Example #1
0
bool BrainPlaying::handleEvent(SDL_Event& event)
{
	writeScoreAndTime(secondsLeft());

	switch( event.type )
	{
	case SDL_ADD_SPRITE_EVENT:
		game()->addSprite();
		break;
	case SDL_ENTER_TIME_BONUS:
	{
		BrainPlayer* player = static_cast<BrainPlayer*>(event.user.data1);
		changeState(BrainTimeBonus::instance(player,secondsLeft()));
		break;
	}
	case SDL_KEYDOWN:
		if( event.key.keysym.sym == SDLK_ESCAPE )
		{
			changeState(BrainGameOver::instance());
			return true;
		}
		break;
	}

	if( !secondsLeft() )
		changeState(BrainGameOver::instance());

	return false;
}
Example #2
0
bool BrainPlayWait::handleEvent(SDL_Event& event)
{
	writeScoreAndTime(secondsLeft());

	switch( event.type )
	{
	case SDL_KEYDOWN:
		if( event.key.keysym.sym == SDLK_SPACE || 
			event.key.keysym.sym == SDLK_RETURN )
		{
			changeState(BrainPlaying::instance());
			return true;
		}
		else if( event.key.keysym.sym == SDLK_ESCAPE )
		{
			changeState(BrainGameOver::instance());
			return true;
		}
		break;
	}

	if( difftime(time(0),m_start_time) > m_wait_time )
		changeState(BrainPlaying::instance());

	return false;
}
QString RoutingInstruction::totalDurationRemaining() const
{
    qreal duration = secondsLeft();
    QString durationUnit = "sec";
    int precision = 0;
    if ( duration >= 60.0 ) {
        duration /= 60.0;
        durationUnit = "min";
        precision = 0;
    }
    if ( duration >= 60.0 ) {
        duration /= 60.0;
        durationUnit = 'h';
        precision = 1;
    }

    QString text = "Arrival in %1 %2.";
    return text.arg( duration, 0, 'f', precision ).arg( durationUnit );
}
Example #4
0
void Scene::setbg_3(){
    QString load;
    if(difficulty==4)
        load=":/pics/pics/bg_oni.png";
    else if(difficulty==3)
        load=":/pics/pics/bg_hard.png";
    else if(difficulty==2)
        load=":/pics/pics/bg_normal.png";
    else
        load=":/pics/pics/bg_easy.png";
    QImage bg;
    bg.load(load);
    bg = bg.scaled(770,400);
    this->setBackgroundBrush(bg);
    text1->setText(title[s]);
    text1->setPos(488,9);
    addItem(text1);
    Map.setSongPlay(title[s]);
    track = new QMediaPlayer(this);
    track->setMedia(QUrl::fromLocalFile(QDir::toNativeSeparators(Map.trackPath)));
    VOL=(Map.map["SONGVOL"]-Map.map["SEVOL"])>0?(Map.map["SONGVOL"]-Map.map["SEVOL"]+50):70;
    track->setVolume(VOL);
    BPM=Map.map["BPM"];
    Map.getMap(title[s],Map.star[difficulty-1]);
    Map.convert(setRandom);
    if(setRandom==true){
        QPixmap ran;
        ran.load(":/pics/pics/optionicon_random.png");
        randomTag = new QGraphicsPixmapItem;
        randomTag->setPos(199,83);
        randomTag->setPixmap(ran);
        addItem(randomTag);
    }
    if(setAuto==true){
        QPixmap au;
        au.load(":/pics/pics/optionicon_auto.png");
        autoTag = new QGraphicsPixmapItem;
        autoTag->setPos(394,72);
        autoTag->setPixmap(au);
        addItem(autoTag);
    }
    if(set30secMode==true){
        QPixmap ctd;
        ctd.load(":/pics/pics/optionicon_demo.png");
        countdownTag = new QGraphicsPixmapItem;
        countdownTag->setPos(294,72);
        countdownTag->setPixmap(ctd);
        addItem(countdownTag);
        countdown = new QTimer(this);
        QObject::connect(countdown , SIGNAL(timeout()) , this , SLOT(secondsLeft()));
    }
    songMap=Map.songMap;
    foreach (QString i, songMap) {
        qDebug()<<i<<endl;
    }

    RD = new QTimer(this);
    LD = new QTimer(this);
    RK = new QTimer(this);
    LK = new QTimer(this);
    rdp = new QGraphicsPixmapItem;ldp = new QGraphicsPixmapItem;
    rkp = new QGraphicsPixmapItem;lkp = new QGraphicsPixmapItem;
    QPixmap res;
    res.load(":/pics/pics/rd.png");
    rdp->setPixmap(res);rdp->setPos(147,123);
    res.load(":/pics/pics/ld.png");
    ldp->setPixmap(res);ldp->setPos(106,123);
    res.load(":/pics/pics/rk.png");
    rkp->setPixmap(res);rkp->setPos(147,124);
    res.load(":/pics/pics/lk.png");
    lkp->setPixmap(res);lkp->setPos(105,124);
    for(int i=0;i<4;i++){
        add[i]=false;
    }
    QObject::connect(this , SIGNAL(PlayRdong()) , this , SLOT(playRdong()));
    QObject::connect(this , SIGNAL(PlayLdong()) , this , SLOT(playLdong()));
    QObject::connect(this , SIGNAL(PlayRka()) , this , SLOT(playRka()));
    QObject::connect(this , SIGNAL(PlayLka()) , this , SLOT(playLka()));
    QObject::connect(RD , SIGNAL(timeout()) , this , SLOT(playRdong()));
    QObject::connect(LD , SIGNAL(timeout()) , this , SLOT(playLdong()));
    QObject::connect(RK , SIGNAL(timeout()) , this , SLOT(playRka()));
    QObject::connect(LK , SIGNAL(timeout()) , this , SLOT(playLka()));    

