Example #1
0
JSValueRef js_weap_projectile_get_objectFirePoseName(JSContextRef cx,JSObjectRef j_obj,JSStringRef name,JSValueRef *exception)
{
	weapon_type		*weap;

	weap=weapon_get_attach(j_obj);
	return(script_string_to_value(cx,weap->proj.object_fire_pose_name));
}
Example #2
0
JSValueRef js_model_get_name(JSContextRef cx,JSObjectRef j_obj,JSStringRef name,JSValueRef *exception)
{
	model_draw		*draw;

	draw=script_find_model_draw(j_obj);
	return(script_string_to_value(cx,draw->name));
}
Example #3
0
JSValueRef js_obj_get_parameter_func(JSContextRef cx,JSObjectRef func,JSObjectRef j_obj,size_t argc,const JSValueRef argv[],JSValueRef *exception)
{
	int				idx;
    char			*c,str[256];
	obj_type		*obj;
	
	if (!script_check_param_count(cx,func,argc,1,exception)) return(script_null_to_value(cx));
	
	obj=object_get_attach(j_obj);
	
    idx=script_value_to_int(cx,argv[0]);
    if (idx<0) idx=0;
    
    c=obj->spawn_spot.params;
    while (idx!=0) {
        c=strchr(c,'|');
        if (c==NULL) break;
        c++;
        idx--;
    }
    
    if (c==NULL) return(script_null_to_value(cx));
	
	strncpy(str,c,256);
	str[255]=0x0;
    
    c=strchr(str,'|');
    if (c!=NULL) *c=0x0;
    
    return(script_string_to_value(cx,str));
}
Example #4
0
JSValueRef js_obj_setting_get_name(JSContextRef cx,JSObjectRef j_obj,JSStringRef name,JSValueRef *exception)
{
	obj_type		*obj;

	obj=object_get_attach(j_obj);
	return(script_string_to_value(cx,obj->name));
}
Example #5
0
JSValueRef js_proj_setting_get_name(JSContextRef cx,JSObjectRef j_obj,JSStringRef name,JSValueRef *exception)
{
	proj_setup_type		*proj_setup;

	proj_setup=proj_setup_get_attach(j_obj);
	if (proj_setup==NULL) return(script_null_to_value(cx));
	
	return(script_string_to_value(cx,proj_setup->name));
}
Example #6
0
JSBool js_weap_zoom_get_maskName(JSContext *cx,JSObject *j_obj,jsval id,jsval *vp)
{
	weapon_type		*weap;

	weap=weapon_find_uid(js.attach.thing_uid);
	*vp=script_string_to_value(weap->zoom.mask_name);
	
	return(JS_TRUE);
}
Example #7
0
JSValueRef js_obj_setting_get_characterParameter(JSContextRef cx,JSObjectRef j_obj,JSStringRef name,JSValueRef *exception)
{
	obj_type		*obj;

	if (iface.multiplayer.character_list.ncharacter==0) return(script_null_to_value(cx));

	obj=object_get_attach(j_obj);
	return(script_string_to_value(cx,iface.multiplayer.character_list.characters[obj->character_idx].param));
}
Example #8
0
JSBool js_obj_watch_get_soundName(JSContext *cx,JSObject *j_obj,jsval id,jsval *vp)
{
	obj_type		*obj;

	obj=object_find_uid(js.attach.thing_uid);
	*vp=script_string_to_value(obj->watch.sound_name);
	
	return(JS_TRUE);
}
Example #9
0
JSValueRef js_obj_touch_get_objectName(JSContextRef cx,JSObjectRef j_obj,JSStringRef name,JSValueRef *exception)
{
	obj_type		*obj,*touch_obj;

	obj=object_get_attach(j_obj);
	if (obj->touch.obj_idx==-1) return(script_null_to_value(cx));
	
	touch_obj=server.obj_list.objs[obj->touch.obj_idx];
	return(script_string_to_value(cx,touch_obj->name));
}
Example #10
0
JSBool js_proj_melee_get_strikePoseName(JSContext *cx,JSObject *j_obj,jsval id,jsval *vp)
{
    proj_setup_type		*proj_setup;

    proj_setup=proj_setup_get_attach();
    if (proj_setup==NULL) return(JS_TRUE);

    *vp=script_string_to_value(proj_setup->melee.strike_pose_name);

    return(JS_TRUE);
}
Example #11
0
JSValueRef js_map_object_get_name_func(JSContextRef cx,JSObjectRef func,JSObjectRef j_obj,size_t argc,const JSValueRef argv[],JSValueRef *exception)
{
	obj_type		*obj;
	
	if (!script_check_param_count(cx,func,argc,1,exception)) return(script_null_to_value(cx));
	
	obj=script_find_obj_from_uid_arg(cx,argv[0],exception);
	if (obj==NULL) return(script_null_to_value(cx));

	return(script_string_to_value(cx,obj->name));
}
Example #12
0
JSBool js_game_setting_get_type(JSContext *cx,JSObject *j_obj,jsval id,jsval *vp)
{
	if (!net_setup.client.joined) {
		*vp=JSVAL_NULL;
	}
	else {
		*vp=script_string_to_value(net_setup.games[net_setup.game_idx].name);
	}
	
