Example #1
0
void QQnxWindow::setVisible(bool visible)
{
    qWindowDebug() << Q_FUNC_INFO << "window =" << window() << "visible =" << visible;

    if (m_visible == visible || window()->type() == Qt::Desktop)
        return;

    // The first time through we join a window group if appropriate.
    if (m_parentGroupName.isNull() && !m_isTopLevel) {
        joinWindowGroup(parent() ? static_cast<QQnxWindow*>(parent())->groupName()
                                 : QByteArray(m_screen->windowGroupName()));
    }

    m_visible = visible;

    QQnxWindow *root = this;
    while (root->m_parentWindow)
        root = root->m_parentWindow;

    root->updateVisibility(root->m_visible);

    QWindowSystemInterface::handleExposeEvent(window(), QRect(QPoint(0, 0), window()->geometry().size()));

    if (visible) {
        applyWindowState();
    } else {
        // Flush the context, otherwise it won't disappear immediately
        screen_flush_context(m_screenContext, 0);
    }
}
Example #2
0
void QQnxWindow::setGeometryHelper(const QRect &rect)
{
    qWindowDebug() << Q_FUNC_INFO << "window =" << window()
                   << ", (" << rect.x() << "," << rect.y()
                   << "," << rect.width() << "," << rect.height() << ")";

    // Call base class method
    QPlatformWindow::setGeometry(rect);

    // Set window geometry equal to widget geometry
    int val[2];
    val[0] = rect.x();
    val[1] = rect.y();
    Q_SCREEN_CHECKERROR(screen_set_window_property_iv(m_window, SCREEN_PROPERTY_POSITION, val),
                        "Failed to set window position");

    val[0] = rect.width();
    val[1] = rect.height();
    Q_SCREEN_CHECKERROR(screen_set_window_property_iv(m_window, SCREEN_PROPERTY_SIZE, val),
                        "Failed to set window size");

    // Set viewport size equal to window size
    Q_SCREEN_CHECKERROR(screen_set_window_property_iv(m_window, SCREEN_PROPERTY_SOURCE_SIZE, val),
                        "Failed to set window source size");

    screen_flush_context(m_screenContext, 0);

    QWindowSystemInterface::handleGeometryChange(window(), rect);
}
Example #3
0
void QBBScreen::setRotation(int rotation)
{
#if defined(QBBSCREEN_DEBUG)
    qDebug() << "QBBScreen::setRotation, o=" << rotation;
#endif

    // check if rotation changed
    if (mCurrentRotation != rotation) {
        // update rotation of root window
        if (mRootWindow)
            mRootWindow->setRotation(rotation);

        const QRect previousScreenGeometry = geometry();

        // swap dimensions if we've rotated 90 or 270 from initial orientation
        if (isOrthogonal(mStartRotation, rotation)) {
            mCurrentGeometry = QRect(0, 0, mStartGeometry.height(), mStartGeometry.width());
            mCurrentPhysicalSize = QSize(mStartPhysicalSize.height(), mStartPhysicalSize.width());
        } else {
            mCurrentGeometry = QRect(0, 0, mStartGeometry.width(), mStartGeometry.height());
            mCurrentPhysicalSize = mStartPhysicalSize;
        }

        // resize app window if we've rotated 90 or 270 from previous orientation
        if (isOrthogonal(mCurrentRotation, rotation)) {

#if defined(QBBSCREEN_DEBUG)
            qDebug() << "QBBScreen::setRotation - resize, s=" << mCurrentGeometry.size();
#endif
            if (mRootWindow)
                mRootWindow->resize(mCurrentGeometry.size());

            if (mPrimaryDisplay)
                resizeWindows(previousScreenGeometry);
        } else {
            // TODO: find one global place to flush display updates
#if defined(QBBSCREEN_DEBUG)
            qDebug() << "QBBScreen::setRotation - flush";
#endif
            // force immediate display update if no geometry changes required
            if (mRootWindow)
                mRootWindow->flush();
        }

        // save new rotation
        mCurrentRotation = rotation;

        // TODO: check if other screens are supposed to rotate as well and/or whether this depends
        // on if clone mode is being used.
        // Rotating only the primary screen is what we had in the navigator event handler before refactoring
        if (mPrimaryDisplay)
            QWindowSystemInterface::handleScreenGeometryChange(mScreenIndex);