    AniTimer1 = new QTimer(this);
    QObject::connect(AniTimer1 , SIGNAL(timeout()) , this , SLOT(moveJudgement()));
    QObject::connect(AniTimer1 , SIGNAL(timeout()) , this , SLOT(FlySoul()));
    QObject::connect(AniTimer1 , SIGNAL(timeout()) , this , SLOT(MidSoul()));
    QObject::connect(AniTimer1 , SIGNAL(timeout()) , this , SLOT(WalkSoul()));

    QObject::connect(this , SIGNAL(Great()) , this , SLOT(GenGreat()));
    QObject::connect(this , SIGNAL(Good()) , this , SLOT(GenGood()));
    QObject::connect(this , SIGNAL(Miss()) , this , SLOT(GenMiss()));
    QObject::connect(this , SIGNAL(Combo()) , this , SLOT(ShowCombo()));
    QObject::connect(this , SIGNAL(Score()) , this , SLOT(ShowScore()));
    QObject::connect(this , SIGNAL(Jump()) , this , SLOT(donJump()));
    QObject::connect(this , SIGNAL(SoulF()) , this , SLOT(GenFlySoul()));
    QObject::connect(this , SIGNAL(SoulM()) , this , SLOT(GenMidSoul()));
    QObject::connect(this , SIGNAL(SoulW()) , this , SLOT(GenWalkSoul()));

    ex1.load(":/pics/pics/explosion_s4.png");
    AniTimer2 = new QTimer(this);
    QObject::connect(AniTimer2 , SIGNAL(timeout()) , this , SLOT(RemoveExplode()));
    QObject::connect(this , SIGNAL(Explode()) , this , SLOT(GenExplode()));

    AniTimer3 = new QTimer(this);
    QObject::connect(AniTimer3 , SIGNAL(timeout()) , this , SLOT(Jumper()));
    jumper = new QGraphicsPixmapItem;
    jumper->setPos(0,0);
    addItem(jumper);

    AniTimer4 = new QTimer(this);
    QObject::connect(AniTimer4 , SIGNAL(timeout()) , this , SLOT(Dance()));
    loadDancerPic();
    createDanceItem();

    great=0;good=0;miss=0;
    combo=0;maxcombo=0;soul=0,score=0;
    secLeft=30;jumpPicNum=1;
    msec=60000/BPM/4+2;
    test=60000/BPM/16;
    waitfor=109*test/2+Map.map["OFFSET"]*1000;
    for(int i=0;i<10;i++){
        numberPic[i].load(":/pics/pics/number_"+QString::number(i)+".png");
    }
    for(int i=0;i<10;i++){
        ctdnumberPic[i].load(":/pics/pics/number_"+QString::number(i)+".png");
    }
    for(int i=0;i<10;i++){
        scorenumberPic[i].load(":/pics/pics/scorenumber_"+QString::number(i)+".png");
    }
    for(int i=50;i<1000;i+=100){
        QSound *so;
        QString c;
        c=QString::number(i);
        so = new QSound(":/sound/sound/voice_"+c+"combo.wav");
        comTrack.push_back(so);
        if(i==50)i+=50;
    }
    for(int i=0;i<3;i++){
        jumpPic[i].load(":/pics/pics/playerchar_normal"+QString::number(i+1)+".png");
        jumpPic[i] = jumpPic[i].scaled(jumpPic[i].width()*1.48,jumpPic[i].height()*1.48);
    }
    //Etimer = new QElapsedTimer;
    //Etimer->start();

    timer = new QTimer(this);
    QObject::connect(timer , SIGNAL(timeout()) , this , SLOT(stopWait()));
    timer1 = new QTimer(this);
    timer2 = new QTimer(this);
    timer3 = new QTimer(this);
    cout<<"msec: "<<msec<<endl;
    cout<<"waitfor: "<<waitfor<<endl;
    QObject::connect(timer2 , SIGNAL(timeout()) , this , SLOT(Generate()));
    if(setAuto==false)
        QObject::connect(timer1 , SIGNAL(timeout()) , this , SLOT(Move()));
    else
        QObject::connect(timer1 , SIGNAL(timeout()) , this , SLOT(Auto()));

    QObject::connect(timer3 , SIGNAL(timeout()) , this , SLOT(startWave()));
    if(waitfor<0){
        track->play();
        timer->start(-waitfor);
        waitfor=0;
    }
    else
        timer->start(0);
}