Example #1
0
/**************************************
Here are the constructors.
***************************************/
Camera::Camera(){
    setEyeX(0.0);
    setEyeY(0.0);
    setEyeZ(0.0);
    setCenterX(0.0);
    setCenterY(0.0);
    setCenterZ(0.0);
    setUpX(0.0);
    setUpY(0.0);
    setUpZ(0.0);
    setFovy(0.0);
    setAspect(0.0);
    setZNear(0.0);
    setZFar(0.0);

    mouseDirection[0] = 0;
    mouseDirection[1] = 1;
    mouseDirection[2] = 0;

    glMatrixMode(GL_MODELVIEW);

    move[0] = false;
    move[1] = false;
    move[2] = false;
    move[3] = false;
}
Example #2
0
Camera::Camera(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX,double upY,double upZ, double fovy, double aspect, double zNear, double  zFar){
    setEyeX(eyeX);
    setEyeY(eyeY);
    setEyeZ(eyeZ);
    setCenterX(centerX);
    setCenterY(centerY);
    setCenterZ(centerZ);
    setUpX(upX);
    setUpY(upY);
    setUpZ(upZ);
    setFovy(fovy);
    setAspect(aspect);
    setZNear(zNear);
    setZFar(zFar);

    mouseDirection[0] = 0;
    mouseDirection[1] = 90;
    mouseDirection[2] = 0;

    glMatrixMode(GL_MODELVIEW);

    move[0] = false;
    move[1] = false;
    move[2] = false;
    move[3] = false;
}
Example #3
0
Ref<BasicShape> BasicShapeCircle::blend(const BasicShape& other, double progress) const
{
    ASSERT(type() == other.type());
    auto& otherCircle = downcast<BasicShapeCircle>(other);
    auto result =  BasicShapeCircle::create();

    result->setCenterX(m_centerX.blend(otherCircle.centerX(), progress));
    result->setCenterY(m_centerY.blend(otherCircle.centerY(), progress));
    result->setRadius(m_radius.blend(otherCircle.radius(), progress));
    return WTFMove(result);
}
Example #4
0
Ref<BasicShape> BasicShapeEllipse::blend(const BasicShape& other, double progress) const
{
    ASSERT(type() == other.type());
    auto& otherEllipse = downcast<BasicShapeEllipse>(other);
    auto result = BasicShapeEllipse::create();

    if (m_radiusX.type() != BasicShapeRadius::Value || otherEllipse.radiusX().type() != BasicShapeRadius::Value
        || m_radiusY.type() != BasicShapeRadius::Value || otherEllipse.radiusY().type() != BasicShapeRadius::Value) {
        result->setCenterX(otherEllipse.centerX());
        result->setCenterY(otherEllipse.centerY());
        result->setRadiusX(otherEllipse.radiusX());
        result->setRadiusY(otherEllipse.radiusY());
        return WTFMove(result);
    }

    result->setCenterX(m_centerX.blend(otherEllipse.centerX(), progress));
    result->setCenterY(m_centerY.blend(otherEllipse.centerY(), progress));
    result->setRadiusX(m_radiusX.blend(otherEllipse.radiusX(), progress));
    result->setRadiusY(m_radiusY.blend(otherEllipse.radiusY(), progress));
    return WTFMove(result);
}
Example #5
0
void Camera::film(){

    int currentTime = glutGet(GLUT_ELAPSED_TIME);
    int timeInterval = 5;//currentTime - previousTime;

    float tmpEyeX, tmpEyeY, tmpEyeZ;
    tmpEyeX = sin(mouseDirection[1]*M_PI/180)*sin(mouseDirection[0]*M_PI/180);
    tmpEyeZ = sin(mouseDirection[1]*M_PI/180)*cos(mouseDirection[0]*M_PI/180);
    tmpEyeY = cos(mouseDirection[1]*M_PI/180);

