int command(int keycode, t_box *box) { if (box->id != 0) return (command2(keycode, box)); if (keycode == KEY_ESC) exit(0); else if (keycode == KEY_PAD1) screen_init(box, 1); else if (keycode == KEY_PAD2) screen_init(box, 2); else if (keycode == KEY_PAD4) screen_init(box, 4); else if (keycode == KEY_PAD3) screen_init(box, 3); else if (keycode == KEY_PAD5) screen_init(box, 5); else if (keycode == KEY_PAD6) screen_init(box, 6); else if (keycode == KEY_PAD7) screen_init(box, 7); else if (keycode == KEY_PAD8) screen_init(box, 8); else if (keycode == KEY_PAD9) screen_init(box, 9); else if (keycode == KEY_CLEAR) screen_init(box, 10); return (1); }
void* cl_display(void* args) { printf("Pret a afficher...\n"); Params* p = (Params*)args; int sockfd = p->sock; screen_init(p->p_screen,p->p_game); int continuer = 1; p->p_screen->curpos = 0; SDL_EnableUNICODE(1); while (continuer) { SDL_Event event; SDL_PollEvent(&event); SDL_WaitEvent(&event); switch(event.type) { case SDL_QUIT: continuer = 0; break; case SDL_KEYDOWN: p->p_screen->curpos = gereTouche(&(event.key), p->p_screen->chaine, p->p_screen->curpos); break; } if(p->p_screen->curpos==-1){ struct Command c = split_command(p->p_screen->chaine); int num_cmd = command_num(c.name); pthread_mutex_lock(&mutex_stock); if(num_cmd==17 && command_treatment(p->p_game,&c)==2){ continuer = 0; break; } if(num_cmd==16 || num_cmd==18 || num_cmd==22) command_treatment(p->p_game,&c); if(num_cmd != 14 || num_cmd==-1 || (num_cmd==14 && command_treatment(p->p_game,&c)==0)){ p->p_game->last_command = &c; send(sockfd,p->p_screen->chaine,strlen(p->p_screen->chaine),0); } pthread_mutex_unlock(&mutex_stock); } if(p->p_screen->curpos==-1 || p->p_screen->curpos==-2){ p->p_screen->curpos = 0; int j = 0; while(j < 100){ p->p_screen->chaine[j++] = '\0'; } } pthread_mutex_lock(&mutex_stock); screen_init(p->p_screen,p->p_game); pthread_mutex_unlock(&mutex_stock); } SDL_EnableUNICODE(0); pthread_cancel(pth_recv); free(p->p_screen); free(p->p_game); SDL_Quit(); pthread_cancel(pth_display); exit(0); return NULL; }
void new_highscore_loop() { uint64_t ascii = readKeyCode(); screen_t scr_score; screen_init(&scr_score, 20, 10, 45, 2); // screen_clear(&scr_score, 0x00); if(ascii) { switch(ascii) { case KEY_CODE_AU: ++*new_highscore.name_p; break; case KEY_CODE_AD: --*new_highscore.name_p; break; case KEY_CODE_ENT: ++new_highscore.name_p; // Name entered if(!*new_highscore.name_p) { highscore_init(); return; } break; } } writef(&scr_score, "Your score: %c%u%c%n" "Your name: %c%s", 0x2F, new_highscore.score->score, 0x07, 0xC7, new_highscore.score->name ); }
void modules_init() { screen_init(); status("initializing keyboard"); keyboard_init(); statusDone(); }
/** * @brief 初始化窗口管理器图形相关 * * @param framebuffer_path framebuffer设备路径 * @param top_margin 配置项 屏幕上方留白的像素 * @param down_margin 配置项 屏幕下方留白的像素 * @param left_margin 配置项 屏幕左方留白的像素 * @param right_margin 配置项 屏幕右方留白的像素 * * @return 成功返回0 否则返回-1 **/ static si_t graph_init(char* framebuffer_path, si_t top_margin, si_t down_margin, si_t left_margin, si_t right_margin) { struct graphics_device* gd_ptr = NULL; /* 初始化屏幕 */ screen_init(framebuffer_path); /* 设置颜色的限制 */ screen_color_limit(); /** * 初始化窗口管理器的图形设备 **/ global_wm.gd_handler = engine_graphics_device_init(0, 0, global_screen.width, global_screen.height, 0,0,0,0,0); if(0 == global_wm.gd_handler) { EGUI_PRINT_ERROR("failed to init window manager graph device."); return -1; } gd_ptr = (struct graphics_device*)global_wm.gd_handler; gd_ptr->screen.memory_addr = global_screen.memory_addr; gd_ptr->screen.buffer_addr = NULL; gd_ptr->screen.video_access_mode = VIDEO_ACCESS_MODE_DIRECT; /** * 初始化窗口区域 **/ rectangle_set(&global_wm.work_area, 0 + left_margin, 0 + top_margin, global_screen.width - left_margin - right_margin, global_screen.height - top_margin - down_margin); /** 绘制桌面 **/ engine_set_color(global_wm.gd_handler, global_wm.backcolor.r, global_wm.backcolor.g, global_wm.backcolor.b, global_wm.backcolor.a); engine_fill_rectangle(global_wm.gd_handler, global_wm.work_area.x, global_wm.work_area.y, global_wm.work_area.width, global_wm.work_area.height); return 0; }