	return(JS_TRUE);
}
Example #13
0
JSBool js_proj_melee_get_strikeBoneTag(JSContext *cx,JSObject *j_obj,jsval id,jsval *vp)
{
    char				str[32];
    proj_setup_type		*proj_setup;

    proj_setup=proj_setup_get_attach();
    if (proj_setup==NULL) return(JS_TRUE);

    model_tag_to_text(proj_setup->melee.strike_bone_tag,str);
    *vp=script_string_to_value(str);

    return(JS_TRUE);
}
Example #14
0
JSValueRef js_proj_hit_get_materialName(JSContextRef cx,JSObjectRef j_obj,JSStringRef name,JSValueRef *exception)
{
	int					hit_type;
	char				hit_name[name_str_len];
	proj_type			*proj;

	proj=proj_get_attach(j_obj);
	if (proj==NULL) return(script_null_to_value(cx));

	hit_type=js_get_proj_hit_type(proj);
	js_get_proj_hit_material_name(proj,hit_type,hit_name);

	return(script_string_to_value(cx,hit_name));
}
Example #15
0
JSBool js_obj_watch_get_objectName(JSContext *cx,JSObject *j_obj,jsval id,jsval *vp)
{
	obj_type		*obj,*watch_obj;

	obj=object_find_uid(js.attach.thing_uid);
	
	watch_obj=object_find_uid(obj->watch.obj_uid);
	if (watch_obj==NULL) {
		*vp=JSVAL_NULL;
	}
	else {
		*vp=script_string_to_value(watch_obj->name);
	}
	
	return(JS_TRUE);
}
Example #16
0
JSBool js_model_halo_get_name(JSContext *cx,JSObject *j_obj,jsval id,jsval *vp)
{
	model_draw			*draw;
	model_draw_halo		*halo;

	draw=js_find_model_draw(j_obj,TRUE);
	halo=&draw->halos[draw->script_halo_idx];
	
	if (halo->idx==-1) {
		*vp=JSVAL_NULL;
	}
	else {
		*vp=script_string_to_value(server.halos[halo->idx].name);
	}

	return(JS_TRUE);
}
Example #17
0
void script_defines_create_constants_set(script_type *script,script_define_type *defines,bool user_defined)
{
	int					i;
	float				f;
	bool				is_float;
	script_define_type	*define;
	
		// run through the defines
		
	define=defines;
		
	while (TRUE) {
		if (define->value_int==-1) break;

			// determine how to set property
			// built in defines are always numbers, but
			// users can be strings or numbers

		if (!user_defined) {
			script_set_single_property(script->cx,script->global_obj,define->name,script_int_to_value(script->cx,define->value_int),(kJSPropertyAttributeReadOnly|kJSPropertyAttributeDontDelete));
		}
		else {
			if (script_defines_is_number(define->value_str,&is_float)) {
				if (!is_float) {
					i=atoi(define->value_str);
					script_set_single_property(script->cx,script->global_obj,define->name,script_int_to_value(script->cx,i),(kJSPropertyAttributeReadOnly|kJSPropertyAttributeDontDelete));
				}
				else {
					f=(float)atof(define->value_str);
					script_set_single_property(script->cx,script->global_obj,define->name,script_float_to_value(script->cx,f),(kJSPropertyAttributeReadOnly|kJSPropertyAttributeDontDelete));
				}
			}
			else {
				script_set_single_property(script->cx,script->global_obj,define->name,script_string_to_value(script->cx,define->value_str),(kJSPropertyAttributeReadOnly|kJSPropertyAttributeDontDelete));
			}
		}
		
		define++;
	}
}
Example #18
0
JSBool js_event_get_message_data_func(JSContext *cx,JSObject *j_obj,uintN argc,jsval *argv,jsval *rval)
{
	int			idx;

 		// get index

	idx=JSVAL_TO_INT(argv[0]);
	if ((idx<0) || (idx>=max_msg_data)) {
		JS_ReportError(js.cx,"Message data index out of bounds");
		return(JS_FALSE);
	}

		// get data

	*rval=JSVAL_NULL;

	switch (js.attach.get_msg_data[idx].type) {

		case d3_jsval_type_int:
			*rval=INT_TO_JSVAL(js.attach.get_msg_data[idx].data.d3_int);
			break;

		case d3_jsval_type_float:
			*rval=script_float_to_value(js.attach.get_msg_data[idx].data.d3_float);
			break;

		case d3_jsval_type_boolean:
			*rval=BOOLEAN_TO_JSVAL(js.attach.get_msg_data[idx].data.d3_boolean);
			break;

		case d3_jsval_type_string:
			*rval=script_string_to_value(js.attach.get_msg_data[idx].data.d3_string);
			break;

	}

	return(JS_TRUE);
}
Example #19
0
JSBool js_interface_console_read_func(JSContext *cx,JSObject *j_obj,uintN argc,jsval *argv,jsval *rval)
{
	*rval=script_string_to_value(console_input_str);
	return(JS_TRUE);
}