void CSulManipulatorCamera::setByInverseMatrix( const osg::Matrixd& matrix ) { setByMatrix( osg::Matrixd::inverse(matrix) ); }
/** Set the position of the manipulator using a 4x4 matrix.*/ void OrbitCameraManipulator::setByInverseMatrix( const osg::Matrixd& matrix ) { setByMatrix( osg::Matrixd::inverse( matrix ) ); }
void MxCore::setByInverseMatrix( const osg::Matrixd& m ) { setByMatrix( osg::Matrixd::inverse( m ) ); }
/** set the position of the matrix manipulator using a 4x4 Matrix.*/ virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); }