Example #1
0
/* (de)select operator */
static int sequencer_deselect_exec(bContext *C, wmOperator *UNUSED(op))
{
	Scene *scene= CTX_data_scene(C);
	Editing *ed= seq_give_editing(scene, FALSE);
	Sequence *seq;
	int desel = 0;

	for(seq= ed->seqbasep->first; seq; seq=seq->next) {
		if(seq->flag & SEQ_ALLSEL) {
			desel= 1;
			break;
		}
	}

	for(seq= ed->seqbasep->first; seq; seq=seq->next) {
		if (desel) {
			seq->flag &= ~SEQ_ALLSEL;
		}
		else {
			seq->flag &= ~(SEQ_LEFTSEL+SEQ_RIGHTSEL);
			seq->flag |= SELECT;
		}
	}

	WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER|NA_SELECTED, scene);
	
	return OPERATOR_FINISHED;
}
Example #2
0
static int tree_element_active_sequence_dup(Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
{
	Sequence *seq, *p;
	Editing *ed= seq_give_editing(scene, FALSE);

	seq= (Sequence*)te->directdata;
	if(set==0) {
		if(seq->flag & SELECT)
			return(1);
		return(0);
	}

// XXX	select_single_seq(seq, 1);
	p= ed->seqbasep->first;
	while(p) {
		if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
			p= p->next;
			continue;
		}

//		if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
// XXX			select_single_seq(p, 0);
		p= p->next;
	}
	return(0);
}
Example #3
0
static void UNUSED_FUNCTION(select_single_seq)(Scene *scene, Sequence *seq, int deselect_all) /* BRING BACK */
{
	Editing *ed= seq_give_editing(scene, FALSE);
	
	if(deselect_all)
		deselect_all_seq(scene);
	seq_active_set(scene, seq);

	if((seq->type==SEQ_IMAGE) || (seq->type==SEQ_MOVIE)) {
		if(seq->strip)
			BLI_strncpy(ed->act_imagedir, seq->strip->dir, FILE_MAXDIR);
	}
	else if(seq->type==SEQ_SOUND) {
		if(seq->strip)
			BLI_strncpy(ed->act_sounddir, seq->strip->dir, FILE_MAXDIR);
	}
	seq->flag|= SELECT;
	recurs_sel_seq(seq);
}
Example #4
0
/* (de)select operator */
static int sequencer_de_select_all_exec(bContext *C, wmOperator *op)
{
	int action = RNA_enum_get(op->ptr, "action");

	Scene *scene = CTX_data_scene(C);
	Editing *ed = seq_give_editing(scene, FALSE);
	Sequence *seq;

	if (action == SEL_TOGGLE) {
		action = SEL_SELECT;
		for (seq = ed->seqbasep->first; seq; seq = seq->next) {
			if (seq->flag & SEQ_ALLSEL) {
				action = SEL_DESELECT;
				break;
			}
		}
	}

	for (seq = ed->seqbasep->first; seq; seq = seq->next) {
		switch (action) {
			case SEL_SELECT:
				seq->flag &= ~(SEQ_LEFTSEL + SEQ_RIGHTSEL);
				seq->flag |= SELECT;
				break;
			case SEL_DESELECT:
				seq->flag &= ~SEQ_ALLSEL;
				break;
			case SEL_INVERT:
				if (seq->flag & SEQ_ALLSEL) {
					seq->flag &= ~SEQ_ALLSEL;
				}
				else {
					seq->flag &= ~(SEQ_LEFTSEL + SEQ_RIGHTSEL);
					seq->flag |= SELECT;
				}
				break;
		}
	}

	WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER | NA_SELECTED, scene);

	return OPERATOR_FINISHED;
}
Example #5
0
int ed_screen_context(const bContext *C, const char *member, bContextDataResult *result)
{
	bScreen *sc= CTX_wm_screen(C);
	Scene *scene= sc->scene;
	Base *base;
	unsigned int lay = scene->lay;

