Example #1
0
    void LevelupDialog::onOpen()
    {
        MWBase::World *world = MWBase::Environment::get().getWorld();
        MWWorld::Ptr player = world->getPlayerPtr();
        MWMechanics::CreatureStats& creatureStats = player.getClass().getCreatureStats(player);
        MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player);

        setClassImage(mClassImage, getLevelupClassImage(pcStats.getSkillIncreasesForSpecialization(0),
                                                        pcStats.getSkillIncreasesForSpecialization(1),
                                                        pcStats.getSkillIncreasesForSpecialization(2)));

        int level = creatureStats.getLevel ()+1;
        mLevelText->setCaptionWithReplacing("#{sLevelUpMenu1} " + MyGUI::utility::toString(level));

        std::string levelupdescription;
        levelupdescription=world->getFallback()->getFallbackString("Level_Up_Level"+MyGUI::utility::toString(level));

        if (levelupdescription == "")
            levelupdescription=world->getFallback()->getFallbackString("Level_Up_Default");

        mLevelDescription->setCaption (levelupdescription);

        unsigned int availableAttributes = 0;
        for (int i = 0; i < 8; ++i)
        {
            MyGUI::TextBox* text = mAttributeMultipliers[i];
            if (pcStats.getAttribute(i).getBase() < 100)
            {
                mAttributes[i]->setEnabled(true);
                mAttributeValues[i]->setEnabled(true);
                availableAttributes++;

                int mult = pcStats.getLevelupAttributeMultiplier (i);
                mult = std::min(mult, 100-pcStats.getAttribute(i).getBase());
                text->setCaption(mult <= 1 ? "" : "x" + MyGUI::utility::toString(mult));
            }
            else
            {
                mAttributes[i]->setEnabled(false);
                mAttributeValues[i]->setEnabled(false);

                text->setCaption("");
            }
        }

        mCoinCount = std::min(sMaxCoins, availableAttributes);

        mSpentAttributes.clear();
        resetCoins();

        setAttributeValues();

        center();

        // Play LevelUp Music
        MWBase::Environment::get().getSoundManager()->streamMusic("Special/MW_Triumph.mp3");
    }
Example #2
0
    void LevelupDialog::open()
    {
        MWBase::World *world = MWBase::Environment::get().getWorld();
        MWWorld::Ptr player = world->getPlayerPtr();
        MWMechanics::CreatureStats& creatureStats = player.getClass().getCreatureStats(player);
        MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player);

        const ESM::NPC *playerData = player.get<ESM::NPC>()->mBase;

        // set class image
        const ESM::Class *cls =
            world->getStore().get<ESM::Class>().find(playerData->mClass);

        if(world->getStore().get<ESM::Class>().isDynamic(cls->mId))
        {
            // Choosing Stealth specialization and Speed/Agility as attributes, if possible. Otherwise fall back to first class found.
            MWWorld::SharedIterator<ESM::Class> it = world->getStore().get<ESM::Class>().begin();
            for(; it != world->getStore().get<ESM::Class>().end(); ++it)
            {
                if(it->mData.mIsPlayable && it->mData.mSpecialization == 2 && it->mData.mAttribute[0] == 4 && it->mData.mAttribute[1] == 3)
                    break;
            }
            if (it == world->getStore().get<ESM::Class>().end())
                it = world->getStore().get<ESM::Class>().begin();
            if (it != world->getStore().get<ESM::Class>().end())
                cls = &*it;
        }

        setClassImage(mClassImage, cls->mId);

        int level = creatureStats.getLevel ()+1;
        mLevelText->setCaptionWithReplacing("#{sLevelUpMenu1} " + MyGUI::utility::toString(level));

        std::string levelupdescription;
        if(level > 20)
            levelupdescription=world->getFallback()->getFallbackString("Level_Up_Default");
        else
            levelupdescription=world->getFallback()->getFallbackString("Level_Up_Level"+MyGUI::utility::toString(level));

        mLevelDescription->setCaption (levelupdescription);

        unsigned int availableAttributes = 0;
        for (int i = 0; i < 8; ++i)
        {
            MyGUI::TextBox* text = mAttributeMultipliers[i];
            if (pcStats.getAttribute(i).getBase() < 100)
            {
                mAttributes[i]->setEnabled(true);
                mAttributeValues[i]->setEnabled(true);
                availableAttributes++;

                int mult = pcStats.getLevelupAttributeMultiplier (i);
                mult = std::min(mult, 100-pcStats.getAttribute(i).getBase());
                text->setCaption(mult <= 1 ? "" : "x" + MyGUI::utility::toString(mult));
            }
            else
            {
                mAttributes[i]->setEnabled(false);
                mAttributeValues[i]->setEnabled(false);

                text->setCaption("");
            }
        }

        mCoinCount = std::min(sMaxCoins, availableAttributes);

        mSpentAttributes.clear();
        resetCoins();

        setAttributeValues();

        center();

        // Play LevelUp Music
        MWBase::Environment::get().getSoundManager()->streamMusic("Special/MW_Triumph.mp3");
    }