        // Flush everything, so that the windows rotations are applied properly.
        // Needed for non-maximized windows
        screen_flush_context(mContext, 0);
    }
}
Example #4
0
void QQnxRootWindow::flush() const
{
    qRootWindowDebug() << Q_FUNC_INFO;
    // Force immediate display update
    errno = 0;
    int result = screen_flush_context(m_screen->nativeContext(), 0);
    if (result != 0)
        qFatal("QQnxRootWindow: failed to flush context, errno=%d", errno);
}
Example #5
0
void QQnxWindow::setOpacity(qreal level)
{
    qWindowDebug() << Q_FUNC_INFO << "window =" << window() << "opacity =" << level;
    // Set window global alpha
    int val = (int)(level * 255);
    Q_SCREEN_CHECKERROR(screen_set_window_property_iv(m_window, SCREEN_PROPERTY_GLOBAL_ALPHA, &val),
                        "Failed to set global alpha");

    screen_flush_context(m_screenContext, 0);
}
Example #6
0
static void
handle_screen_event(bps_event_t *event)
{
    int screen_val;

    screen_event_t screen_event = screen_event_get_event(event);
    screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TYPE, &screen_val);

    switch (screen_val) {
    case SCREEN_EVENT_MTOUCH_TOUCH:
        fprintf(stderr,"Touch event\n");
        touch = true;
        break;
    case SCREEN_EVENT_MTOUCH_MOVE:
        fprintf(stderr,"Move event\n");
        break;
    case SCREEN_EVENT_MTOUCH_RELEASE:
        fprintf(stderr,"Release event\n");
        break;
    case SCREEN_EVENT_CREATE:
        // in a more involved application, it may be wise to actually check the window name to ensure
        // that we are processing the viewfinder window here, and not some other window
        if (screen_get_event_property_pv(screen_event, SCREEN_PROPERTY_WINDOW, (void **)&vf_win) == -1) {
            perror("screen_get_event_property_pv(SCREEN_PROPERTY_WINDOW)");
        } else {
            fprintf(stderr,"viewfinder window found!\n");
            // mirror viewfinder if this is the front-facing camera
            int i = (shouldmirror?1:0);
            screen_set_window_property_iv(vf_win, SCREEN_PROPERTY_MIRROR, &i);
            // place viewfinder in front of the black application background window.
            // note that a child window's ZORDER is relative to it's parent.
            // if we wanted to draw a UI on the application window, we could place the
            // viewfinder behind it and rely on transparency.  or alternately, another
            // child window could be overlaid on top of the viewfinder.
            i = +1;
            screen_set_window_property_iv(vf_win, SCREEN_PROPERTY_ZORDER, &i);
            // make viewfinder window visible
            i = 1;
            screen_set_window_property_iv(vf_win, SCREEN_PROPERTY_VISIBLE, &i);
            screen_flush_context(screen_ctx, 0);
            // we should now have a visible viewfinder
            // other things we could do here include rotating the viewfinder window (screen rotation),
            // or adjusting the size & position of the window.
            // some properties are immutable for security reasons since the window was actually created
            // in another process.  anything related to presentation should be modifiable.
            touch = false;
            state = STATE_VIEWFINDER;
        }
        break;
    default:
        break;
    }
}
QT_BEGIN_NAMESPACE

void qScreenCheckError(int rc, const char *funcInfo, const char *message, bool critical)
{
    if (!rc && (QQnxIntegration::options() & QQnxIntegration::AlwaysFlushScreenContext)
            && QQnxIntegration::screenContext() != 0) {
        rc = screen_flush_context(QQnxIntegration::screenContext(), 0);
    }

    if (rc) {
        if (critical)
            qCritical("%s - Screen: %s - Error: %s (%i)", funcInfo, message, strerror(errno), errno);
        else
            qWarning("%s - Screen: %s - Error: %s (%i)", funcInfo, message, strerror(errno), errno);
    }
}
Example #8
0
void QQnxWindow::setVisible(bool visible)
{
    qWindowDebug() << Q_FUNC_INFO << "window =" << window() << "visible =" << visible;

    m_visible = visible;

