static int info_scroll( int n, REGION * clip, int * z, int * drawme ) { * z = scrolls[n].z; * drawme = 1; * clip = * scrolls[n].region; scroll_update( n ); return 1; }
static int info_scroll( int n, REGION * clip, int * z, int * drawme ) { * z = scrolls[n].z; * drawme = 1; * clip = * scrolls[n].region; scroll_update( n ); // Force clean map (need optimization) if ( scrolls[n].destid ) gr_clear_region( bitmap_get( scrolls[n].destfile, scrolls[n].destid ), scrolls[n].region ); return 1; }
static int mod_scroll_move( INSTANCE * my, int * params ) { scroll_update (params[0]) ; return 1 ; }