//__attribute__((constructor)) int32_t badge_setup(void) { printf("Start\n"); touch_start(TPCount, TPPins, TPDischarge); if(!eei2cLockFlag) { printf("1\n"); eei2cLock = locknew(); lockclr(eei2cLock); eei2cLockFlag = 1; printf("1\n"); } init_MMA7660FC(); printf("1\n"); if(!st_eeInitFlag) ee_init(); printf("1\n"); cpcog = light_start(); printf("1\n"); cogIRcom = ircom_start(IR_IN, IR_OUT, 2400, 38500); printf("1\n"); screen_init(OLED_CS, OLED_DC, OLED_DAT, OLED_CLK, OLED_RST, SSD1306_SWITCHCAPVCC, TYPE_128X64); printf("1\n"); screen_auto(ON); printf("1\n"); clear(); printf("1\n"); text_size(LARGE); printf("Return\n"); return 0; }
void engine2d_win_init(struct STARTUP_INFO* startup) { STARTUP = startup; G = create_game(); screen_init(startup->width, startup->height, startup->scale); lua_State *L = engine2d_game_lua(G->game); lua_pushcfunction(L, traceback); int tb = lua_gettop(L); int err = luaL_loadstring(L, startscript); if (err) { const char *msg = lua_tostring(L,-1); fault("%s", msg); } lua_pushstring(L, startup->folder); lua_pushstring(L, startup->script); push_startup_info(L, startup); err = lua_pcall(L, 3, 0, tb); if (err) { const char *msg = lua_tostring(L,-1); fault("%s", msg); } lua_pop(L,1); engine2d_game_logicframe(LOGIC_FRAME); engine2d_game_start(G->game); }
int main(int argc, char **argv) { if(argc != 2) errx(EXIT_FAILURE, "no input files"); pthread_mutex_init(&mutex_update_image, NULL); pthread_attr_t attr; pthread_attr_init(&attr); pthread_t inotify_thread; if(pthread_create(&inotify_thread, &attr, monitor_file, argv[1])) err(EXIT_FAILURE, "pthread_create"); font_init(); screen_init(); update_image(argv[1]); for(;;) { handle_events(); draw(); } SDL_Quit(); return EXIT_SUCCESS; }
int main(int argc, char* argv[]) { screen_init(); struct recordjar rj; rj_load("tasks.rj", &rj); struct load_state state; state.name = 0; state.sub = 0; state.uid = 0; if(rj.size > 0) rj_mapfold(init, &state, &rj); line = 0; curs_set(0); task_show(TASK_THIS, &rj); int c = ' '; while(c != 'q') { c = getch(); if(c == KEY_UP) task_show(TASK_PREV, &rj); else if(c == KEY_DOWN) task_show(TASK_NEXT, &rj); } rj_free(&rj); endwin(); return 0; }
void ejoy2d_win_init(int argc, char *argv[]) { G = create_game(); lua_State *L = ejoy2d_game_lua(G->game); lua_pushcfunction(L, traceback); int tb = lua_gettop(L); int err = luaL_loadstring(L, startscript); if (err) { const char *msg = lua_tostring(L,-1); fault("%s", msg); } lua_pushstring(L, "./"); lua_pushstring(L, "examples/ex03.lua"); err = lua_pcall(L, 2, 0, tb); if (err) { const char *msg = lua_tostring(L,-1); fault("%s", msg); } lua_pop(L,1); screen_init(WIDTH,HEIGHT,1.0f); ejoy2d_game_start(G->game); }
void pixel_start(int w, int h, const char *start) { lua_State *L = luaL_newstate(); luaL_checkversion(L); lua_atpanic(L, _panic); luaL_openlibs(L); luaX_loader(L); pixel_init(L); pixel_log("version:%d\n", shader_version()); memset(&P, 0, sizeof P); P.L = L; P.fps = PIXEL_FPS; P.w = w; P.h = h; P.s = 1.0f; screen_init(P.w, P.h, P.s); lua_pushcfunction(L, traceback); int tb = lua_gettop(L); if (LUA_OK != luaL_loadstring(L, start_script)) { pixel_log("%s\n", lua_tostring(L, -1)); } lua_pushstring(L, start); if (LUA_OK != lua_pcall(L, 1, 0, tb)) { pixel_log("lua_init:%s\n", lua_tostring(L, -1)); } lua_pop(L, 1); lua_getfield(L, LUA_REGISTRYINDEX, PIXEL_INIT); lua_call(L, 0, 0); assert(lua_gettop(L) == 0); lua_pushcfunction(L, traceback); lua_getfield(L, LUA_REGISTRYINDEX, PIXEL_UPDATE); lua_getfield(L, LUA_REGISTRYINDEX, PIXEL_FRAME); }