    QQnxWindow *root = this;
    while (root->m_parentWindow)
        root = root->m_parentWindow;

    root->updateVisibility(root->m_visible);

    window()->requestActivate();

    if (window()->isTopLevel()) {
        QWindowSystemInterface::handleExposeEvent(window(), window()->geometry());

        if (!visible) {
            // Flush the context, otherwise it won't disappear immediately
            screen_flush_context(m_screenContext, 0);
        }
    }
}
void MinutesPerGameRenderer::initialize() {
    m_startPos = 1;

    QByteArray groupArr = m_group.toAscii();
    QByteArray idArr = m_id.toAscii();

    // Initialize the BBS components.
    initGL();

    // We want to handle openGL Events in the foreign window. So bring the
    // in front of the cascades window (z > 0).
    m_screen_win = bbutil_get_window();
    int z = 1;
    screen_set_window_property_iv(m_screen_win, SCREEN_PROPERTY_ZORDER, &z);
    screen_join_window_group(m_screen_win, groupArr.constData());
    screen_set_window_property_cv(m_screen_win, SCREEN_PROPERTY_ID_STRING, idArr.length(), idArr.constData());
    int vis = 1;
    screen_set_window_property_iv(m_screen_win, SCREEN_PROPERTY_VISIBLE, &vis);

    int pos[2] = { 280, 0 };
    screen_set_window_property_iv(getWindow(), SCREEN_PROPERTY_POSITION, pos);
    screen_flush_context(GLThread::instance()->getContext(), SCREEN_WAIT_IDLE);
}
Example #10
0
int main(int argc, char *argv[])
{
    int rc;

    // Renderer variables
    mmr_connection_t*     mmr_connection = 0;
    mmr_context_t*        mmr_context = 0;
    strm_dict_t*          dict = NULL;

    // I/O variables
    int                    video_device_output_id = -1;
    int                    audio_device_output_id = -1;

    // Position of the play and stop button.
    static int ctrl_x = 0;
    static int ctrl_y = 0;

    EGLint surface_width;
    EGLint surface_height;

    srand(time(0));
    app_id = rand();

    // I/O devices
    static char *audio_device_url    = "audio:default";
    static char video_device_url[PATH_MAX];
    rc = snprintf(video_device_url, PATH_MAX, "screen:?winid=videosamplewindowgroup_%d&wingrp=videosamplewindowgroup_%d", app_id, app_id);
    if (rc >= PATH_MAX) {
        fprintf(stderr, "URL too long\n");
    }

    // Name of video context...with a random number appended.
    static char video_context_name[PATH_MAX];
    rc = snprintf(video_context_name, PATH_MAX, "samplevideocontextname_%d", app_id);
    if (rc >= PATH_MAX) {
        fprintf(stderr, "Video context name too long\n");
    }

    // Window group name...with the same random number appended.
    static char window_group_name[PATH_MAX];
    rc = snprintf(window_group_name, PATH_MAX, "videosamplewindowgroup_%d", app_id);
    if (rc >= PATH_MAX) {
        fprintf(stderr, "Video context name too long\n");
    }

    // Video file bundled with our app
    static const char *video_file_relative_path = "app/native/pb_sample.mp4";


    bps_initialize();

    // Create the Screen Context.
    if (screen_create_context(&g_screen_ctx, SCREEN_APPLICATION_CONTEXT) != 0) {
        fprintf(stderr, "screen_create_context failed\n");
        return EXIT_FAILURE;
    }

    // Create the window and initialize EGL for GL_ES_1 rendering
    rc = initialize_egl_window(g_screen_ctx, window_group_name);
    if (rc != EXIT_SUCCESS) {
        fprintf(stderr, "initialize_egl_window failed\n");
        return EXIT_FAILURE;
    }

    // Query width and height of the window surface created by utility code
    eglQuerySurface(g_egl_disp, g_egl_surf, EGL_WIDTH, &surface_width);
    eglQuerySurface(g_egl_disp, g_egl_surf, EGL_HEIGHT, &surface_height);
    EGLint err = eglGetError();
    if (err != EGL_SUCCESS) {
        fprintf(stderr, "Unable to query EGL surface dimensions\n");
        return EXIT_FAILURE;
    }