#if 0	/* Using the context breaks adding objects in the UI. Need to find out why - campbell */
	Object *obact= CTX_data_active_object(C);
	Object *obedit= CTX_data_edit_object(C);
	base= CTX_data_active_base(C);
#else
	Object *obedit= scene->obedit; 
	Object *obact= OBACT;
	base= BASACT;
#endif

	if(CTX_data_dir(member)) {
		CTX_data_dir_set(result, screen_context_dir);
		return 1;
	}
	else if(CTX_data_equals(member, "scene")) {
		CTX_data_id_pointer_set(result, &scene->id);
		return 1;
	}
	else if(CTX_data_equals(member, "visible_objects") || CTX_data_equals(member, "visible_bases")) {
		int visible_objects= CTX_data_equals(member, "visible_objects");

		for(base=scene->base.first; base; base=base->next) {
			if(((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) && (base->lay & scene->lay)) {
				if(visible_objects)
					CTX_data_id_list_add(result, &base->object->id);
				else
					CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
			}
		}
		CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
		return 1;
	}
	else if(CTX_data_equals(member, "selectable_objects") || CTX_data_equals(member, "selectable_bases")) {
		int selectable_objects= CTX_data_equals(member, "selectable_objects");

		for(base=scene->base.first; base; base=base->next) {
			if(base->lay & lay) {
				if((base->object->restrictflag & OB_RESTRICT_VIEW)==0 && (base->object->restrictflag & OB_RESTRICT_SELECT)==0) {
					if(selectable_objects)
						CTX_data_id_list_add(result, &base->object->id);
					else
						CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
				}
			}
		}
		CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
		return 1;
	}
	else if(CTX_data_equals(member, "selected_objects") || CTX_data_equals(member, "selected_bases")) {
		int selected_objects= CTX_data_equals(member, "selected_objects");

		for(base=scene->base.first; base; base=base->next) {
			if((base->flag & SELECT) && (base->lay & scene->lay)) {
				if(selected_objects)
					CTX_data_id_list_add(result, &base->object->id);
				else
					CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
			}
		}
		CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
		return 1;
	}
	else if(CTX_data_equals(member, "selected_editable_objects") || CTX_data_equals(member, "selected_editable_bases")) {
		int selected_editable_objects= CTX_data_equals(member, "selected_editable_objects");

		for(base=scene->base.first; base; base=base->next) {
			if((base->flag & SELECT) && (base->lay & scene->lay)) {
				if((base->object->restrictflag & OB_RESTRICT_VIEW)==0) {
					if(0==object_is_libdata(base->object)) {
						if(selected_editable_objects)
							CTX_data_id_list_add(result, &base->object->id);
						else
							CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
					}
				}
			}
		}
		CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
		return 1;
	}
	else if(CTX_data_equals(member, "visible_bones") || CTX_data_equals(member, "editable_bones")) {
		bArmature *arm= (obedit && obedit->type == OB_ARMATURE) ? obedit->data : NULL;
		EditBone *ebone, *flipbone=NULL;
		int editable_bones= CTX_data_equals(member, "editable_bones");
		
		if (arm && arm->edbo) {
			/* Attention: X-Axis Mirroring is also handled here... */
			for (ebone= arm->edbo->first; ebone; ebone= ebone->next) {
				/* first and foremost, bone must be visible and selected */
				if (EBONE_VISIBLE(arm, ebone)) {
					/* Get 'x-axis mirror equivalent' bone if the X-Axis Mirroring option is enabled
					 * so that most users of this data don't need to explicitly check for it themselves.
					 * 
					 * We need to make sure that these mirrored copies are not selected, otherwise some
					 * bones will be operated on twice.
					 */
					if (arm->flag & ARM_MIRROR_EDIT)
						flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone);
					
					/* if we're filtering for editable too, use the check for that instead, as it has selection check too */
					if (editable_bones) {
						/* only selected + editable */
						if (EBONE_EDITABLE(ebone)) {
							CTX_data_list_add(result, &arm->id, &RNA_EditBone, ebone);
						
							if ((flipbone) && !(flipbone->flag & BONE_SELECTED))
								CTX_data_list_add(result, &arm->id, &RNA_EditBone, flipbone);
						}
					}
					else {
						/* only include bones if visible */
						CTX_data_list_add(result, &arm->id, &RNA_EditBone, ebone);
						
