (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_Off) && g_vars->scene37_rings[0]->state)) {
				g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_PLUS);
			} else {
				g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_MINUS);
			}
		} else if (g_vars->scene37_rings[1]->ani->_movement && g_vars->scene37_rings[1]->ani->_movement->_id == MV_GRD37_PULL) {
			if ((g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_On) && !g_vars->scene37_rings[1]->state)
				|| (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_Off) && g_vars->scene37_rings[1]->state)) {
				g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_PLUS);
			} else {
				g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_MINUS);
			}
		} else if (g_vars->scene37_rings[2]->ani->_movement && g_vars->scene37_rings[2]->ani->_movement->_id == MV_GRD37_PULL) {
			if ((g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_On) && !g_vars->scene37_rings[2]->state)
				|| (g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_Off) && g_vars->scene37_rings[2]->state)) {
				g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_PLUS);
			} else {
				g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_MINUS);
			}
		}

		if (g_vars->scene37_soundFlipper) {
			g_fp->playSound(SND_37_007, 0);

			g_vars->scene37_soundFlipper = 0;
		}

		break;
	}

	return 0;
}