void kloader_cmain(struct mem_map_entry mem_map[], uint32_t mem_entry_count) { screen_init(); screen_cursor_hide(); terminal_init(); KINFO("Welcome to Nox (Bootloader mode)"); mem_mgr_init(mem_map, mem_entry_count); ata_init(); fs_init(); struct fat_part_info* part_info = fs_get_system_part(); struct fat_dir_entry kernel; if(!fat_get_dir_entry(part_info, "KERNEL ELF", &kernel)) { KPANIC("Failed to locate KERNEL.ELF"); while(1); } intptr_t kernel_entry_point; if(!elf_load_trusted("KERNEL ELF", &kernel_entry_point)) { KWARN("Failed to load elf!"); } kernel_entry cmain = (kernel_entry)(kernel_entry_point); cmain(mem_map, mem_entry_count); KINFO("Bootloader done"); while(1); }
int main(int argc, const char* argv[]) { gfxInitDefault(); Result setCpuTimeRes = APT_SetAppCpuTimeLimit(30); if(R_FAILED(setCpuTimeRes)) { util_panic("Failed to set syscore CPU time limit: %08lX", setCpuTimeRes); return 1; } romfsInit(); cfguInit(); acInit(); ptmuInit(); httpcInit(0); amInit(); AM_InitializeExternalTitleDatabase(false); soc_buffer = memalign(0x1000, 0x100000); if(soc_buffer != NULL) { socInit(soc_buffer, 0x100000); } screen_init(); ui_init(); mainmenu_open(); while(aptMainLoop() && ui_update()); cleanup(); return 0; }
void render_sample_triangle() { screen_init(&display, WIDTH, HEIGHT); bmp.w = WIDTH; bmp.h = HEIGHT; bmp.data = (color_t*)malloc(bmp.w*bmp.h*sizeof(int)); int i; for(i=0; i<bmp.w*bmp.h; i++) { bmp.data[i] = 0xFF0000; } for(i=0; i<5; i++) screen_update(display, &bmp); triangle2d_t tri = triangle2d_init( point2d_init(100, 100, 10, 0xFF0000), point2d_init(500, 100, 100, 0x00FF00), point2d_init(300, 500, 5, 0x0000FF) ); ALLEGRO_EVENT_QUEUE *event_queue = NULL; event_queue = al_create_event_queue(); al_register_event_source(event_queue, al_get_display_event_source(display)); while(true) { rasterize(&bmp, &tri, 1); screen_update(display, &bmp); ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) { break; } } }
void ejoy2d_win_resize(int w, int h) { if (G && G->game) { screen_init(w,h,1.0f); ejoy2d_game_resize(G->game, w, h); } }
void ejoy2d_win_init(int orix, int oriy, int width, int height, float scale, const char* folder) { G = create_game(); lua_State *L = ejoy2d_game_lua(G->game); lua_pushcfunction(L, traceback); int tb = lua_gettop(L); int err = luaL_loadstring(L, startscript); if (err) { const char *msg = lua_tostring(L,-1); fault("%s", msg); } lua_pushstring(L, folder); lua_pushstring(L, "examples/ex03.lua"); err = lua_pcall(L, 2, 0, tb); if (err) { const char *msg = lua_tostring(L,-1); fault("%s", msg); } lua_pop(L,1); screen_init(width,height,scale); ejoy2d_game_start(G->game); }
void ejoy2d_win_init(int argc, char *argv[]) { G = create_game(); screen_init(WIDTH,HEIGHT,1.0f); lua_State *L = ejoy2d_game_lua(G->game); lua_pushcfunction(L, traceback); int tb = lua_gettop(L); int err = luaL_loadstring(L, startscript); if (err) { const char *msg = lua_tostring(L,-1); fault("%s", msg); } char modname[1024]; int sz = GetModuleFileNameA(0, modname, 1024); lua_pushlstring(L, modname, sz); int i; for (i=1;i<argc;i++) { lua_pushstring(L, argv[i]); } err = lua_pcall(L, argc, 0, tb); if (err) { const char *msg = lua_tostring(L,-1); fault("%s", msg); } lua_pop(L,1); ejoy2d_game_start(G->game); }