						if ((flipbone) && EBONE_VISIBLE(arm, flipbone)==0)
							CTX_data_list_add(result, &arm->id, &RNA_EditBone, flipbone);
					}
				}
			}	
			CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
			return 1;
		}
	}
	else if(CTX_data_equals(member, "selected_bones") || CTX_data_equals(member, "selected_editable_bones")) {
		bArmature *arm= (obedit && obedit->type == OB_ARMATURE) ? obedit->data : NULL;
		EditBone *ebone, *flipbone=NULL;
		int selected_editable_bones= CTX_data_equals(member, "selected_editable_bones");
		
		if (arm && arm->edbo) {
			/* Attention: X-Axis Mirroring is also handled here... */
			for (ebone= arm->edbo->first; ebone; ebone= ebone->next) {
				/* first and foremost, bone must be visible and selected */
				if (EBONE_VISIBLE(arm, ebone) && (ebone->flag & BONE_SELECTED)) {
					/* Get 'x-axis mirror equivalent' bone if the X-Axis Mirroring option is enabled
					 * so that most users of this data don't need to explicitly check for it themselves.
					 * 
					 * We need to make sure that these mirrored copies are not selected, otherwise some
					 * bones will be operated on twice.
					 */
					if (arm->flag & ARM_MIRROR_EDIT)
						flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone);
					
					/* if we're filtering for editable too, use the check for that instead, as it has selection check too */
					if (selected_editable_bones) {
						/* only selected + editable */
						if (EBONE_EDITABLE(ebone)) {
							CTX_data_list_add(result, &arm->id, &RNA_EditBone, ebone);
						
							if ((flipbone) && !(flipbone->flag & BONE_SELECTED))
								CTX_data_list_add(result, &arm->id, &RNA_EditBone, flipbone);
						}
					}
					else {
						/* only include bones if selected */
						CTX_data_list_add(result, &arm->id, &RNA_EditBone, ebone);
						
						if ((flipbone) && !(flipbone->flag & BONE_SELECTED))
							CTX_data_list_add(result, &arm->id, &RNA_EditBone, flipbone);
					}
				}
			}	
			CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
			return 1;
		}
	}
	else if(CTX_data_equals(member, "visible_pose_bones")) {
		Object *obpose= ED_object_pose_armature(obact);
		bArmature *arm= (obpose) ? obpose->data : NULL;
		bPoseChannel *pchan;
		
		if (obpose && obpose->pose && arm) {
			for (pchan= obpose->pose->chanbase.first; pchan; pchan= pchan->next) {
				/* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */
				if (PBONE_VISIBLE(arm, pchan->bone)) {
					CTX_data_list_add(result, &obpose->id, &RNA_PoseBone, pchan);
				}
			}
			CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
			return 1;
		}
	}
	else if(CTX_data_equals(member, "selected_pose_bones")) {
		Object *obpose= ED_object_pose_armature(obact);
		bArmature *arm= (obpose) ? obpose->data : NULL;
		bPoseChannel *pchan;
		
		if (obpose && obpose->pose && arm) {
			for (pchan= obpose->pose->chanbase.first; pchan; pchan= pchan->next) {
				/* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */
				if (PBONE_VISIBLE(arm, pchan->bone)) {
					if (pchan->bone->flag & BONE_SELECTED)
						CTX_data_list_add(result, &obpose->id, &RNA_PoseBone, pchan);
				}
			}
			CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
			return 1;
		}
	}
	else if(CTX_data_equals(member, "active_bone")) {
		if(obact && obact->type == OB_ARMATURE) {
			bArmature *arm= obact->data;
			if(arm->edbo) {
				if(arm->act_edbone) {
					CTX_data_pointer_set(result, &arm->id, &RNA_EditBone, arm->act_edbone);
					return 1;
				}
			}
			else {
				if(arm->act_bone) {
					CTX_data_pointer_set(result, &arm->id, &RNA_Bone, arm->act_bone);
					return 1;
				}
			}
		}
	}
	else if(CTX_data_equals(member, "active_pose_bone")) {
		bPoseChannel *pchan;
		Object *obpose= ED_object_pose_armature(obact);
		