    if(move[FORWARD]){
        setEyeX(getEyeX() + (timeInterval * tmpEyeX / 6));
    	setEyeY(getEyeY() + (timeInterval * tmpEyeY / 6));
    	setEyeZ(getEyeZ() + (timeInterval * tmpEyeZ / 6));
    }
    if(move[BACKWARD]){
        setEyeZ( getEyeZ() - (timeInterval * tmpEyeZ / 6));
    	setEyeY( getEyeY() - (timeInterval * tmpEyeY / 6));
    	setEyeX( getEyeX() - (timeInterval * tmpEyeX / 6));
    }
    if(move[LEFT]){
        setEyeX( getEyeX() + (timeInterval * sin((mouseDirection[0]+90)*M_PI/180) / 6));
	    setEyeZ( getEyeZ() + (timeInterval * cos((mouseDirection[0]+90)*M_PI/180) / 6));
    }
    if(move[RIGHT]){
        setEyeX( getEyeX() - (timeInterval * sin((mouseDirection[0]+90)*M_PI/180) / 6));
	    setEyeZ( getEyeZ() - (timeInterval * cos((mouseDirection[0]+90)*M_PI/180) / 6));
    }

    glLoadIdentity();

    setCenterX(getEyeX()+tmpEyeX);
    setCenterY(getEyeY()+tmpEyeY);
    setCenterZ(getEyeZ()+tmpEyeZ);

	gluLookAt(
        getEyeX(),getEyeY(),getEyeZ(),
	    getCenterX(),getCenterY(),getCenterZ(),
	    0.0f, 1.0f,  0.0f
    );

    int xc = glutGet(GLUT_WINDOW_WIDTH)/2;
    int yc = glutGet(GLUT_WINDOW_HEIGHT)/2;

    glutWarpPointer(xc,yc);

    move[0] = false;
    move[1] = false;
    move[2] = false;
    move[3] = false;
}
Example #6
0
/**
 * Update the robot values from the blob
 *
 * @param b The blob to update our object from.
 */
void VisualRobot::updateRobot(Blob b)
{
    setLeftTopX(b.getLeftTopX());
    setLeftTopY(b.getLeftTopY());
    setLeftBottomX(b.getLeftBottomX());
    setLeftBottomY(b.getLeftBottomY());
    setRightTopX(b.getRightTopX());
    setRightTopY(b.getRightTopY());
    setRightBottomX(b.getRightBottomX());
    setRightBottomY(b.getRightBottomY());
    setX(b.getLeftTopX());
    setY(b.getLeftTopY());
    setWidth(dist(b.getRightTopX(), b.getRightTopY(), b.getLeftTopX(),
                       b.getLeftTopY()));
    setHeight(dist(b.getLeftTopX(), b.getLeftTopY(), b.getLeftBottomX(),
                        b.getLeftBottomY()));
    setCenterX(getLeftTopX() + ROUND2(getWidth() / 2));
    setCenterY(getRightTopY() + ROUND2(getHeight() / 2));
    setDistance(1);
}
Example #7
0
/**
 * Update the robot values from the blob
 *
 * @param b The blob to update our object from.
 */
void VisualCross::updateCross(Blob *b)
{
    setLeftTopX(b->getLeftTopX());
    setLeftTopY(b->getLeftTopY());
    setLeftBottomX(b->getLeftBottomX());
    setLeftBottomY(b->getLeftBottomY());
    setRightTopX(b->getRightTopX());
    setRightTopY(b->getRightTopY());
    setRightBottomX(b->getRightBottomX());
    setRightBottomY(b->getRightBottomY());
    setX(b->getLeftTopX());
    setY(b->getLeftTopY());
    setWidth(dist(b->getRightTopX(), b->getRightTopY(), b->getLeftTopX(),
                       b->getLeftTopY()));
    setHeight(dist(b->getLeftTopX(), b->getLeftTopY(), b->getLeftBottomX(),
                        b->getLeftBottomY()));
    setCenterX(getLeftTopX() + ROUND2(getWidth() / 2));
    setCenterY(getRightTopY() + ROUND2(getHeight() / 2));
    setDistance(1);
    setPossibleCrosses(&ConcreteCross::abstractCrossList);
}
Example #8
0
void UIButton::setCenterPosition(float centerX, float centerY)
{
    setCenterX(centerX);
    setCenterY(centerY);
}