int sd_animation_load(sd_reader *r, sd_animation *ani) { // Animation header ani->start_x = sd_read_word(r); ani->start_y = sd_read_word(r); sd_read_buf(r, ani->unknown_a, 4); ani->col_coord_count = sd_read_uword(r); ani->frame_count = sd_read_ubyte(r); // Read collision point data ani->col_coord_table = (col_coord*)malloc(sizeof(col_coord)*ani->col_coord_count); uint32_t tmp; int32_t a,b; for(int i = 0; i < ani->col_coord_count; i++) { tmp = sd_read_udword(r); a = tmp & 0xffff; b = (tmp & 0xffff0000) >> 16; ani->col_coord_table[i].x = ((a & 0x3ff) << (6+16)) >> (6+16); ani->col_coord_table[i].x_ext = (a >> 10); ani->col_coord_table[i].y = ((b & 0x3ff) << (6+16)) >> (6+16); ani->col_coord_table[i].y_ext = (b >> 10); } // Animation string header uint16_t anim_string_len = sd_read_uword(r); ani->anim_string = (char*)malloc(anim_string_len + 1); sd_read_buf(r, ani->anim_string, anim_string_len + 1); if(ani->anim_string[anim_string_len] != 0) { return SD_FILE_PARSE_ERROR; } // Extra animation strings ani->extra_string_count = sd_read_ubyte(r); ani->extra_strings = (char**)malloc(sizeof(char*)*ani->extra_string_count); for(int i = 0; i < ani->extra_string_count; i++) { uint16_t size = sd_read_uword(r); ani->extra_strings[i] = malloc(size+1); sd_read_buf(r, ani->extra_strings[i], size+1); if(ani->extra_strings[i][size] != 0) { return SD_FILE_PARSE_ERROR; } } // Sprites ani->sprites = (sd_sprite**)malloc(sizeof(sd_sprite*) * ani->frame_count); for(int i = 0; i < ani->frame_count; i++) { // finally, the actual sprite! ani->sprites[i] = sd_sprite_create(); if(sd_sprite_load(r, ani->sprites[i])) { return SD_FILE_PARSE_ERROR; } } // Return success return SD_SUCCESS; }
int sd_tournament_load(sd_tournament_file *trn, const char *filename) { int ret = SD_FILE_PARSE_ERROR; if(trn == NULL || filename == NULL) { return SD_INVALID_INPUT; } sd_reader *r = sd_reader_open(filename); if(!r) { return SD_FILE_OPEN_ERROR; } // Make sure that the file looks at least relatively okay // TODO: Add other checks. if(sd_reader_filesize(r) < 1582) { goto error_0; } // Read enemy count and make sure it seems somwhat correct int32_t enemy_count = sd_read_dword(r); if(enemy_count >= MAX_TRN_ENEMIES || enemy_count <= 0) { goto error_0; } trn->enemy_count = (int16_t)enemy_count; // Read tournament data int victory_text_offset = sd_read_dword(r); sd_read_buf(r, trn->bk_name, 14); trn->winnings_multiplier = sd_read_float(r); trn->unknown_a = sd_read_dword(r); trn->registration_fee = sd_read_dword(r); trn->assumed_initial_value = sd_read_dword(r); trn->tournament_id = sd_read_dword(r); // Read enemy block offsets sd_reader_set(r, 300); int offset_list[MAX_TRN_ENEMIES + 2]; // Should be large enough memset(offset_list, 0, sizeof(offset_list)); for(int i = 0; i < trn->enemy_count + 1; i++) { offset_list[i] = sd_read_dword(r); } // Read enemy data for(int i = 0; i < trn->enemy_count; i++) { trn->enemies[i] = malloc(sizeof(sd_pilot)); // Find data length sd_reader_set(r, offset_list[i]); // Read enemy pilot information sd_pilot_create(trn->enemies[i]); sd_pilot_load(r, trn->enemies[i]); // Check for errors if(!sd_reader_ok(r)) { goto error_1; } } // Seek sprite start offset sd_reader_set(r, offset_list[trn->enemy_count]); // Allocate locales for(int i = 0; i < MAX_TRN_LOCALES; i++) { trn->locales[i] = malloc(sizeof(sd_tournament_locale)); trn->locales[i]->logo = NULL; trn->locales[i]->description = NULL; trn->locales[i]->title = NULL; for(int har = 0; har < 11; har++) { for(int page = 0; page < 10; page++) { trn->locales[i]->end_texts[har][page] = NULL; } } } // Load logos to locales for(int i = 0; i < MAX_TRN_LOCALES; i++) { trn->locales[i]->logo = malloc(sizeof(sd_sprite)); sd_sprite_create(trn->locales[i]->logo); if((ret = sd_sprite_load(r, trn->locales[i]->logo)) != SD_SUCCESS) { goto error_2; } } // Read palette. Only 40 colors are defined, starting // from palette position 128. Remember to convert VGA pal. memset((void*)&trn->pal, 0, sizeof(sd_palette)); sd_palette_load_range(r, &trn->pal, 128, 40); // Read pic filename trn->pic_file = sd_read_variable_str(r); // Read tournament descriptions for(int i = 0; i < MAX_TRN_LOCALES; i++) { trn->locales[i]->title = sd_read_variable_str(r); trn->locales[i]->description = sd_read_variable_str(r); } // Make sure we are in correct position if(sd_reader_pos(r) != victory_text_offset) { goto error_2; } // Load texts for(int i = 0; i < MAX_TRN_LOCALES; i++) { for(int har = 0; har < 11; har++) { for(int page = 0; page < 10; page++) { trn->locales[i]->end_texts[har][page] = sd_read_variable_str(r); } } } // Close & return sd_reader_close(r); return SD_SUCCESS; error_2: free_locales(trn); error_1: free_enemies(trn); error_0: sd_reader_close(r); return ret; }