		pchan= get_active_posechannel(obpose);
		if (pchan) {
			CTX_data_pointer_set(result, &obpose->id, &RNA_PoseBone, pchan);
			return 1;
		}
	}
	else if(CTX_data_equals(member, "active_base")) {
		if(base)
			CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, base);

		return 1;
	}
	else if(CTX_data_equals(member, "active_object")) {
		if(obact)
			CTX_data_id_pointer_set(result, &obact->id);

		return 1;
	}
	else if(CTX_data_equals(member, "object")) {
		if(obact)
			CTX_data_id_pointer_set(result, &obact->id);

		return 1;
	}
	else if(CTX_data_equals(member, "edit_object")) {
		/* convenience for now, 1 object per scene in editmode */
		if(obedit)
			CTX_data_id_pointer_set(result, &obedit->id);
		
		return 1;
	}
	else if(CTX_data_equals(member, "sculpt_object")) {
		if(obact && (obact->mode & OB_MODE_SCULPT))
			CTX_data_id_pointer_set(result, &obact->id);

		return 1;
	}
	else if(CTX_data_equals(member, "vertex_paint_object")) {
		if(obact && (obact->mode & OB_MODE_VERTEX_PAINT))
			CTX_data_id_pointer_set(result, &obact->id);

		return 1;
	}
	else if(CTX_data_equals(member, "weight_paint_object")) {
		if(obact && (obact->mode & OB_MODE_WEIGHT_PAINT))
			CTX_data_id_pointer_set(result, &obact->id);

		return 1;
	}
	else if(CTX_data_equals(member, "image_paint_object")) {
		if(obact && (obact->mode & OB_MODE_TEXTURE_PAINT))
			CTX_data_id_pointer_set(result, &obact->id);

		return 1;
	}
	else if(CTX_data_equals(member, "particle_edit_object")) {
		if(obact && (obact->mode & OB_MODE_PARTICLE_EDIT))
			CTX_data_id_pointer_set(result, &obact->id);

		return 1;
	}
	else if(CTX_data_equals(member, "sequences")) {
		Editing *ed= seq_give_editing(scene, FALSE);
		if(ed) {
			Sequence *seq;
			for (seq= ed->seqbasep->first; seq; seq= seq->next) {
				CTX_data_list_add(result, &scene->id, &RNA_Sequence, seq);
			}
			CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
			return 1;
		}
	}
	else if(CTX_data_equals(member, "selected_sequences")) {
		Editing *ed= seq_give_editing(scene, FALSE);
		if(ed) {
			Sequence *seq;
			for (seq= ed->seqbasep->first; seq; seq= seq->next) {
				if (seq->flag & SELECT) {
					CTX_data_list_add(result, &scene->id, &RNA_Sequence, seq);
				}
			}
			CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
			return 1;
		}
	}
	else if(CTX_data_equals(member, "selected_editable_sequences")) {
		Editing *ed= seq_give_editing(scene, FALSE);
		if(ed) {
			Sequence *seq;
			for (seq= ed->seqbasep->first; seq; seq= seq->next) {
				if (seq->flag & SELECT && !(seq->flag & SEQ_LOCK)) {
					CTX_data_list_add(result, &scene->id, &RNA_Sequence, seq);
				}
			}
			CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
			return 1;
		}
	}
	else {
		return 0; /* not found */
	}

	return -1; /* found but not available */
}
Example #6
0
/* perform syncing updates for F-Curves */
static void animchan_sync_fcurve (bAnimContext *UNUSED(ac), bAnimListElem *ale)
{
    FCurve *fcu= (FCurve *)ale->data;
    ID *owner_id= ale->id;

    /* major priority is selection status, so refer to the checks done in anim_filter.c
     * skip_fcurve_selected_data() for reference about what's going on here...
     */
    if (ELEM3(NULL, fcu, fcu->rna_path, owner_id))
        return;

    if (GS(owner_id->name) == ID_OB) {
        Object *ob= (Object *)owner_id;

        /* only affect if F-Curve involves pose.bones */
        if ((fcu->rna_path) && strstr(fcu->rna_path, "pose.bones")) {
            bPoseChannel *pchan;
            char *bone_name;