    // Initialize GL for 2D rendering
    glViewport(0, 0, (int)surface_width, (int) surface_height);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();

    glOrthof(0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();

    // Set world coordinates to coincide with screen pixels
    glScalef(1.0f / (float)surface_width, 1.0f / (float)surface_height, 1.0f);

    // We can calculate location and verticies of the controls
    ctrl_x = (float)surface_width  / 2 - ctrl_w / 2;
    ctrl_y = (float)surface_height / 2 - ctrl_h / 2;

    g_triangle_vertices[0] = ctrl_x;
    g_triangle_vertices[1] = ctrl_y;

    g_triangle_vertices[2] = ctrl_x;
    g_triangle_vertices[3] = ctrl_y + ctrl_h;

    g_triangle_vertices[4] = ctrl_x + ctrl_w;
    g_triangle_vertices[5] = ctrl_y + ctrl_h / 2;

    g_square_vertices[0] = ctrl_x;
    g_square_vertices[1] = ctrl_y;
    g_square_vertices[2] = ctrl_x;
    g_square_vertices[3] = ctrl_y + ctrl_h;
    g_square_vertices[4] = ctrl_x + ctrl_w;
    g_square_vertices[5] = ctrl_y + ctrl_h;
    g_square_vertices[6] = ctrl_x + ctrl_w;
    g_square_vertices[7] = ctrl_y;
    g_square_vertices[8] = ctrl_x;
    g_square_vertices[9] = ctrl_y;

    // Configure mm-renderer.
    mmr_connection = mmr_connect(NULL);
    if (mmr_connection == NULL) {
        fprintf(stderr, "mmr_connect failed\n");
        return EXIT_FAILURE;
    }

    mmr_context = mmr_context_create(mmr_connection, video_context_name, 0, S_IRWXU|S_IRWXG|S_IRWXO);
    if (mmr_context == NULL) {
        fprintf(stderr, "mmr_context_create failed\n");
        return EXIT_FAILURE;
    }

    // Configure video and audio output.
    video_device_output_id = mmr_output_attach(mmr_context, video_device_url, "video");
    if (video_device_output_id == -1) {
        fprintf(stderr, "mmr_output_attach(video) failed\n");
        return EXIT_FAILURE;
    }

    audio_device_output_id = mmr_output_attach(mmr_context, audio_device_url, "audio");
    if (audio_device_output_id == -1) {
        fprintf(stderr, "mmr_output_attach(audio) failed\n");
        return EXIT_FAILURE;
    }

    // render 'paused'
    render(true);


    // Build up the path where our bundled resource is.
    char cwd[PATH_MAX];
    char media_file[PATH_MAX];
    getcwd(cwd,PATH_MAX);

    rc = snprintf(media_file, PATH_MAX, "file://%s/%s", cwd, video_file_relative_path);
    if ((rc == -1) || (rc >= PATH_MAX)) {
        fprintf(stderr, "snprintf(media_file) failed\n");
        return EXIT_FAILURE;
    }

    // Attach the input media.
    if (mmr_input_attach(mmr_context, media_file, "track") != 0) {
        fprintf(stderr, "mmr_input_attach(track) failed\n");
        return EXIT_FAILURE;
    }


    int video_speed = 0;

    // Set the speed to 0 to pause the video initially
    if (mmr_speed_set(mmr_context, video_speed) != 0) {
        fprintf(stderr, "mmr_set_speed(0) failed\n");
        return EXIT_FAILURE;
    }

    // Change to the play state, although speed is zero
    if (mmr_play(mmr_context) != 0) {
        fprintf(stderr, "mmr_play failed\n");
        return EXIT_FAILURE;
    }

    /* Do some work to make the aspect ratio correct.
     */
    dict = calculate_rect(surface_width, surface_height);
    if (NULL == dict) {
        fprintf(stderr, "calculate_rect failed\n");
        return EXIT_FAILURE;
    }

    if (mmr_output_parameters(mmr_context, video_device_output_id, dict) != 0) {
        fprintf(stderr, "mmr_output_parameters failed\n");
        return EXIT_FAILURE;
    }

