Example #1
0
/**************************************************************************
  Save the game script variables to file.
**************************************************************************/
static void script_vars_save(struct section_file *file)
{
  if (state) {
    lua_getglobal(state, "_freeciv_state_dump");
    if (lua_pcall(state, 0, 1, 0) == 0) {
      const char *vars;

      vars = lua_tostring(state, -1);
      lua_pop(state, 1);

      if (vars) {
	secfile_insert_str_noescape(file, vars, "script.vars");
      }
    } else {
      /* _freeciv_state_dump in api.pkg is busted */
      freelog(LOG_ERROR, "lua error: Failed to dump variables");
    }
  }
}
Example #2
0
/*****************************************************************************
  Save lua variables to file.
*****************************************************************************/
void luascript_vars_save(struct fc_lua *fcl, struct section_file *file,
                         const char *section)
{
  fc_assert_ret(file);
  fc_assert_ret(fcl);
  fc_assert_ret(fcl->state);

  lua_getglobal(fcl->state, "_freeciv_state_dump");
  if (luascript_call(fcl, 0, 1, NULL) == 0) {
    const char *vars;

    vars = lua_tostring(fcl->state, -1);
    lua_pop(fcl->state, 1);

    if (vars) {
      secfile_insert_str_noescape(file, vars, "%s", section);
    }
  } else {
    /* _freeciv_state_dump in tolua_game.pkg is busted */
    luascript_log(fcl, LOG_ERROR, "lua error: Failed to dump variables");
  }
}
Example #3
0
/**************************************************************************
  Save the optional game script code to file (useful for scenarios).
**************************************************************************/
static void script_code_save(struct section_file *file)
{
  if (script_code) {
    secfile_insert_str_noescape(file, script_code, "script.code");
  }
}