            /* get bone-name, and check if this bone is selected */
            bone_name= BLI_getQuotedStr(fcu->rna_path, "pose.bones[");
            pchan= get_pose_channel(ob->pose, bone_name);
            if (bone_name) MEM_freeN(bone_name);

            /* F-Curve selection depends on whether the bone is selected */
            if ((pchan) && (pchan->bone)) {
                if (pchan->bone->flag & BONE_SELECTED)
                    fcu->flag |= FCURVE_SELECTED;
                else
                    fcu->flag &= ~FCURVE_SELECTED;
            }
        }
    }
    else if (GS(owner_id->name) == ID_SCE) {
        Scene *scene = (Scene *)owner_id;

        /* only affect if F-Curve involves sequence_editor.sequences */
        if ((fcu->rna_path) && strstr(fcu->rna_path, "sequences_all")) {
            Editing *ed= seq_give_editing(scene, FALSE);
            Sequence *seq;
            char *seq_name;

            /* get strip name, and check if this strip is selected */
            seq_name= BLI_getQuotedStr(fcu->rna_path, "sequences_all[");
            seq = get_seq_by_name(ed->seqbasep, seq_name, FALSE);
            if (seq_name) MEM_freeN(seq_name);

            /* can only add this F-Curve if it is selected */
            if (seq) {
                if (seq->flag & SELECT)
                    fcu->flag |= FCURVE_SELECTED;
                else
                    fcu->flag &= ~FCURVE_SELECTED;
            }
        }
    }
    else if (GS(owner_id->name) == ID_NT) {
        bNodeTree *ntree = (bNodeTree *)owner_id;

        /* check for selected nodes */
        if ((fcu->rna_path) && strstr(fcu->rna_path, "nodes")) {
            bNode *node;
            char *node_name;

            /* get strip name, and check if this strip is selected */
            node_name= BLI_getQuotedStr(fcu->rna_path, "nodes[");
            node = nodeFindNodebyName(ntree, node_name);
            if (node_name) MEM_freeN(node_name);

            /* can only add this F-Curve if it is selected */
            if (node) {
                if (node->flag & NODE_SELECT)
                    fcu->flag |= FCURVE_SELECTED;
                else
                    fcu->flag &= ~FCURVE_SELECTED;
            }
        }
    }
}
Example #7
0
/* Draw Timeline/Strip Editor Mode for Sequencer */
void draw_timeline_seq(const bContext *C, ARegion *ar)
{
    Scene *scene= CTX_data_scene(C);
    Editing *ed= seq_give_editing(scene, FALSE);
    SpaceSeq *sseq= CTX_wm_space_seq(C);
    View2D *v2d= &ar->v2d;
    View2DScrollers *scrollers;
    short unit=0, flag=0;
    float col[3];

    /* clear and setup matrix */
    UI_GetThemeColor3fv(TH_BACK, col);
    if (ed && ed->metastack.first)
        glClearColor(col[0], col[1], col[2]-0.1f, 0.0f);
    else
        glClearColor(col[0], col[1], col[2], 0.0f);
    glClear(GL_COLOR_BUFFER_BIT);

    UI_view2d_view_ortho(v2d);


    /* calculate extents of sequencer strips/data
     * NOTE: needed for the scrollers later
     */
    boundbox_seq(scene, &v2d->tot);


    /* draw backdrop */
    draw_seq_backdrop(v2d);

    /* regular grid-pattern over the rest of the view (i.e. 25-frame grid lines) */
    // NOTE: the gridlines are currently spaced every 25 frames, which is only fine for 25 fps, but maybe not for 30...
    UI_view2d_constant_grid_draw(v2d);

    seq_draw_sfra_efra(scene, v2d);

    /* sequence strips (if there is data available to be drawn) */
    if (ed) {
        /* draw the data */
        draw_seq_strips(C, ed, ar);

        /* text draw cached (for sequence names), in pixelspace now */
        UI_view2d_text_cache_draw(ar);
    }

    /* current frame */
    UI_view2d_view_ortho(v2d);
    if ((sseq->flag & SEQ_DRAWFRAMES)==0) 	flag |= DRAWCFRA_UNIT_SECONDS;
    if ((sseq->flag & SEQ_NO_DRAW_CFRANUM)==0)  flag |= DRAWCFRA_SHOW_NUMBOX;
    ANIM_draw_cfra(C, v2d, flag);