int pixel_viewport(lua_State *L) { float w = (float)lua_tonumber(L, 1); float h = (float)lua_tonumber(L, 2); float s = (float)luaL_optnumber(L, 3, 1.0f); screen_init(w, h, s); return 0; }
static int lviewport(lua_State *L) { int w = luaL_checkinteger(L,1); int h = luaL_checkinteger(L,2); glViewport(0, 0, w,h); screen_init(w,h,1.0f); return 0; }
static void init(void) { /* Most file systems limit the size of filenames to 255 octets */ char *home_env, game_dir[256]; mode_t mode = S_IRUSR | S_IWUSR | S_IXUSR; /* Get user HOME environment variable. Fail if we can't trust the * environment, like if the setuid bit is set on the executable. */ if ((home_env = secure_getenv("HOME")) != NULL) { strlcpy(game_dir, home_env, sizeof game_dir); } else { fprintf(stderr, "Environment variable $HOME does not exist, " "or it is not what you think it is.\n"); exit(EXIT_FAILURE); } char *dirs[] = { "/.local", "/share", "/tetris", NULL, }; int i; for (i = 0; dirs[i]; i++) { strlcat(game_dir, dirs[i], sizeof game_dir); if (try_mkdir(game_dir, mode) < 0) goto err_subdir; } /* open for writing in append mode ~/.local/share/tetris/logs */ strlcat(game_dir, "/logs", sizeof game_dir); if (freopen(game_dir, "a", stderr) == NULL) { fprintf(stderr, "Could not open: %s\n", game_dir); exit(EXIT_FAILURE); } srand(time(NULL)); /* Create game context */ if (blocks_init() > 0) { printf("Game successfully initialized\n"); printf("Appending logs to file: %s.\n", game_dir); } else { printf("Failed to initialize game\n"); exit(EXIT_FAILURE); } /* create ncurses display */ screen_init(); return; err_subdir: fprintf(stderr, "Unable to create sub directories. Cannot continue\n"); exit(EXIT_FAILURE); }
/** * initializes any global vars */ void c_init() { // 60HZ setTimer(19886); screen_init(&scr_full, 0, 0, SCREEN_SIZE_X, SCREEN_SIZE_Y); screen_clear(NULL, 0x00); menu_init(); }
int main(int argc, char **argv) { slog_init("dash", "slog.cfg", 400, 500, 1); slog(400, SLOG_INFO, "Starting arcs-dash"); r_args = calloc(1, sizeof(struct runtime_args)); parse_args(r_args, argc, argv); bool valid_viewer = r_args->r_viewer_ip != NULL; mode = MODE_DISABLED; screen_init(); kb_connect(); connect_comms(); char *js = found_js(); if (js != NULL) { js_connect(js); } struct iface_args *props = calloc(1, sizeof(struct iface_args)); props->js = (js == NULL) ? "Not found" : js; while (true) { if (props->jsstat.btn_guide) { slog(400, SLOG_INFO, "Quit due to guide button press"); break; } pthread_mutex_lock(&kb_lock); if (get_kb_status()->close_request) { slog(400, SLOG_INFO, "Quit due to keyboard press"); break; } pthread_mutex_unlock(&kb_lock); usleep(10000); pthread_mutex_lock(&js_lock); props->jsstat = get_js_state(); props->remote = addrstr(); props->mode = mode; props->use_viewer = valid_viewer && get_kb_status()->use_viewer; props->viewer_ip = valid_viewer ? r_args->r_viewer_ip : "NULL"; redraw(props); update_comms(get_js_state(), mode, valid_viewer && get_kb_status()->use_viewer, r_args->r_viewer_ip); pthread_mutex_unlock(&js_lock); } slog(400, SLOG_INFO, "Exiting"); free(props); free(r_args); screen_close(); disconnect_comms(); return 0; }