    /* Note that we allocated memory for the dictionary, but the call to 
     * mmr_output_parameters() deallocates that memory even on failure.
     */
    dict = NULL;

    screen_request_events(g_screen_ctx);
    navigator_request_events(0);

    screen_window_t video_window = (screen_window_t)0;
    bool app_window_above = true;
    int screen_val;
    int exit_value = EXIT_SUCCESS;

    // Handle keyboard events and stop playback upon user request.
    for (;;) {
        bps_event_t *event = NULL;
        if (bps_get_event(&event, 0) != BPS_SUCCESS) {
            return EXIT_FAILURE;
        }
        if (event) {
            if (bps_event_get_domain(event) == navigator_get_domain()) {
                if (bps_event_get_code(event) == NAVIGATOR_EXIT) {
                    break;
                } else if(NAVIGATOR_SWIPE_DOWN == bps_event_get_code(event)) {
                    if ((screen_window_t)0 != video_window) {

                        app_window_above = !app_window_above;
                        if (app_window_above) {
                            screen_val = 1;
                        } else {
                            screen_val = -1;
                        }
                        if (screen_set_window_property_iv(video_window, SCREEN_PROPERTY_ZORDER, &screen_val) != 0) {
                            fprintf(stderr, "screen_set_window_property(ZORDER) failed\n");
                            exit_value = EXIT_FAILURE;
                            break;
                        }

                        screen_val = 1;
                        if (screen_set_window_property_iv(video_window, SCREEN_PROPERTY_VISIBLE, &screen_val) != 0) {
                            fprintf(stderr, "screen_set_window_property(VISIBLE) failed\n");
                            exit_value = EXIT_FAILURE;
                            break;
                        }

                        rc = screen_flush_context(g_screen_ctx, SCREEN_WAIT_IDLE);
                        if (rc != 0) {
                            fprintf (stderr, "Warning: Failed to flush\n");
                        }
                    }
                }
            } else if (bps_event_get_domain(event) == screen_get_domain()) {
                screen_event_t screen_event = screen_event_get_event(event);
                int event_type;
                screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TYPE, &event_type);

                if (event_type == SCREEN_EVENT_CREATE && (video_window == (screen_window_t)0)) {
                    char id[256];

                    rc = screen_get_event_property_pv(screen_event, SCREEN_PROPERTY_WINDOW, (void**)&video_window);
                    if (rc != 0) {
                        fprintf(stderr, "screen_get_event_property(WINDOW) failed\n");
                        exit_value = EXIT_FAILURE;
                        break;
                    }
                    fprintf(stderr, "video_window%d\n",(int)video_window);

                    rc = screen_get_window_property_cv(video_window, SCREEN_PROPERTY_ID_STRING, 256, id);
                    if (rc != 0) {
                        fprintf(stderr, "screen_get_window_property(ID) failed\n");
                        exit_value = EXIT_FAILURE;
                        break;
                    }
                    fprintf(stderr, "window ID is %s\n", id);

                    if (strncmp(id, window_group_name, strlen(window_group_name)) != 0) {
                        fprintf(stderr, "window ID mismatch\n");
                        exit_value = EXIT_FAILURE;
                        break;
                    }
                } else if(event_type == SCREEN_EVENT_MTOUCH_TOUCH) {
                    if (video_speed == 0) {
                        video_speed = 1000;
                        render(false);
                    } else {
                        video_speed = 0;
                        render(true);
                    }

                    if (mmr_speed_set(mmr_context, video_speed) != 0) {
                        fprintf(stderr, "mmr_speed_set(%d) failed\n", video_speed);
                        exit_value = EXIT_FAILURE;
                        break;
                    }
                }
            }
        }
    }

    screen_stop_events(g_screen_ctx);

    if (mmr_stop(mmr_context) != 0) {
        fprintf(stderr, "mmr_stop failed\n");
        exit_value = EXIT_FAILURE;
    }

    if (mmr_output_detach(mmr_context, audio_device_output_id) != 0) {
        fprintf(stderr, "mmr_output_detach(audio) failed\n");
        exit_value = EXIT_FAILURE;
    }

    if (mmr_output_detach(mmr_context, video_device_output_id) != 0) {
        fprintf(stderr, "mmr_output_detach(video) failed\n");
        exit_value = EXIT_FAILURE;
    }