    /* markers */
    UI_view2d_view_orthoSpecial(ar, v2d, 1);
    draw_markers_time(C, DRAW_MARKERS_LINES);

    /* preview range */
    UI_view2d_view_ortho(v2d);
    ANIM_draw_previewrange(C, v2d);

    /* overlap playhead */
    if(scene->ed && scene->ed->over_flag & SEQ_EDIT_OVERLAY_SHOW) {
        int cfra_over= (scene->ed->over_flag & SEQ_EDIT_OVERLAY_ABS) ? scene->ed->over_cfra : scene->r.cfra + scene->ed->over_ofs;
        glColor3f(0.2, 0.2, 0.2);
        // glRectf(cfra_over, v2d->cur.ymin, scene->ed->over_ofs + scene->r.cfra + 1, v2d->cur.ymax);

        glBegin(GL_LINES);
        glVertex2f(cfra_over, v2d->cur.ymin);
        glVertex2f(cfra_over, v2d->cur.ymax);
        glEnd();

    }

    /* reset view matrix */
    UI_view2d_view_restore(C);

    /* scrollers */
    unit= (sseq->flag & SEQ_DRAWFRAMES)? V2D_UNIT_FRAMES : V2D_UNIT_SECONDSSEQ;
    scrollers= UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_UNIT_VALUES, V2D_GRID_CLAMP);
    UI_view2d_scrollers_draw(C, v2d, scrollers);
    UI_view2d_scrollers_free(scrollers);
}
Example #8
0
static int sequencer_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
	View2D *v2d= UI_view2d_fromcontext(C);
	Scene *scene= CTX_data_scene(C);
	Editing *ed= seq_give_editing(scene, FALSE);
	short extend= RNA_boolean_get(op->ptr, "extend");
	short linked_handle= RNA_boolean_get(op->ptr, "linked_handle");
	short left_right= RNA_boolean_get(op->ptr, "left_right");
	short linked_time= RNA_boolean_get(op->ptr, "linked_time");
	
	Sequence *seq,*neighbor, *act_orig;
	int hand,sel_side;
	TimeMarker *marker;

	if(ed==NULL)
		return OPERATOR_CANCELLED;
	
	marker=find_nearest_marker(SCE_MARKERS, 1); //XXX - dummy function for now
	
	seq= find_nearest_seq(scene, v2d, &hand, event->mval);

	// XXX - not nice, Ctrl+RMB needs to do left_right only when not over a strip
	if(seq && linked_time && left_right)
		left_right= FALSE;


	if (marker) {
		int oldflag;
		/* select timeline marker */
		if (extend) {
			oldflag= marker->flag;
			if (oldflag & SELECT)
				marker->flag &= ~SELECT;
			else
				marker->flag |= SELECT;
		}
		else {
			/* deselect_markers(0, 0); */ /* XXX, in 2.4x, seq selection used to deselect all, need to re-thnik this for 2.5 */
			marker->flag |= SELECT;				
		}
		
	} else if (left_right) {
		/* use different logic for this */
		float x;
		deselect_all_seq(scene);
		UI_view2d_region_to_view(v2d, event->mval[0], event->mval[1], &x, NULL);

		SEQP_BEGIN(ed, seq) {
			if (x < CFRA) {
				if(seq->enddisp < CFRA) {
					seq->flag |= SELECT;
					recurs_sel_seq(seq);
				}
			}
			else {
				if(seq->startdisp > CFRA) {
					seq->flag |= SELECT;
					recurs_sel_seq(seq);
				}
			}
		}
		SEQ_END
		
		{
			SpaceSeq *sseq= CTX_wm_space_seq(C);
			if (sseq && sseq->flag & SEQ_MARKER_TRANS) {
				TimeMarker *tmarker;

				for (tmarker= scene->markers.first; tmarker; tmarker= tmarker->next) {
					if(	((x < CFRA) && tmarker->frame < CFRA) ||
						((x >= CFRA) && tmarker->frame >= CFRA)
					) {
						tmarker->flag |= SELECT;
					}
					else {
						tmarker->flag &= ~SELECT;
					}
				}
			}
		}
	} else {