void window_copy_search_down(struct window_pane *wp, const char *searchstr) { struct window_copy_mode_data *data = wp->modedata; struct screen *s = &wp->base, ss; struct screen_write_ctx ctx; struct grid *gd = s->grid, *sgd; struct grid_cell gc; size_t searchlen; u_int i, first, fx, fy, px; int utf8flag, n, wrapped; if (*searchstr == '\0') return; utf8flag = options_get_number(&wp->window->options, "utf8"); searchlen = screen_write_strlen(utf8flag, "%s", searchstr); screen_init(&ss, searchlen, 1, 0); screen_write_start(&ctx, NULL, &ss); memcpy(&gc, &grid_default_cell, sizeof gc); screen_write_nputs(&ctx, -1, &gc, utf8flag, "%s", searchstr); screen_write_stop(&ctx); fx = data->cx; fy = gd->hsize - data->oy + data->cy; if (fx == gd->sx - 1) { if (fy == gd->hsize + gd->sy) return; fx = 0; fy++; } else fx++; n = wrapped = 0; retry: sgd = ss.grid; for (i = fy + 1; i < gd->hsize + gd->sy; i++) { first = 0; if (i == fy + 1) first = fx; n = window_copy_search_lr(gd, sgd, &px, i - 1, first, gd->sx); if (n) { window_copy_scroll_to(wp, px, i - 1); break; } } if (!n && !wrapped) { fx = 0; fy = 0; wrapped = 1; goto retry; } screen_free(&ss); }
void window_copy_init_for_output(struct window_pane *wp) { struct window_copy_mode_data *data = wp->modedata; data->backing = xmalloc(sizeof *data->backing); screen_init(data->backing, screen_size_x(&wp->base), screen_size_y(&wp->base), UINT_MAX); data->backing->mode &= ~MODE_WRAP; }
void game_loop() { int64_t ascii = readKeyCode(); screen_t scr_info; screen_init(&scr_info, 0, 0, SCREEN_SIZE_X, 2); --game.timer; if(ascii) { screen_clear(NULL, 0x00); switch(ascii) { case KEY_CODE_AU: block_mov(game.player, 0, -1); break; case KEY_CODE_AD: block_mov(game.player, 0, 1); break; case KEY_CODE_AL: block_mov(game.player, -1, 0); break; case KEY_CODE_AR: block_mov(game.player, 1, 0); break; case KEY_CODE_S: block_rotate(game.player); break; case KEY_CODE_ENT: if( game.player->dealloc || field_empty(&game.field, game.player) ) { ++game.score; field_block_merge(&game.field, game.player); game_next(&game); } break; } game_draw(&game); } if(game.timer == 0) { // screen_clear(NULL, 0x00); // writef(NULL, "The application crashed...%nWhy did you abandon it? You monster!"); new_highscore_init(game.score); return; } writef(&scr_info, "Time left: %c%u%c seconds!%n" "Your current score: %c%u", 0xCF, game.timer / TICKS_PER_SEC +1, 0x07, 0x2F, game.score); }
/* * terminal_open * DESCRIPTION: Initializes file-scope variables * INPUTS: none * OUTPUTS: none * RETURN VALUE: 0 * SIDE EFFECTS: terminal ready for use */ int32_t terminal_open() { screen_init(); line_pos = 0; shift = 0; caps_lock = 0; ctrl = 0; reading = 0; return 0; }
int main(int argc, char *argv[]) { options_init(); options_deal(argc, argv); video_init(); screen_init(); screen_mainloop(); screen_quit(); video_quit(); exit(EXIT_SUCCESS); }
int main (void) { pthread_t t_snake; screen_init (2); create_task (&t_snake, snake, NULL, 500, 2, 1024); interp_run (); exit (0); }
inline void backto_os(){ init_flag_position(); __asm__("pop %si"); screen_init(); __asm__("pop %si"); print_welcome_msg(); __asm__("pop %si"); print_message(); __asm__("pop %si"); print_flag(); //root@wangqin4377@: position __asm__("pop %si"); }
//--------------------------------- SHELL core os.c--------- char listen_key(){ // unsigned short int init_pos = get_pointer_pos(); flag_len=17; char i = gets( key); screen_sc_T = 1; Print_flag_mark = 1; if( strcmp( key, "clear\0")){ // char *,const char * clear(); return i; } if( strcmp( key, "python\0")){ python(); Print_flag_mark = 1; return i; } if( strcmp( key, "start\0")){ clear(); set_pointer_pos(); Print_flag_mark = 0; Process(); return i; } if( strcmp( key, "help\0")){ //can't refer 2 two times, so... init_flag_position(); screen_init(); print_welcome_msg(); print_message(); print_flag(); //root@wangqin4377@: position return i; } //---------------------------------mark: man xxx, run xxx,asc xx... if( synCheck( key, "run\0")){ run( key); return i; } if( key[0] == '\0'){ return i; } flag_scroll(); set_pointer_pos(); print_str(" No such file or Directory", 27); screen_sc_T = 2; return i; }