    if (mmr_context_destroy(mmr_context) != 0) {
        fprintf(stderr, "mmr_context_destroy failed\n");
        exit_value = EXIT_FAILURE;
    }

    mmr_context = 0;
    video_device_output_id = -1;
    audio_device_output_id = -1;

    mmr_disconnect(mmr_connection);
    mmr_connection = 0;

    bps_shutdown();

    if (screen_destroy_window(g_screen_win) != 0) {
        fprintf(stderr, "screen_destroy_window failed\n");
        exit_value = EXIT_FAILURE;
    }

    if (screen_destroy_context(g_screen_ctx) != 0) {
        fprintf(stderr, "screen_destroy_context failed\n");
        exit_value = EXIT_FAILURE;
    }

    g_screen_ctx = 0;
    g_screen_win = 0;

    return exit_value;
}
int main(int argc, char **argv)
{
	int pos[2] = {0, 0};
	int size[2];
	int vis = 1;
	int type;

	screen_create_context(&screen_ctx, SCREEN_APPLICATION_CONTEXT);

	int count = 0;
	screen_get_context_property_iv(screen_ctx, SCREEN_PROPERTY_DISPLAY_COUNT, &count);
	screen_display_t *screen_disps = calloc(count, sizeof(screen_display_t));
	screen_get_context_property_pv(screen_ctx, SCREEN_PROPERTY_DISPLAYS, (void **)screen_disps);

	screen_display_t screen_disp = screen_disps[0];
	free(screen_disps);

	int dims[2] = { 0, 0 };
	screen_get_display_property_iv(screen_disp, SCREEN_PROPERTY_SIZE, dims);

	char str[16];
	snprintf(str, sizeof(str), "%d", getpid());
	screen_bg_win = create_bg_window(str, dims);

	screen_bar_win = create_bar_window(str, bar_id_string, dims);
	screen_hg_win = create_hg_window(str, hg_id_string, dims);
	if ( create_gles_window(str, gles_id_string, dims) != EXIT_SUCCESS){
		fprintf(stderr, "Could not initialize OpenGL window. Exiting...\n");
		screen_destroy_context(screen_ctx);

		return EXIT_FAILURE;
	}

	screen_event_t screen_ev;
	screen_create_event(&screen_ev);

	// Now draw our OpenGL stuff, it does not change so we need to do it only once
	GLfloat vVertices[] = {0.0f, 0.5f, 0.0f, -0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f};
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vVertices);
	glEnableVertexAttribArray(0);
	glDrawArrays(GL_TRIANGLES, 0, 3);
	int rc = eglSwapBuffers(egl_disp, egl_surf);
    if (rc != EGL_TRUE) {
        egl_perror("eglSwapBuffers");
    }

    while (1) {
		do {
			screen_get_event(screen_ctx, screen_ev, vis ? 0 : ~0);
			screen_get_event_property_iv(screen_ev, SCREEN_PROPERTY_TYPE, &type);

			if (type == SCREEN_EVENT_CLOSE) {

				screen_window_t screen_win;
				screen_get_event_property_pv(screen_ev, SCREEN_PROPERTY_WINDOW, (void **)&screen_win);


				if (screen_win == screen_bar_win) {
					screen_bar_win = NULL;
				} else if (screen_win == screen_hg_win) {
					screen_hg_win = NULL;
				} else if (screen_win == screen_gles_win) {
					screen_gles_win = NULL;
				}

				screen_destroy_window(screen_win);

				if (!screen_bar_win || !screen_hg_win || !screen_gles_win) {
					vis = 0;
				}
			}

			if (vis) {
				if (++pos[0] > dims[0] - barwidth) {
					pos[0] = 0;
				}
				screen_set_window_property_iv(screen_bar_win, SCREEN_PROPERTY_POSITION, pos);
				screen_flush_context(screen_ctx, SCREEN_WAIT_IDLE);
			}
		} while (type != SCREEN_EVENT_NONE);

    }


	screen_destroy_event(screen_ev);
	screen_destroy_context(screen_ctx);

	return EXIT_SUCCESS;
}
Example #12
0
int NativeWindow::updateScreen()
{
	int returnCode = screen_flush_context(_screenContext, SCREEN_WAIT_IDLE);

	return returnCode;
}