Example #1
0
void shader::add_gpr_array(unsigned gpr_start, unsigned gpr_count,
					   unsigned comp_mask) {
	unsigned chan = 0;
	while (comp_mask) {
		if (comp_mask & 1) {
			gpr_array *a = new gpr_array(
					sel_chan(gpr_start, chan), gpr_count);

			SB_DUMP_PASS( sblog << "add_gpr_array: @" << a->base_gpr
			         << " [" << a->array_size << "]\n";
			);

			gpr_arrays.push_back(a);
		}
Example #2
0
void bc_finalizer::finalize_alu_group(alu_group_node* g, node *prev_node) {

	alu_node *last = NULL;
	alu_group_node *prev_g = NULL;
	bool add_nop = false;
	if (prev_node && prev_node->is_alu_group()) {
		prev_g = static_cast<alu_group_node*>(prev_node);
	}

	for (node_iterator I = g->begin(), E = g->end(); I != E; ++I) {
		alu_node *n = static_cast<alu_node*>(*I);
		unsigned slot = n->bc.slot;
		value *d = n->dst.empty() ? NULL : n->dst[0];

		if (d && d->is_special_reg()) {
			assert((n->bc.op_ptr->flags & AF_MOVA) || d->is_geometry_emit());
			d = NULL;
		}

		sel_chan fdst = d ? d->get_final_gpr() : sel_chan(0, 0);

		if (d) {
			assert(fdst.chan() == slot || slot == SLOT_TRANS);
		}

		n->bc.dst_gpr = fdst.sel();
		n->bc.dst_chan = d ? fdst.chan() : slot < SLOT_TRANS ? slot : 0;


		if (d && d->is_rel() && d->rel && !d->rel->is_const()) {
			n->bc.dst_rel = 1;
			update_ngpr(d->array->gpr.sel() + d->array->array_size -1);
		} else {
			n->bc.dst_rel = 0;
		}

		n->bc.write_mask = d != NULL;
		n->bc.last = 0;

		if (n->bc.op_ptr->flags & AF_PRED) {
			n->bc.update_pred = (n->dst[1] != NULL);
			n->bc.update_exec_mask = (n->dst[2] != NULL);
		}

		// FIXME handle predication here
		n->bc.pred_sel = PRED_SEL_OFF;

		update_ngpr(n->bc.dst_gpr);

		add_nop |= finalize_alu_src(g, n, prev_g);

		last = n;
	}

	if (add_nop) {
		if (sh.get_ctx().r6xx_gpr_index_workaround) {
			insert_rv6xx_load_ar_workaround(g);
		}
	}
	last->bc.last = 1;
}
Example #3
0
value* shader::get_kcache_value(unsigned bank, unsigned index, unsigned chan) {
	return get_ro_value(kcache_values, VLK_KCACHE,
			sel_chan((bank << 12) | index, chan));
}